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Bluness

Bluness

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Bluness
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  • What is worse, is that even though i think the LoL community had more toxicity in it, i think that DBD community is more consistant with it...

  • I've played 3 games so far today. All as killer. All 3 were toxic. 2 were directed at me because people couldn't play against hag at low level apparently. The other was toward each other because they weren't happy with the others gameplay. Nothing constructive was said in any of them and it was just several minutes of the nastiest community i've seen since i played LoL.

  • @CoolAKn said:
    @Bluness what kind of perk allows them to see the killer's aura at all times? I know it's not Kindred because it only works if the killer is within 8m of the hooked survivor that has it, and he's clearly further than that.

    Im not sure what you mean here. There isn't a perk that will alert people to the killer outside of things like sole survivor, kindred, premonition etc. But thats not really relevant to toxic behavior.

  • @HeavenlyClassic said:
    People need to stop complaining and calling perks ot items or how someone plays " toxic " it's ridiculous. 

    im not talking about perks. but sandbagging, alerting, and mori spamming aren't valid ways of playing the game, theyre griefing.

  • @Mycroft said:
    The devs aren't going to do anything. They actively promote and profit off the toxic nature of this game.

    Thats why i bring it up. If the devs don't see anything happening to their bottom line they aren't influenced to do something about it. Telling them that the community is going to die is an early warning to them to do something.

  • @RSB said:

    It is very rare, to be honest, and if it occurs, it is done to the most toxic survivors in the game, really, they deserve it sometimes.

    Btw. the fact you, nor me, did not see it in the game speaks for itself.

    rare or not its an issue. even retaliatory toxic behavior is toxic, and it doesn't help fix the initial toxicity it just reinforces it.

  • I mean, sure they have the "right" to do it. But the devs reserve the right to prune the community as they see fit. The community can try all it wants to help fix it, but one bad apple can ruin the bunch and if the devs don't work harder to fix the issue they're going to lose their core base.

  • Those are the individuals who are generally the toxic ones. "Let the world burn, im doing fine" logic. Toxicity kills communities, and if nothing is done about it the game will follow.

  • Mori spamming is when you cancel and repeat the beginning of your mori animation locking a survivor in until they dc.

  • Harder to prove with in game reports, but again there are blatent instances on video

    https://youtu.be/ivizT4Hfvj0?t=926

    To move back to my example with Tru3Ta1ent, you can see it earlier on in the match where they try to lock him into a gen they're about to finish, but then lock him into ruin briefly. They're also laughing about it and saying that the'yre doing it on purpose on their stream. Something like this isn't hard to identify and punish.

  • I think everyone can agree that sandbagging and mori spamming are both toxic. Even in retaliation its toxic. Eye for an eye makes the world blind.

    The harder thing to prove is intent, but when you have people recording themselves saying theyre doing it on pupose it shouldn't be a hard decision.