Black_Knight
Black_Knight
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- Black_Knight
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/comment/3169829#Comment_3169829
Exactly why I don't talk about it.
"2 extra seconds. Not that big of a deal" that gives the survivor enough time to get somewhere safe so that they can 1v1.
1v1 should not be a thing in a 4v1 game.
3v1 shouldn't be a thing in a 4v1 game either, but here we are, where someone gets tunnelled at even 5 gens because the killer can't handle the 4v1 and wants an insta 3v1, might as well just make the game 3v1 right away cause the 4th dies straight away anyways :)
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/comment/3169755#Comment_3169755
Further proof of what I said! The community is too far gone in the mindset of 1v1 and not 4v1.
Killers power doesn't matter. You wanna prevent tunneling? Help your teammate out. Take a hit for them, take a chance of getting slugged/hooked for them, instead of asking for 1 perk to give you more breathing space.
Have 1 person busy taking hits, 1 person busy being chased, 1 person being busy healing the dude who just got downed while taking a hit, and you have barely 1 surv doing gens, that isn't fair and puts the survs in a lose-lose situation where they are either going to lose someone straight away or they protect him but no one is really progressing towards winning
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/344858/bring-the-5-second-stun-back-to-ds
DS stun time never should have been 5s, it was like that because of Enduring (killer perk) and than Enduring got nerfed to only effect pallets, and Nurse is also the reason why it got buffed to 5s.
2 reasons why I think the 5s stun shouldn't come back.
1. You bring back the 5s and you might as well undo 6.0 update and the game might as well be boring with a stale meta.
2. I don't like talking about this because the community is too far gone, but the game is 4v1 and not 1v1. Killers shouldn't fear a perk. They should fear survivors working together.
What survivours "working together" if they get tunnelled 2 mins into the match
Don't give me the "Loop better" argument because it's dumb and acts as if even the best of the best of the survivours didn't run DS as well to avoid tunnelling because you don't always have the choice of just "looping better"
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@K139K05 said:
The same is true for Dark Sense. BHVR uses special wording so we know if it works (it's hard to explains in words, compare Kindred with Wire Tap and you'll know what I mean).
I just checked, I think the determinant is whether the description of something says "range" or not.
I will name some perks and items that had "Range" in their description, but I want to clarify that I have not tested any of this, I merely assumed because Ik Open Handed affects Bond, Windows Of Opportunity and Kindred. If anyone can confirm what I listed down, that'd be really great.
Bond, Windows Of Opportunity, Kindred, Plunderer's Instinct, Empathy, Left Behind, Empathic Connection, Clairvoyance, Maps, Keys, Knock Out (Bubba's perk), however, although NOED's description says "Range" as well, the WiKi (https://deadbydaylight.fandom.com/wiki/Open-Handed) says it won't be affected. I personally think a small icon on perks/items affected by Open Handed would be nice to remove the confusion.
