Avatar

Chanticor

Chanticor

About

Username
Chanticor
Joined
Visits
12
Last Active

Comments

  • I play a lot as Killer and the biggest reason for camping is the fast generator progression.

    By raising the repair time of one generator by ~30 seconds, it would make camping unnecessary and bring the interesting part of the game back: chases.

    Currently, it makes no sense to follow a good looper (and there are many out there!) for 4 minutes just so the Survivors get 3-4 gens done in that time.

    Let's not forget a Killer needs to hook 12 times in order to win. This is just impossible at this moment against more or less good groups.


    Another huge problem is SWF:

    As they are usually communicating and coordinating via voice (which is not intended, that's why they had implented gestures for Survivors), they have a huge advantage ingame.

    Even before the game, they coordinate all perks so they fit perfectly together. Borrowed Time, Prove Thyself etc.

    An easy solution to this would be to make Survivors only use Character-specific Perks when playing as SWF. This way, highly unfair Perk combinations wouldn't be possible anymore and even out the huge advantage SWF brings with it.