Blizer
Blizer
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- Blizer
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Honestly, an idea i had was that boon totems would be affected by Hex: Retribution, so every boon setup would apply the oblivious affect to the person who did it, and the aura would be triggered on all survivors.
Issue is that its a bandaid fix to boon's, and its also a hex/perk slot to counter it, but i think it is the way to approach it without nerfing/changing boons or anything related to it significantly.
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@Brix said:
Swamp and red Forest maps are due for a makeover
Oh yeah Swamp sucks ass aswell lmao
#########, that is quite a laundry list for BHVR regarding maps
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Another thing is
i feel like Distortion should be run alot more than it is right tbh, considering how common Lethal Pursuer is right now, and other aura perks (Im all Ears, Awakend Awareness) and add ons (Compound 21)
Maybe its just my mmr bracket, but it seems much stronger after the buffs it received tbh
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/3168897#Comment_3168897
I strenuously disagree. Iron Will is still perfectly useful so long as you understand what it's utility is- you can't just slap it on and expect to gain passive value from it the way you could before.
This is kind of what I mean. People, I find, aren't willing to really think about their builds in any real detail, and are proclaiming that survivors had all their good perks nerfed because of it.
That is fair tbh, it is something you cant really just slap into any build now and make it work, you need to synergize it with other perks. It does suck though that it doesnt work with exhaustion perks, cause most people usually have 1 outside of specific builds.
I do think the perks that were out of line got the changes they needed (Dead hard, Ironwill).
DS is hard for me to say cause it is still useful and with it being run less now, people arent expecting it as much as before, but i do think it got knee capp'd a little too hard, but eh, were seeing more perk diversity now because of it so ehh.
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Yeah BHVR is gonna have to do a ubisoft and pull an operation health or something along the lines of it similar to RB6 Siege (Two different games yes, but the concept of it)
Cause alot of the issues with the game are quite ingrained within it, and to properly fix them will take a significant amount of time to dig through fix properly tbh.
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@jesterkind said:
Even in that big midchapter, very few survivor perks were actually nerfed into uselessness. Off the top of my head without checking, it's mostly just Self-Care and kinda-sorta Spine Chill, right? Am I missing any?
On top of that, there are plenty of very viable and very impactful survivor perks left in the game; the "good but overshadowed" ones from before, and some of the ones that were buffed at the same time as the nerfs. It's not BHVR's fault that some players are simply too stubborn to change their loadouts.
Id argue Iron will was pretty much nerfed into uselessness aswell tbh
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Honestly, I was thinking that maybe Hex Retribution should work on boons aswell, so everytime a survivor does a boon, the aura effect triggers
It prolly is too strong maybe, but it crossed my mind as a counter to boon totems tbh, where you need to have it in mind when setting one up
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IMO, Im All Ears and Thrilling Tremors are likely the perks we will see most often, even if they are still on the weaker side.
Im All Ears is a perk i can see being used on most killers, due to it bringing in some mindgame potential in a chase, it can be a check into Lithe, as you can see if they will do a loop or if they will breakaway from it. I can see it being utilized with Bamboozle or Enduring for chasing potential, and i can see Nurse`s running it to get a hit off if they fast vault. Only problem is the 40 second cooldown, and that you can just run Enduring/Spirits Fury.
Thrilling tremors is a decent information perk, and i can see it being utilized with high mobility Killers, but because you can`t kick the gens when they are blocked by the entity, its compatibility with perks like Surveillance and PGTW are hampered. I honestly think we could see this perk in high ranks if instead, when ranked the Gen block goes up from 15/20/25 sec, with a 60 sec cooldown, and that you can kick the gens that are blocked. Its still on the weaker side, but it can be run.
Furitive Chase is not a good perk tbh. Its only Compatible with Rancor and Remember me, and other perks that decrease terror radius. I can only see it being used on Gimmick builds.
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She Def needs changes, cause the only way she can force people to cleanse is using Thantophobia, even then, i still dont see them cleansing it.
They could add a Thantophobia effect onto her puke (Idk if it should stack with Thantophobia itself, depends on how busted it could be).
Or, they could remove the movement speed penalty on her puke channel.