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BalanceTeam

BalanceTeam

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BalanceTeam
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  • Can't really say it's better if they don't do either :thinking:

  • @AshleyWB said:

    If you protect the Survivor who is being tunneled and you as a team get them healed. Their aura could be useful to see to prevent them getting into more danger. I like the weirder add ons.

    https://www.youtube.com/watch?v=_cF377eW0nU

    If they're healed up already the aura is completely useless cause it doesn't even matter if you run into them. They're healthy and can take a hit for themselves. In high ranks aura reading perks are completely useless. After you heal the survivor and see them run off you can use common sense to deduct, "Ohh they ran that way.. maybe I should bring the killer the other way."

  • @Chewy102 said:

    https://forum.deadbydaylight.com/en/discussion/comment/736208#Comment_736208

    Great skill checks are the biggest problem in my opinion. Every great check someone gets, takes off 1.6 seconds from a gen. Every one. If you can land as much as 5 of them, that's 8 seconds saved. Or 1/10 the ENTIRE time it takes to work a gen and 5 great skill checks isn't all that hard to do nor do you get that few per gen.

    Gens do not take 80 seconds to finish. They are closer to 65-70 seconds by default if you account for great skill checks, and that is even before toolboxes.

    This is why Ruin is so powerful. It is in part the normal skill checks stopping progress for 3 seconds, but by far Ruin removing great skill checks is where the power of Ruin stands. Ruin actually makes gens take its intended 80 seconds to finish. If Ruin lasts just 30 seconds into a game it already saved a LOT of time due to no great skill checks.

    Great skill checks shouldn't be a thing anymore. In my opinion, they need to be removed. Or at least be removed once you get past certain ranks as proof you no longer need them.

    Just did some testing.

    A generator took 73 seconds while landing 4 great skill checks. Don't know where you're getting the mentality that great skill checks should be removed. If you do simple math you will realize that the impact of great skill checks on generators isn't even close to the equivalent of perks. Running thanatophobia at tier 3 you get 16% decreased gen repair speed which already adds 12.8 seconds to the already 80 second generator time, equating to 92.8 seconds to complete a generator when all the survivors are injured. Even with 2 people injured (8%) equates to 6.4 added seconds onto the generator which is just about enough added time to almost "counter' 4 great skill checks. Now imagine what adding other perks like dying light and even addons like Freddy's swing chains would do to the gen speed.

    It continues to go up. At 2 hooks with dying light that's 6% reduced speed (4.8 seconds added) and it continues to go up. Tool boxes are almost required to bring in, at high ranks, if you want to combat against the meta builds that people have been using. All of this takes even longer with the killer being present, (regressing the generator by kicking it), and also taking advantage of Pop Goes the Weasel. This perk is tremendous when it comes to regressing generators by a set 25% for all tiers, which is 20 seconds.

    Now let us talk more about the survivor side.

    Without going too far into the numbers if you bring a brown tool box in, the generator will be finished in 72.72 seconds. (around a 10% increase in speed going at 1.1 charges/per second((brown toolbox defaults at 80 charges)). This is quickly countered by thanatophobia if you have 2-3 people injured for about 8-12% that's already making the generator take it's default time, minus a little less or adding a little more. This is even easier to achieve with dying light. This still doesn't even cover killer pressure, getting survivors off the gens, how long the gen is regressing for, what survivors are currently doing around the map, i.e healing, saving a hooked survivor, etc etc. All of this adds even more time into how long the generator takes to complete.

  • @KrazyKat1011123 said:

    https://forum.deadbydaylight.com/en/discussion/87528/please-fix-nancys-lasagna-hair

    umm i don't think fixing an outfits hair is there number one priority

    Bug fixing, updating useless perks, fixing hit boxes, and addressing the plethora of other issues isn't a priority either