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DeathsCrimsonMaiden

DeathsCrimsonMaiden

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DeathsCrimsonMaiden
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  • The only time I camp was when the survivor was just a piece of sh*t the entire match.

    Slugging is kinda just a bandaid for lack of pressure, IMO slugging isn't even toxic

  • @ArtificialSage said:

    https://forum.deadbydaylight.com/en/discussion/comment/1006379#Comment_1006379

    @DeathsCrimsonMaiden I created an account on here just to stress how AMAZING this advice is for playing nurse. I'm a nurse main (on PS4 sadly - I own the PC version but I don't have any cosmetics or any of the DLC's there so I stick with PS4 where I already bought everything), and I've been playing nurse almost exclusively since July. I kid you not, the very moment I adopted this strategy for blinking (a couple months ago), I am almost never juked when I have clear LOS on the survivor. Even when they break LOS, blinking to where you last saw them and then following from there is what you'll want to do 99% of the time since most even half-way competent survivors will wait at the corner of the LOS breaker to avoid being cut off and hit.

    For console-specific advice, considering you cannot fully turn your camera while blinking (hopefully getting fixed with this upcoming patch if more sensitivity options are added with 3.5), shadowborn is even better on console as it helps for you to know which side (of you) survivors are on when you try to blink on top of them (mostly around loops where very short blinks are needed to get to the other side). Also if you haven't already, set your sensitivity to 100 and force yourself to get comfortable with it. There will be many times where even when you blink on top of survivors, they will try to spin you and you'll have to draaaag that clunky camera allllll the way around in order to even barely get the hit. It is a common survivor tactic that hardly ever works on PC, because there you can instantly turn your camera during and after blinking to keep track of the survivor (unlike console atm).

    I've learned that unless the survivor is incredibly predictable, you'll want to use your blinks to essentially follow directly behind the survivor. Also at loops, try to blink directly at their location and then use that fraction of a second during your blink to keep an eye on which side of you their on, then lunge while turning your camera towards them. This is tactic you'll only have to deal with on console (for right now at least) and it is extremely difficult, and you'll fail hard for the first 10 hours of trying this. Once you get the hang of it though, survivors will feel silly after trying to loop you. Good luck! Any questions just @ me :)


    I played a Sh*t ton of nurse this weekend, had like, two games at the end where I 4ked. GOD nothing was more satisfying in this game than those two games.

    In your opinion, do you think that chain blink window addon is good? I for one have found it incredibly useful. Survivors won't expect you to still be able to attack after some time. Someone tried to unhook in front of me, and I was able to grab him because he thought I was already going into fatigue (he dc'd, kek) Ive also had alot of time where survivors will just run towards me, and i'm able to get a hit at the very end of the window. I also have been able to just go farther, since more charge in the second blink. Do you think increasing chain blink is good or is it just not worth it?

  • Survivors have plenty of second objectives. Maps are the biggest issue with the game.

    There is no skill involved if a killer takes so long to get from one gen to the other that they cant stop a certain amount from being repaired, that's bad.

    The solution is to get rid of gigantic maps (corn fields), and make loops more reasonable (haddonfield). Smaller maps would promote more survivor- killer interaction, which is more skillful by default. Good survivors would be able to handle the killer more effectively, and good killers wouldn't have to lose 3 gens to apply proper pressure.

    Ruin wouldn't be needed at all if every map was like Lery's or Azerov's (arguably)

  • @PrettyFaceKate said:

    Corn field is pretty bad in general, so don't feel disheartened.

    Single blink hits should be the exception for any situations but short distance encounters. You want to have two blinks in the pocket when going for a hit where you have to regain ground on a running survivor. The basic strategy is to use the first blink to get close, then the second to get them. So, don't be greedy.

    If it's a long distance blink and there are no LoS blockers, don't land exactly on top of where you expect them to be. They may try to double back, or even moonwalk, or pull other shenaningans. You get close, but a little short of the mark, then you second blink for the hit. Their jukes will be significantly harder. How much short of the mark? It's hard to explain. You have to get a sense of the distance you can travel with your second blink+lunge, so that you position yourself to be in range regardless of where they try to go and so that your second blink is short enough to deny them time to do anything to evade. You'll get it down by trial and error.

    If there's a LoS blockers, you have to think what are their possible routes of escape, then with your first blink you position yourself in a spot where you can see where they go and and reach them with your second blink.

    A simple example: if the survior is ahead and can turn a corner to their left, you want to blink toward the corner slightly on the outside (to the right) and rotate your camera to see where they go. You don't want to teleport through the wall trying to cut them off assuming they're actually going to turn left. They could double back, they could turn left, right, or keep going forward.

    Always use your first blink to position yourself in such a way to be able to react, rather then predict what the survivor will do. Don't get me wrong, pulling off predictive blink sis pretty cool, but not all survivors play predictably. You observe them first and play the guessing game only if you're confident or you have to.

    Glhf.

    First time i've heard good advice out side of 'just practice more'

    Thank you :)

  • Bump cause this thread is more dead than rank 20 meg

  • @Smeagol said:

    my tip is to not play nurse at all

    Thank you for contributing to the conversation

  • oh yea nurse profile pic cause thats valid :3

  • @Mringasa said:

    You can hear his footsteps and breathing, giving you more than enough time to react when he gets near you. It is really loud. Any Survivor who is paying attention will avoid that first hit, with enough time to get to the first loop.

    His shimmer is visible really far away. You can use LoS blockers and go full stealth when coming up on a Survivor, but there are many generators where LoS blockers do not exist. It's pretty RNG dependant.

    He is extremely vulnerable to flashlights. I haven't played him in a while, so not sure how bad they are, but every match I've been in where I found one in a chest (I don't ever ready up with one), has gone badly for the Wraith. I'm not talking about pallet break + blind or any of the stupid toxic crap that Survivors do. Just straight up turning around mid-chase and blinding him while he's cloaked and trying to mindgame me. I usually get tunneled and/or mori'd after this, but it is really satisfying.

    He is extremely add-on dependent. HIs base kit got a buff iirc, but it's still not that good compared to a lot of Killers. He has really strong add-ons, the silent stuff is fantastic against Survivors who pay 0 attention to their surroundings, but they are more map dependent than most Killers.

    Good Wraith Killers can slaughter a team of Survivors, but that's true for every Killer. I've gone against some Clowns who completely wrecked us during the match because they are simply good. Every Killer has this potential, but Wraith needs to work for it a whole lot harder than someone running a Billy or Spirit.

    If you can consistently 3/4k at Rank 1 with a Wraith, I'd say you're a pretty damn good Killer. Much the same as people who ran Perkless OG Freddy or similar builds. A large part of a Killer's power comes from the person at the keyboard.

    I'd actually say that he is one of the least map dependent killers. Sure, you're gonna struggle if you're trying to run Coxcomb and The Ghost to try to get gen grabs and you get Red Forest, but I love Wraith because I very rarely have to worry about what map I get. Large, open map? Your mobility is even more useful now. Small, indoor map? Your stealth is even better.

  • Also sorry for the sh*t numbering thing, everytime I tried to add another number to the bullet list, it would always correct to '1.' :(

  • The spirit while phase walking effects spine chill. This allows a smart player to be able to track whether she is using her ability or not.

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