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DbDCasual

DbDCasual

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DbDCasual
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  • One thing does go entirely a survivor's way and they throw gasket. Shows the type of entitlement some survivors have.

  • Michael is one of my favorite killers to play and I'm very excited about these changes. It opens up new styles of play with him.

  • Hey, I don't need to taste a poop nugget to know it tastes like crap. Some things are just obviously broken.

  • Boon Totems are the worst thing to happen to this game in a long time. I wish the PTB feedback would mean something but I guarantee we see Boon Totems introduced into the live game exactly as they are now. I mean, on the good side, I guess the meta is about to change? On the bad side it means all survivors get self-care and have their auras and scratch marks hidden. Oh well. It is what it is.

  • Take Small Game or Counterforce and punish them for it. NOED is not a problem perk.

  • Be sure you have crossplay enabled. I heard if you disable crossplay the queues are crazy.

  • I play on the PS5 and my times are maybe a minute or two. Haven't had troubles at all finding a game.

  • Survivors have spoken though, they like him the way he is.

  • @unluckycombo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2494297#Comment_2494297

    Oh no, don't get me wrong, I don't think that Survivors should hold it all game, nor feel obligated to. (In fact, I've had to actively discouraged some of my newer friends to doing it because they tried to do just that, only to go down in .5 seconds and start Chain Hunt for everyone at the start of the match.) It's not a good strat by any means, I was just addressing the issues brought up in the post before it that brought up the idea of someone stealing the box all game.

    Idk, I just think he's not in a bad spot. I mean, compare him to the release of many of the other killers from the past year (Blight, Twins, Trickster, and Nemesis), and he's in a decent spot. I just think that while he probably will need balance changes (And I won't be the one to say what I think he does or doesn't need, I don't play him nor own him) lots of folks just seem like they're way too quick to call for balance changes for things that could stand to wait a little bit for some more practice, learning and feedback before recieving any major changes either way. (Especially since, again, I just think that compared to the other releases from this past year, I don't think his issues are as glaringly obvious.)

    I"ll say this, they are very obvious if you play him. He's decent in the fact that he has normal speed and a basic attack(though I'm pretty sure his M1 is bugged, it misses some hits that I really think should hit). His powers(the box and possessed hook) need some tweaking.

  • @LordSturm said:

    https://forum.deadbydaylight.com/en/discussion/comment/2494112#Comment_2494112

    You're living in an alternate reality if you think that actually ever happens.

    The problem is, the people defending Pinhead's powers/abilities are clearly only doing it based on how it reads on paper. On paper, it reads really well. In actual practice? They hardly work at all.

  • @unluckycombo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2493862#Comment_2493862

    • Survivors who take the box and stay with it all game will be constantly effected by chain hunt- making them easier to track thanks to the constant attacks, easier to down due to Chain Hunt, will do all objectives extremely slowly (If they can even do some of them, totems are out of the question), and will need to remain vigilant in order to not get caught off guard by Pinhead.
    • Sure, the chains aren't the hardest thing in the world to juke, but you can't juke chains when you're holding M1 on a gen, and the chains do have the potential to mess you up when you're running a tight loop in chase, and give Pinhead hits. Downing Survivor with the box=you get the box and the full effects of it.
    • Imho Pinhead is in a decent spot at this point and needs more time to get used to before too many huge balance changes are made. HIs power has quite a few components to it, so...

    Unless Pinhead takes an iri addon, survivors don't need to hold it all game. They can solve it and be gone before Pinhead teleports there. The box is only worth a crap when used with the iri addon that extends the time it takes to solve it. That is not the sign of a killer who is "in a decent spot". In a chase, the chain hunt is almost worthless. Moving slightly side to side as you run completely avoids any and all chains.

    I think letting Pinhead know where the box is(why wouldn't he know where his own box is?) would help mitigate some of these issues. The box is only one of his problems, however. His power is still too risk heavy for the almost non-existent reward it gives.

  • I'd argue the opposite, you're finally getting a reward for ranking up. As for being competitive? The game is too unbalanced and RNG dependent to be really competitive.

  • Something needs to change because, right now? The box has almost no impact on the game. These people saying "it slows the game down" are crazy. It does almost nothing.

  • He's weak. Anyone who says otherwise either hasn't played him or hasn't played him against decent survivors. He's not "Freddy release" weak but he needs some buffs/tweaks for sure. Everyone goes on about the chain hunt but I played 20 or so games as him yesterday and you could count the time the chain hunt was active in seconds, not minutes, seconds. It is just too easy to counter. And the risk/reward for his power is too lopsided. The punishment for missing is simply too great compared to the reward for hitting.

  • Chains = Pointless. Hurts you more than they help you.

    Chain Hunt = Great...when they happen. Which is never.

    Lunge Bugged? = I swear his basic hit is bugged.

    Beyond that, it's really hard to tell. Since MMR I've only gone up against tooled-up meta-survivors that end the game in 6 minutes. It has not been fun. It's been so unfun that I came here and created this account to see if others were having the same problem.

    As far as Pinhead goes? I think he needs a buff of some sort. Make his chains last a little longer or make it so survivors can't see the box till the chain hunt begins or something.

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