Army_Stich
Army_Stich
About
- Username
- Army_Stich
- Joined
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Comments
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I run into everything mentioned above but hate it when a player is being chased and they see your on a gen so they run to you to take the agro. The biggest thing I see that happens to me personally is if im hooked no one comes for the save, i will go into 2nd state not a single person has done a thing then when I'm about 10 seconds from dieing someone starts to make their way to me. It be fine if they were being chased or doing Gens but most of the time they are just hiding in corners or lockers.
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I can understand your frustration with "gen rushing" but your idea is a bit ridiculous. looking for parts to repair a generator would just be a nightmare situation and if there is only 2 people left in the match.... it would just cause survivor mains ######### to the point they quit.
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Um 6
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@ColgateAdvancedWhite said:
Helping killers get 4k should be incentive enough for you to play
I do my part of the whole dieing thing....
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I love the skins, let's let bugs be unfixed and the careful balance between killer and survivor be untouched. Skins baby! I want them skins!
Ps the brighter the better! I love being found first, running past that p3 caludet crouched in a Bush if I could talk in game I'd say "look at me bi**hes!"
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@Revenge said:
What incentive theres no reward for ranking up no bp no shards nothin why waste countless hours just to earn badly designed killersor paying for dlc killers and survs non
Obviously you didn't read anything that I wrote, the incentive for ranking up as a casual player is feeling as if you accomplish something, or bragging to your friends when you play with them.
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@tt_ivi_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/386873#Comment_386873
Something that would never happen if you were facing a guy with 1000+ hours played...
Not everyone plays both sides well, I have over 1000 hours in game but mostly as survivor and as a killer I rarely get a 4k because i lack the skill to catch survivors even though they are looping me exactly as I would if I was them. So hours played is not a great way of determining skill unless its divided up based off which side you play.
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The problem I'm trying to point out is that if your stuck in lower ranks and you gen rush the killer you are now forever stuck because the killer lacks the skill to avoid being gen rushed. Now because of this they may have not downed anyone or even hit someone so there goes that emblem. You never get chased so there goes that. You may get 3 gens and escape untouched so you get those emblems, and now you just safety piped.
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If your a killer or survivor and someone DC's there is a good chance everyone I'd going to de pip or safety pip which is terrible. If someone DC's everyone should get the safety pip. Today alone in at least 6 games I played there was a DC and maybe 1 person piped.
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I feel with this new ranking system it's a sing the development team wants to show that higher ranks are a skilled thing but sadly they made it so hard to accomplish this that most people will either just settle in at a lower rank or maybe just leave the game altogether. Personally when I play I dont strive to get to rank 1 but every few game if I pip and rank up it feels like a accomplishment but now every game I'm either gaming a 0 or -1 with 1 out of maybe 6 game I gain a pip and that's because no one DC's.
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@ZCerebrate said:
https://forum.deadbydaylight.com/en/discussion/comment/375975#Comment_375975
The issue is that in the case when the Killer is garbage unless you're cognizant of your randoms pipping you can "win" a game by playing it as it is designed and depip because the survivors managed to well... "survive". I'm not saying I'm god's gift to this game but there are actual baby killers (or even baby survivors) getting lamblasted and the player wrecking the other person may not be moving on to a higher rank.
Totems don't go toward emblems, if the person never goes down there is no rescues or heals. One person can get iris evader by looping a bad killer the entire game and never get to touch a generator (black or bronze here) and altruism... meaning they can "MAYBE" black pip (2 Iris exactly) or even depip in this scenario if they get downed and abandoned at the end because silver on Survival at that point.
So I was unable to pip but instead got a black safety pip for having light bringer maxed at Iridescent and never downed at iridescent too. I was never chased and no one was ever hooked or injured. I did however do at lease 2 full gens and co op on the others. I would assume I'd at least pip. I was rank 7 btw.