BeldVanGuard
BeldVanGuard
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Milo,
I got that information from playing the game. Chase drops randomly even on loops constantly, thus ending the stacks.
It happening on the survivors side fixes several issues
1: It takes power away from the survivor, thus making the killer scary (as should be intended)
2: If killers are losing Bloodlust or having it not build up properly due to not being able to "tight loop" like survivors can, I would imagine being able to program it to function for survivors better wouldn't be difficult. Actually, what you could do then, is apply the "slow" to survivors who were in a chase but still in heartbeat range. This would allow it to work around "dropping" chase but still applying the chase bonus/penalty. This would also ensure the heartbeat wouldn't effect those nearby who were not discovered or chased.
Seeing a survivor slow down is information the killer can easily receive.
Correct, if the chase is going that long, I should drop it. Unless that player is the one accomplishing the most. Or is the last survivor. Or more than 1 of them has the skill to loop like that.