BlueDragonHatch
BlueDragonHatch
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@TragicSolitude said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3766788#Comment_3766788
You are misinterpreting what "holding the game hostage" is.
In this thread I'm about to link to, the original poster tried to call slugging taking the game hostage. A dev came in and said that delaying the game for a few minutes is not holding it hostage (for example, survivors can only struggle on the hook for 2 minutes; by the same token, a survivor can only be slugged for 4 minutes before they bleed out and die).
https://forums.bhvr.com/dead-by-daylight/discussion/comment/1259979#Comment_1259979
Holding the game hostage means that one side is preventing the other side from doing their objective while at the same time not advancing their own objective. The person/people who are being prevented from doing their objective have no choice but to disconnect (or wait for the match to time out at one hour) to leave the match. That's holding the game hostage.
Edit: I should point out, in that same FAQ you linked to, one of the other links in the sidebar is "Invalid report reasons." Simply looking at that would show you that "Slugging" is an invalid reason to report a player.
https://support.deadbydaylight.com/hc/en-us/articles/4408586353940-Invalid-report-reasons
"Holding the game hostage means that one side is preventing the other side from doing their objective while at the same time not advancing their own objective."
Hooking is explicitly stated as the killer's objective. You are not advancing your objective when you let people bleed out.
Leaving one survivor on the ground while chasing others is considered slugging, this is obviously not taking the game hostage nor a reportable offence.
Note how body blocking is on that same list, yet it's bannable when used to hold the game hostage. -
@Rumplestiltskin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3766766#Comment_3766766
No, I'm afraid not. That rather liberal way of reading that statement would mean that someone can say I'm not enjoying playing the game because Killers are hooking me. :) So no, you don't get to interpret it that way. But you don't have to trust me, you can do a search here or simply write the DEV. Report someone for doing it and see what happens.
My question still stands, what qualifies as "holding a game hostage" if "leaving all other players in a state unable to do anything to impact the game for 4 minutes, when you are fully capable of winning the game at any time" does not?
Holding the game hostage is a reportable offence, that is not interpretation. It is listed as an example of griefing here: https://support.deadbydaylight.com/hc/en-us/articles/4408586278676-How-to-report-a-player -
@Rumplestiltskin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3766651#Comment_3766651
Punishment? Language is always a good indicator of intent or emotional intent. A little introspection never hurts. Nobody is defending making them crawl around on the ground for a few minutes. It is rude and bad manners. It is not, however, against the rules, a detriment to the game, nor any kind of offense. It is, like many types of bad manners, simply a barometer of the person you played against. For all you and I know, that mean Killer felt he was punishing evil Survivors for torturing him with a Bully Squad the previous match. That doesn't make it right, but I've seen that too. The Killer who did the same thing to me said (in the after game chat) that he was punishing us for the unfairness of the game.
I laughed it off. Was it annoying? Yes. Was it fair? No, but whoever said life was fair? It is a statistical outlier and best ignored. People like that have a way of bring on their own just rewards and neither you, I, or anyone else need be part of it. Bad manners are just that, and you just have to let it go. The game is eight going now on nine years old. This Forum had posts from people complaining about this behavior all the way back. The first time it happens to you it is infuriating but after that it is like a Blue Moon, few and far between. Think of it as a Unicorn of Bad Manners, or a Burger King Myers getting a 4k. ;) But you have to let it go, because nobody is going to punish anyone for it. There are far more important, meaningful problems out there. Hackers, people who lag spike, people indulging in the worst kinds of hate and ism, harassment of an evil nature. There are people out there who still engage in DOS attacks. Those are the things that require action, not some insecure moron getting his jollies by being a jerk.
It is, quite literally, against the rules.
From the rules of conduct: "for example you may not: … Interfere with the ability of others to enjoy playing a BHVR Service"
Additionally, there is an option for reporting holding a game hostage. If this does not qualify, what does?
Yes, there are bigger, more impactful problems…
But, while hacking and lag spikes are difficult problems nearly impossible to truly fix, this is quite easy - let people leave, suicide or otherwise end the match when everyone is downed. -
@Rumplestiltskin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3766597#Comment_3766597
What I think is weird is that your teammates didn't pick either of you up before going down. I suspect there is also the high probability that you and your teammates were so far outclassed by this Killer that you are confusing your poor play with there being some problem with the game itself. Remember, the first step in solving a problem is admitting that YOU have one. There isn't a lot of profit to be made blaming a failure/loss/etc. on other people or the system itself. We all are playing the same game you are. You are the person you have power over. Focus your energy on what YOU can do better next time. It is a win/win strategy.
No, you clearly don't know what tunneling means, not even close. But be that as it may, have you considered that if you are this easily triggered by misfortune and adversity that Dead by Daylight might not be a fun game for you? I would venture a guess that nearly everyone who reads our posts has been slugged (probably many times) and while we might fight it annoying at the time, let it go at the end of the match. There is no need for anymore anti-slugging mechanics. There are plenty of them already.
There is absolutely a problem with the game: There is no punishment for artificially lengthening a game after winning.
Yeah, the survivors in this game were outmatched, but bleeding out takes more than 4 minutes from the last person down, it is one thing if the killer let them bleed out, as that would be ending the game, but purposefully letting the timers get low before interrupting the bleedout is "intentionally using game mechanics to the detriment of the game" and "taking the game hostage".
Nowhere on the report page does it mention you can only report teammates for griefing. -
@KateMain86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3764963#Comment_3764963
Yes I'm very well aware you can mend yourself, and he still forces survivors into endless altruism. In the time it takes to mend yourself Legion can find and deep wound the entire team or even down and hook someone. Legion can do this the entire match. Its the same problem with cenobite's chains. He forces survivors to find and solve the puzzle or you cannot progress the match.
I get your problem with legion, but as bullshit as cenobite is, I think he's fun to play against. You can see the puzzle's aura, so finding it isn't hard, its just timing solving it to when he's busy and can't teleport or accepting the chase.
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I could agree with reducing the generator requirement by 1 if a player is killed before 4th global hook as an anti tunneling mechanic.
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Dredge is fun to play against, and i'd love to see more of them. With that in mind:
- - Remove forced teleportation into locked lockers
- - Slightly increase daytime teleportation speed
- - Add lockers on the "killer possesion" placements
- - Make starting a chase from a locker give nightime progress
Mainly quality of life, removing teleport deadspots from the map and making him a bit stronger during the day.
Also rewards good teleports with night time progress, making lockers more threatening early game.
Btw, he's already undetectable at night.
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The dredge is fun to play against, so i'd love to see more of them. Here's some changes i wouldn't mind seeing as a survivor.
Additonal lockers as killer's belongings to remove teleportation deadspots.
Slightly faster daytime teleportation and reward good teleports by adding night time progress when you start a chase from a locker.
During nightime drastically increase speed of breaking out of a locked locker, maybe limited to twice per night.
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@KateMain86 said:
Legion. By far the most annoying killer in the game. His power gives him complete control over everything and forces survivors into endless altruism.
You do know you can mend yourself, right? you don't need an ally to cure deep wound
Trickster - Just spams their power and you die, no skill, no fun chases, no jukes. -
While I agree the current anti-camping sucks, I don't believe your suggestion for the changes to anti-camping would be healthy for the game.
Increasing the camping distance on indoor maps with multiple floors will heavily punish the killer, as they will be "camping" while on the floor below. The current system simply isn't well designed.
I am writing a more in-depth post about how to fix it, but the basics are:
- Change the anti-camping to be based on pathing distance instead of straight line distance
- Slow down hook progress when the anti-camping is progressing
Tying anti tunneling into the anti camping might help, but I don't think letting the person a killer is tunnelling unhook themselves does a lot to stop the killer from rehooking the same person.
