Coolwhy
Coolwhy
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@djsponge10 said:
https://forum.deadbydaylight.com/en/discussion/135430/please-remove-auto-aim
Auto aim isn’t a thing in the game. Watch dev streams. Get out from that rock you are under.
Then what is the auto aim to the person who is being sacrificed on hook? If they are going into the air and you swing at the hook it will auto aim into the air to where they are.
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I have been seeing a lot less of dc’s. It’s definitely working, though I’m not sure how well. I get a random internet interruption every day at a random time, it goes out for about 15 seconds and I’ll be kicked from the match. So far the first penalty is 5 minutes constantly for me, not sure if it has time to decay or not depending on the timing of my Internet deciding to quit for a quarter of a minute, but 5 minutes is pretty much nothing. I just like that it makes people actually think about dcing, because you get penalized for raging. I really wish there was a way to not get penalized for a glitch, that’s the only real downside to the system.
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I like running synergy builds. My main build is decisive with unbreakable and resilience with dead hard, good synergy with each other and the amount of times dead hard and resilience saves me is insane. Decisive and unbreakable can give me two free health states, absolutely op, unless there is a mori.
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I play demo with discordance, bbq&chili, save the best for last, and pop goes the weasel. Discordance is good all game, cause survivors love working on a gen together. But it can hurt me when everyone is separated. Otherwise I can pressure 2 people early, middle, and if I get into a three gen, I can set up portals with backup portals and absolutely stop any gen from being done.
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You should definitely be able to pick portals back up, It'd definitely help. He also needs some kind of add-on for his shred that either increases range, makes is charge faster, or makes turning radius larger/faster. The map wide sound is a little much, what good is undetectable if the survivors hear the sound and look for you. They spot you coming from a loop nearby and head to the next loop elsewhere before you can get a surprise attack. Even with good placement some maps do not have enough cover for you to get close enough. Besides if they aren’t blasting music they’ll hear your footsteps from half of your terror radius away (16m) so even with undetectable, you basically have half your terror radius.
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The only time I place a portal on a gen is when there is one gen left to do. I place a portal on the last 3, activate them, and then set up backup portals if possible. Demo does need something, but not a full-blown rework. Let’s focus on the very bad killers first, unbalanced maps, and matchmaking before making slight changes.
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I use it for two reasons: for fun and when I’m using resilience. It can definitely give you extra distance to make a vault or pallet. The only time I use it to avoid a hit is to dead hard into a killer. I remember one game where the killer had noed and I unhooked the guy near the exit and we both dead harded through the killer and made it out. That was hilarious.
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I like playing demo, but I agree the footsteps definitely need to be quieter. And definitely change the ultra rare that lets you see injured survivors, or make it so you can look around while moving through the abyss. If I could change the way I face when coming out of a portal, that could be useful. But yeah, whoever said Jack of all master of none definitely fits.
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I usually flail if the killer is close, or I’m about to go into second stage and no one is coming. If I’m not being camped I’ll usually do a long hold, but not actually try to Kobe, to say that no one is coming please save me. Otherwise, I’ll just sit still and wait for the person I see coming to get me to unhook me.
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They’re probably doing the rift mission to sacrifice two survivors during endgame collapse while using Noed. Though I wouldn’t use huntress for that mission, It’d be better to use an m1 killer that can change a game quickly, like trapper.