Dannyj
Dannyj
About
- Username
- Dannyj
- Joined
- Visits
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Comments
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Been having this issue for more than a month , others for 10 months lol.
When i used a mobile hotspot with my phone i had no issues.
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Still the same issue is going on
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Just deleted my game , no point in attempting to play a game you bought to play with friends if you can't play it with friends.
The support answer of : Have you tried basic network solution and "this is all we have for now" is just a joke.
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Same issue here , making it impossible to stream swf or even play it.
I even changed my router , flushed dns / renewed ip and complete network reset on my pc.
Nothing works , it's a DBD thing to fix
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Yes yes , as a killer i want all pallets to break instantly whenever they are within 10 yards of them and also windows should be closed forever including future matches after they have been used once.
Survivors don't need more tools , they already have plenty
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Yeah i had this happen as well , it's the most common way for toxic survivors to get a ego boost that it wasn't their fault.
Often they go in the basement and walk from locker to locker to avoid crows
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Extra info : it works fine on my mobile hotspot
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I had this happen as well and also have the error : grade progession error.
Not sure if the two are related but ...
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i'm sorry , i do enjoy killer.
I get plenty of 4k without having to play like a sweatlord.
You are probably focusing the really good loopers or you are not defending certain gens in a strategic way.
Killer actually gives me the feeling i'm in control of the game even if i get outplayed.
Playing solo survivor and getting 2 crawlers / locker hiders is way more annoying too me
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Video requirments ? Hell , that's horrible.
So i would have to go to 3th party software and clip how long excactly ? 10 min ? 30 ? 1H ?
Don't forget i need to upload it as well .
I think after a certain ammount of time the entity should just end the game and kill them.
I don't mind them hiding and trying to figure how to do attempt to fix gens when they 3genned themself but i'd say 15 min without a gen touched = forfeit and auto win for the killer
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@kokoroo83 said:
https://forum.deadbydaylight.com/en/discussion/comment/2698079#Comment_2698079
useless? i got 5 upvotes for my comment bruh. you got only 2
So you decide how valid something is by upvotes and likes on facebook huh? Also believe everything the newspaper says...
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@I_am_Negan said:
https://forum.deadbydaylight.com/en/discussion/comment/2698960#Comment_2698960
It's easier to come to the forums and complain about one bad match that seems to happens every match.
It's also easy to come to the forums , give nothing constructive and just whine about justified complaints
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It's one thing to hide in them or prevent a hit with them.
It's completely different while 2 people are dancing in snowman's while the other two are doing gens and getting chased / hooked without any help
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i'm getting the usual types that follow the killer but do nothing else.
Or the types that you safely unhook / prevent death for them and they abadon you on your first hook.
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@Myla said:
https://forum.deadbydaylight.com/en/discussion/298423/trolls-toxic-or-complete-newcomers
Survivors are the stronger side in this game unfortunately and there's a lot of lee way to make fun of the killer but have no fear. That's only if you're playing Fair as a killer. Go play as unfair as you can by punishing bad saves, healing under hook, smart tunneling, camping,etc and you would win most games except against Navy seals.
Yeah that's what i started doing lately.
Although it's not in my nature lol
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2679308#Comment_2679308
This may sound harsh, but you are putting a Band-Aid on a broken arm.
The core issues with killer are:
- Map imbalance. Badham, Haddonfield, Grim Pantry, Cowshed, Heaven and probably more I'm missing can be a nightmare on the wrong killer. It's not so much a size issue, as it is a density and proximity of strong loops and pseudo-infinites. Breakable walls can't be the end-all answer.
- Boons were a terrible idea and should never have gone live as-is. At the very least, snuffing a boon should destroy that totem.
- Dead Hard was the most meta of meta perks before the 'fix' (see: buff). Shifting the validation issues to killer makes this a defacto third health state that also constantly feeds killers fake hits.
- More than half the killer roster feels neglected and either has an outdated kit, awful addons or both.
- Survivors being BM. I think a lot of killer woes would vanish overnight if BHVR started moderating their game more. I know that strobing flashlight macros destroy me, and my photosensitivity issues are pretty mild.
- MMR not adjusting for SWF groups and throwing killers into SWFs with 10x their hours because they waited in the queue for a bit.
https://forum.deadbydaylight.com/en/discussion/comment/2679311#Comment_2679311
You could look at it that way, but you'd think that by the law of averages you'd see as many survivor focused complaint posts on the forums.
Aside from Sluzzy posts, the only ones I see are 'I see too many Blights and Nurses at high MMR' or 'camping/tunneling is bad'.
Killers on the other hand will pen entire theses on how to improve the game.
This guy speaks the truth.
It's also the SWF or the really high rated survivor being toxic and being rewarded for it.
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Boring kit
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Fine , let's remove all looping options , flashlights , toolkits to sabotage a hook and bodyblocking
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Please...with the music as well
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They should fix it because they are doing it for the sole purpose to aggrevate people.
If you give them no attention they will tend to pallet spam or flashlight spam.
Also 99% chance that those are the people harrasing you as a killer in a game with their flashlight , they don't play to win they play to annoy the killer.
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no , it's the most time effective thing you can do.
Which is why killers tend to cut their numbers quickly with focusing on the weakest link
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It's very easy to fix , just pair people who are in a pool of their first 10-15 games.
Work with the badges until iridescent one and then give / lose points based on your perfomance.
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Go with DS and that new jonas perk to create more distance and bring a medkit to heal yourself up.
Killers do tend to go for the weakest link and this has nothing to do with being salty or not wanting to put effort in catching anyone.
It's just that they are on a time schedule with the first gen often being completed before they see / find anyone
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Often it's a signal that the killer is camping
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@ImBrakingBike said:
I've been matched with teammates that have like 50hrs or so, it's weird. Not the best of experiences for either side.
Yeah i played against Iridescent 1 player with 3 total newcomers or like those 3 friends stalking me with their flashlight
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@Marc_123 said:
That is a range of 0 and 100... average 50 - so the system works perfect.
The human factor - you - is irrelevant...
What you are saying is irrelevant.
3 newcomers 1 average / good player is 25% - 75%
4 friends - 0 randoms is 100%-0%
