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ChrisPyre

ChrisPyre

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ChrisPyre
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  • Not gonna lie, these responses are nearing “it’s really boring to keep talking about colorblind mode” levels of bad.

  • As a hard of hearing killer main, these fog vials sound like an accessibility nightmare. I sure hope the accessibility update comes sooner than later.

  • @DPYROAXIS said:

    I don't know the details

    the creator is a real life freddy Krueger

  • Discordance! so much info, even when it's not procced

  • During the anniversary the dev's gave us escape and kill totals for year seven and it amounted to a kill rate of 56%. Just for the record, since there's a lot of numbers being thrown out in this thread. this mean's it's gone down from the prior 61%.

  • Because this game is a 1v4 not a 1v1 and good teamwork can prevent it from happening.

  • I’ve had experiences like this too. I feel like mft brought out the speed hackers. I almost wonder if a lot of the complaints about it are because of said hackers. I also had a Claudette hop into a locker, I opened it to find it empty, and then she proceeded to head on me from said locker.


  • @THE_Crazy_Hyena said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3456214#Comment_3456214

    Still, that does require people who actually step up and heal you, instead of running away as soon as the heartbeat sounds.

    Way easier with a group to be honest, as we are on comms. I think the self healing nerfs are negatively affecting solo survivors more than anything. And with the prevalence of Sloppy Butcher at the moment, going solo can be a bad experience, since you have no way of circumventing the slow self healing speeds, and the problems of facing killers with Sloppy Butcher becomes clear.

    A much better way of reducing the effectiveness of self healing would have been to add a group scaling factor to self healing speeds (pre-nerf med-kit or 100%). For example:

    • 2 players teamed up: Self healing and perks that increase healing speed is reduced to 70% of normal speed
    • 3 players teamed up: Self healing and perks that increase healing speed is reduced to 60% of normal speed
    • 4 players teamed up: Self healing and perks that increase healing speed is reduced to 50% of normal speed
    • Solo player: No additional penalty

    This way, solo players wouldn't be as reliant on other players, and you would in turn not screw them over by healing yourself after being unhooked, even with Sloppy Butcher in play. SWF groups would also be much more balanced, as they would require teamwork to heal eachother.

    Granted, with today's healing system, you could always bring one charge add-on and a syringe to allow for two full heals. One slow heal, and one that is always 16 seconds, regardless of perks that the killer brings.

    Survivor is a team game. It should require teamwork. Premades have advantage in every single game. While I agree that swf is particularly potent and it and solo queue need some equalization, the self healing nerfs absolutely do not need to be reverted- especially not when gen speeds continue to ramp up.

  • healing didn't get nerfed though. the base healing speed nerf from the ptb was reverted. literally only self healing was and in fact altruistic healing was buffed in many regards