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Armando

Armando

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Armando
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  • Youre making it sound like you need a diploma to verse killers

    Either take like 5 minutes of your time and read said killer powers, watch a youtube guide or play the killer yourself to understand how to play against him.

    And that doesnt even take into account that you pretty much never get to see a good chunk of the entire killer roster.

    Cant remember the last time i played against a xenomorph or twins

  • @Defnotmeghead said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3950038#Comment_3950038

    Okay, give me 1 tool thats basekit, consistent against all killers and that works even if the killer brought perks that slow down gens quite significantly without needing to be there (DMS, Deadlock, Pain Res, Surge, Grim)

    Just 1. You claim they have enough tools, I am just asking for 1 basekit tool.

    Killers have plenty of basekit tools to slow down gens and speed up chases. Hook survivors in an area you want to deadzone. Down survivors while picking up another chase to go from 3 people on gens to at most 2 people on gens. Tunnel survivors if a kill is absolutely needed.

    Also, tunnelling literally happens at 5 gens in 60% of my games. It REALLY is as prevalent as people make it out to be. If it wasnt prevalent, people wouldnt be so loud.

    On top of that, even if it WERENT prevalent, a solution is still needed.

    And if you think 3% haste and vaulting speed increase is too much to deal with, hook someone else first. Then you can focus both out. If you really think that math is bad, then you rely too much on tunnelling in the first place. It's been generally agreed that the most optimal path for killers should be surv 1, surv 2, surv 1, surv 2 or 3, surv 1.
    Based on average generator progression, that would mean you're dealing AT MOST, with 3 gens remaining. Which is roughly the same point where you start needing a kill. If more gens are gone, you're only dealing with 1 or 2%. Both are basically non-existant to vaults, and the value for haste is far too low for that.

    If you cant manage to get a kill on someone who is only 2% faster - skill issue

    But what about those games where you simply cant get any hooks? - skill issue

    What about Made For This? - Nerf the perk

    You literally try to argue that slugging or hooking survivors is some basekit tool killers have. Ok.

    Looping, dropping pallets and doing gens is the basekit survivors have on top of a free borrowed time.

    People play a dozen games or so per day and they get tunneled in one match and thats all they remember from their gaming session.

    Its like when killers whine about constantly playing against the top 1% swf stacks constantly - they dont.

    Many content creators have done plenty of testing regarding tunneling/slugging and it happens far between.

    From personal experience (almost always solo or duoq), i also rarely get tunneled or see someone getting tunneled.

    And im currently sitting at a ~60% escape rate.

    So yes it is indeed a skill issue

  • More often than not it is not needed - depends on the killer you play and the opposition you face.

  • Youre bound to lose if you queue into the game with that sorta mentality

    Play and get better or play something else

    Simple as

  • If that is how you have fun keep playing that way

    Having fun is the most important thing anyways

  • I disagree, he is in a good spot currently

  • @Defnotmeghead said:

    https://forums.bhvr.com/dead-by-daylight/discussion/449031/what-do-you-think-bhvr-is-going-to-do-to-address-tunneling

    What I hope will be implemented? Maths:

    Grant the survivor with the most hooks:
    1% haste and vaulting speed per generator, per hook surplus. (aka, if there are 5 gens, and 1 survivor is hooked twice while no one else is hooked? 10% haste and vaulting speed. If there are 3 gens, 1 survivor is hooked twice, another survivor is hooked once, 3% haste and vaulting speed).

    It will naturally go down as gens go, so by the time you NEED to tunnel, its not gonna be too hard. On top of that, you can counterplay it as killer by hooking someone else.

    The only flaw in this scenario, is survivors 99'ing gens, but even that flaw disappears the moment you hook someone else.
    The benefit in this, is that if you do manage to get an early kill, no one else gets the protection.

    You could hook survivor 1, then survivor 2, then tunnel survivor 2 for a second hook without the haste being applied. A survivor can only get 10% if they are the first to have been hooked, or they are the second to be hooked but used Shoulder the Burden, and no one finished any gens.

    Thank god you arent in charge of balance

    Survivors have enough tools at their disposal to counter tunneling and punish killers for doing it.

    If you get tunneled and arent able to buy your team enough time to finish most of the gens - skill issue

    Also tunneling isnt nearly as prevalent as people make it out to be.