Brookster
Brookster
About
- Username
- Brookster
- Joined
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Comments
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@RockoRango said:
To start it off, I'm one of those people who still use Ruin as my only slowdown perk, and the perk disappearing 10 seconds into the game always sucks (though it's really just a cushion at that point). However... This new perk? I can replace BBQ with it in my build, and it's amazing. A few reasons why:
1) Free aura reading for 6 seconds whenever someone is close to a totem, regardless of if they're cleansing or not. The amount of times so far I've gotten a free-down is pretty astounding, and it's because they crouch or walk near any totem on the map (regardless if it's dull or not). I'm happy to finally replace BBQ auras with something else.
2) Free Ruin! Because the perk changes a hex totem to another when that hex is cleansed, I get free Ruin (AKA I can get up to maybe 4(?) Ruins per match) and, while they're constantly looking for Ruin instead of doing gens, I can get free downs and delay the round extremely hard. If they happen to get my Hex: Undying by chance? Oh well, it still provided auras and those extra Ruins.
Overall, I'm just really happy I can use something other than the meta (before it becomes meta, at least).
Its really very annoying to go against as a survivor
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@KrazyAce13 said:
So killers are forced to stay with who they choose once the lobby is found sooo.... why not the same for survivors? To me just seems like another biased limitation given to killers, and before anyone says something about killers powers, survivors that are played more often will most likely have more useful items (pretty much their βpowerβ)so the quick change of survivors can potentially give them a big change on the outcome. For example a swf goes in and last second decides lets do a hatch play teammate a grab a key teammate b get the map or lets sabo squad this #########, or burn a map offering for haddonfield oh we need to change to so and so for that item/perk/offering... hey devs your bias is showing....
This is so not a survivor biased game we literally get everything nerfed that's nearly good bc killers hate any slight difficulty π like mettle of man sucks now but originally it was good because it would be one extra hit a killer has to do but it gets nerfed?? For ONE more hit a killer has to do?? Anyways there are more examples
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@ChainsawCharlie said:
I'm a Rank 1 killer. I 4K around 90% of my matches. Sure some games are frustrating and there are the occasional games where I just get absolutely rushed on even though I'm putting a lot of pressure on, but for the most part I have fun.
I used to play League very competitively for several years and the level of competition with DBD is nothing compared to that. I enjoy improving my personal skills, and not just winning every match. Some people derank on purpose because they like that feeling of winning and doing well with their favorite killer, but that won't improve your skills at all. You have to be alright with losing. You'll always lose some games no matter how skilled you are, and it won't always feel "fair."
I stream too if anybody thinks I'm bullshitting lol
I love how they say the game is balanced with either 2ks every round or split evenly between 4ks and 0ks and so on when even killers are saying they get 4ks nearly all of the time like lmaooo
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Why can't killers be content with winning most games and losing some? This game is supposed to be even between 4ks and 0ks, or just 2ks every round, yet killers are complaining about their 4k streak being broken because of better players. It's so pointless like stfu for once. Just because you're not as good as you think you are on a couple games doesn't mean you have to try to get every survivor thing nerfed because you don't think it's fair you don't get a 4k.
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@nyan_painbow said:
also the repairing time should be expanded!
I play both sides and I know how easy it is, to destroy or even counter the Ruin:
in order to destroy it, run:
Small game
Detective's hunch
also take a map or simply search for the common spawning locations
in order to counter:
tap the gen
run Stake out
keep repairing
So, survivors HAVE THE PERKS TO COUNTER THE RUIN.
When I play as a killer the gens will be done quickly! It doesn't matter how cleverly / fairy you play. There is always a sneaky peaky surv who does only repairing.
As result :
after the match an average survivor gets a pip for repairing /healing + avoiding or stealth.
the killer gets a black pip
Yeah and borrowed time should be permanent so I don't get face camped and tunneled after running ######### killers round for 5 gens π
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@TKTK said:
https://forum.deadbydaylight.com/en/discussion/comment/890417#Comment_890417
Come on dude everyone knew that stuff was busted, don't give that logical fallacy.
It was so not busted it just gave the survivor the slightest edge and a slightly bigger possibility to escape. Mettle of man required to be hot once more and killers had a fit over it. Whereas literally all killer perks and add ons are way over powered
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@Thanatos_x said:
https://forum.deadbydaylight.com/en/discussion/comment/889488#Comment_889488
"Entitled to get the 4k" lmao, so you're saying if someone plays a perfect game which is looking out to be a 4 man 5 gen, but the last one gets hatch just because the game feels like giving them an easy escape that takes no effort to get to, that's not unfair to the killer? Maybe survivors should play better and they wouldn't need to DC tech for the hatch
Bruh, what is wrong with the killers?! The game was made for not every game to get a 4k because that's not enjoyable for the survivors. Yes a lot of killers do feel entitled to a 4k and will slug the last two survivors because they, for some reason, think the game is made for their enjoyment and no one else's. Is every killer brain dead or do you act like it for fun? Try genuinely looking through a survivors perspective and having a sweaty killer every round raging and sweating out their nuts trying to get a 4k since they don't have a life.