Austin_HopeFull
Austin_HopeFull
About
- Username
- Austin_HopeFull
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Comments
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I understand your pain man. Every time I play killer, I try to be as respectful as possible and run different perks and no moris. On top of that, I do my job as a killer - to make sure no one lives, through any means necessary. Yet, there is always someone that will tell me that I’m the scum of the earth because I’m playing a specific killer or I’m running a specific perk. It’s gotten to a point where I started playing killer less because of the overwhelming amount of toxic messages. I just don’t understand why people think they have the right to be toxic to another person for some dumb reason.
But for those who aren’t toxic towards killers and are respectful, I thank you so much. We need more people who are wholesome and positive in this community, tbh.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/760012#Comment_760012
I don't think that would be too much at all.
Corrupted Vomit is very strong, but I think people understate the heavy negatives attached with it.
Firstly, you have to go way out of your way to pick it up. This wastes a lot of time on a killer that already has less time than all other killers.
Secondly, because you are going out of your way to pick it up that means you aren't getting it mid chase AND the survivors are getting a loud warning, letting them know you have it and to play more passive to wait it out. Quite easily counter played by not even letting you use it IF you got it.
Third, this will roughly also give them an idea as to your current location because they know where they cleansed at to know if they are safe for rescues or continuing on a gen.
Lastly, the obvious free heal you gave them to get the pool corrupted in the first place.
Like I said, it is extremely strong. It just has many, many downsides already attached to it that I don't think getting extra pools would be too much.
People also downplay juking her Corrupted Vomit a lot. You can quite easily loop a Plague with it because of its slow arc speed if you're good enough. Not to mention making them lose it entirely if you stun them.
You’re not wrong. Like I said, it would just need a lot of testing.
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@UltraBanana said:
She's easy to play and super powerful. You don't even have to touch people to get them to half state, completely free damage if you see them.
Then her power is borderline broken if you can use it, and if nobody cleanses then you are basically perma tier 3 myers all game.
Add in her ability is a hard counter to:
-instaheals
-iron will
-adrenaline
......and she is honestly right up there as one of the best killers in the game, no debating.
If you think she is bad you just need to lay off the OP killers for a bit because she is probably like #6 or #7 overall.
I’m not saying she’s bad. I’m saying that she’s a good killer in some aspects, and decent in others. But that kind of dies down when people don’t cleanse.
Again, she can be one of the most powerful killers in the game - like you said - but that’s if everyone cleanses. And the people who cleanse are either people who don’t play against her as much or newcomers. But that can completely turn against her when against experienced players. Just because insta-heals and Adrenaline doesn’t work against her, that’s only if you remain Injured. If you’re in the Dying State and you’re broken, you can still be picked back up to Injured with Adrenaline or from an insta-heal. Broken just means you can’t heal fully back to Healthy. You can still be healed from Dying to Injured.
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@Blueberry said:
"Usually, you'll find the people saying that the Plague is overpowered tend to be around Rank 20 to 12; and vice versa with Rank 8 to 1 saying she's underpowered."
Basically yeah. If you know how to loop well (high ranks) she's weak. If you don't know how to loop well (low ranks) she's strong.
"but she will get genrushed the moment people stop cleansing"
Yeah this is her issue at high ranks. No one cleanses which means no time wasted healing which means you are getting gen rushed faster than all the other killers who already get gen rushed fast as hell.
I like your idea but I think we could simplify that by just making 1 random pool auto corrupt every 2min. I'd also like if there was a little more incentive to cleanse as well. Maybe add Oblivious while infected and broken.
I also like this because I think it's just bad design that a killer can simply be denied from using their power the entire match by the survivors and this is what happens regularly at high ranks.
I honestly thought about making one random pool of devotion become corrupt, but then the two add-ons that already make a pool corrupt might have to be reworked. I don’t know.
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/701204#Comment_701204
Juking Spirit is almost impossible without Iron Will. Good spirits are almost impossible to juke even with Iron Will. There's a skill threshold to spirit, but to be effective it's very low and most people can get great results with her with a little practice.
Spirit is just not fun because she is too strong in the chase, is too hard to mindgame, and is very difficult to juke. There aren't many options to survive against her. She is a killer where survivors have to rely on her to make mistakes to survive.
Kind of like the opposite of that popular killer propaganda where at Red ranks killers can only win if survivors make mistakes.
And you are a Rank 1 Spirit, you are a rare case, like maybe .001% of the DBD population that actually enjoys fighting spirit. I have a lot more fun fighting Nurse than Spirit.
I understand where you're coming from and I understand your opinion. But there are a couple of options that people have that most survivors used against me, I've done this myself and it worked a few times:
Survivors can juke her using scratch mark jukes, use Diversion, since it gains charges due to her Husk Terror Radius and her own terror radius, switch their gameplay around by using stealth. Spirit can be an easy killer to read as long as you pay attention to how she uses her power, if she reacts to noise notifications quickly or poorly, does she heavily pay attention to the scratch marks or does she depend on audio to figure out where survivors are. (I'm assuming you probably know most of this, but hear me out).
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From my experience as a Rank 1 Spirit main (don't mean to boast, sorry), a lot of people DC against Spirit players because they don't understand how to properly avoid her. Some of the people I went against have used Iron Will and Spine Chill, but they still DC because it isn't effective. Sure, they know I'm looking at them and I can't hear them when they're injured, but they don't properly juke me when they're still injured. I'm not saying that she isn't balanced, I know for a fact that she isn't balanced in some aspects. But people tend to forget that the skill of the person playing Spirit can factor in as well as the perks they use and the add-ons (Prayer Beads, Yakuyoke Amulet, you get the idea). Sometimes - like others said in this discussion - people don't like playing against her for a random reason. It's not that she's unfun to play against - I enjoy going against other Spirits - it's just people forget some factors that they need to recognize, and maybe they'll have a better chance at winning. Idk, this is just what I think.