BoriskyTheFox
BoriskyTheFox
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@Ganoniroth said:
The two corners behind main building now spawn jungle gyms rather than unsafe rock pallets. This is already a heavily survivor sided map due to its large size. What was the reasoning behind making it stronger on the survivor side?
Huh? Eyrie of crows isnt a survivor sided map. I think devs made the right decision by buffing it. As you said, those rock pallets were way too unsafe. Survs need stronger maps especially nowadays when anti loop killers are so popular.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2804070#Comment_2804070
Surely that would make it weaker, though? The killer has a very small window of time to actually make use of it before it's either cleansed, or the survivors just leave the match.
It's still just one lit totem, so I'm not sure why it being the endgame would make that much difference? Maybe the killer's defending it, but in that case you can just go open the exit gates and leave.
No no no. NOED, as a end-game hex perk, is stronger than other hexes. Because survivors might think that the killer has no hex perks and not waste time cleansing totems. And once the end-game starts.. killers can get surprise instadowns and secure kills.
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Discussing different opinions is fun for me. I like debates.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2804018#Comment_2804018
Legitimate question: What makes countering it require a lot of effort? It seems like other hexes can be found and cleansed really quickly, what makes NOED different?
NOED is different and stronger because its a end-game hex perk. And its effects are way stronger compared to the other hexes.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2804054#Comment_2804054
So then, you must also find Ruin, Devour, Thrill of the hunt, and literally every other hex perk just as overpowered, as you have now twice confirmed that you find it too difficult for a solo survivor to remove a Single Lit Totem. Also, you should probably try out Detective's Hunch, as that will teach you what a totem looks like. Because honestly if you can't do a single one, that's a game knowledge/skill issue.
I shouldnt waste a perk slot just to counter a perk that i dont know when i will play against. Devs should just nerf NOED and turn it into an interactive perk.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2804039#Comment_2804039
I have never had any issue snuffing a single lit totem in any game I've played as solo survivor, which is the majority of the games I play.
Then you probably played against inexperienced killers. Or the solo teams you were playing with were good (which is very rare.. but whatever)
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2804018#Comment_2804018
You find snuffing a single lit totem to be "a lot of effort"?
It might be easy for SWFs but im talking about solo teams. This perk is straight up overpowered if its used against solo survs because they have no coordination.
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Ah.. i dont even feel bad tbh. I was bored of playing against Nurse.
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Countering it requires a lot of effort and killers can secure at least 1 kill thanks to NOED. Thats why its unfair.