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ArcticRage

ArcticRage

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ArcticRage
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  • Will this update bring any drastic change to the frame-rate and overall performance on console? A post titled “The Road to 60fps” in march gave us a roadmap on optimization and there hasn’t been much of an update since.

  • I would really like some sort of legacy skin for Freddy.

    Basically, if you P3’d him before a certain date, you get a special cosmetic to show that you played him to his fullest before he was reworked. I know licensing makes this difficult, but it’s not a completely far fetched idea.

    Ideas for the cosmetic could be a worn out deteriorating version of his existing cosmetic, a special bloody golden glove or maybe a legacy outfit similar to the original line-up.

    1. I have been playing him all day at high ranks and my most successful build is Corrupt Intervention, PGTW, MYC and STBFL. Corrupt gives you time to set up your portal network and it’s more reliable than ruin. PGTW and MYC pair well with his portals which will allow you to pressure multiple generators and keep hooks consistent and lastly, STBFL cuts your time for hit cool downs and you can shred your obsession to avoid losing stacks.
    2. Setting up your network of portals is really important for pressure. You have to balance downing people and setting up your network. Set them up in popular looping areas and between groups of generators for maximum effectiveness. A good portal set up is very valuable mid-end game.
    3. Basically what I said previously - set them near groups of generators and open areas to force survivors out of certain zones throughout the game. You can also place them at hooks and paired with MYC, it can be nasty.
  • @CantLoopTheEntity

    It’s subjective. Charge speeds only effect how fast you charge the blink distance, not the distance you reach. I did specify “distance muscle memory”. Distance add-ons mess with my muscle memory, not charge add-ons.

    1. I only like to use bad man keepsake and dull bracelet for add-ons as they only affect blink and charge speeds so it won’t mess with your distance muscle memory. You should try and read your opponent a bit and gather what jukes they like to resort to when you initially encounter them with your two blinks. Don’t swing unless you know you will make the hit and don’t always immediately jump to your second blink when you miss the first one.
    2. You have to learn to adapt to each and every survivor as killer and this especially applies to nurse. If you aren’t already good with M1 killers, you’re going to have a lot more trouble learning nurse. I don’t recommend just blinking blindly but to instead get a basic grasp of what they might do before you react. Don’t force yourself to blindly predict if you don’t have to. After that, it’s up to you to determine the accuracy and distance to win the mindgame. 
    3. Again, it’s up to you to read your opponents and use past experiences to anticipate their next move. However, you shouldn’t always expect them to make the same move because good survivors like to switch it up. The thing with nurse, unlike other killers, is that she can quickly recover from mistakes and improve on them in the moment. When learning her, use her blinks to learn the survivors movements, not to try and immediately down them.
    4. Feel free to use ruin when learning her. Don’t let other players dictate what you can’t run just because you’re the nurse. For any nurse, I can recommend perks such as whispers, ruin, make your choice, NC, BBQ/Discordance and PGTW. Forgive me if I miss a few since there are plenty of perks that work with her. I would stray away from endgame perks when learning her since you’re not trying to make endgame plays, you’re trying to learn her blinks and map pressure. The perks I listed will work regardless of whether you’re a beginner or not but they will especially assist you as a beginner with plenty of map and generator information to work with.


    1. I only like to use bad man keepsake and dull bracelet for add-ons as they only affect blink and charge speeds so it won’t mess with your distance muscle memory. You should try and read your opponent a bit and gather what jukes they like to resort to when you initially encounter them with your two blinks. Don’t swing unless you know you will make the hit and don’t always immediately jump to your second blink when you miss the first one.
    2. You have to learn to adapt to each and every survivor as killer and this especially applies to nurse. If you aren’t already good with M1 killers, you’re going to have a lot more trouble learning nurse. I don’t recommend just blinking blindly but to instead get a basic grasp of what they might do before you react. Don’t force yourself to blindly predict if you don’t have to. After that, it’s up to you to determine the accuracy and distance to win the mindgame. 
    3. Again, it’s up to you to read your opponents and use past experiences to anticipate their next move. However, you shouldn’t always expect them to make the same move because good survivors like to switch it up. The thing with nurse, unlike other killers, is that she can quickly recover from mistakes and improve on them in the moment. When learning her, use her blinks to learn the survivors movements, not to try and immediately down them.
    4. Feel free to use ruin when learning her. Don’t let other players dictate what you can’t run just because you’re the nurse. For any nurse, I can recommend perks like whispers, ruin, make your choice, NC, BBQ/Discordance and PGTW. Forgive me if I miss a few since there are plenty of perks that work with her. I would stray away from endgame perks when learning her since you’re not trying to make endgame plays, you’re trying to learn her blinks and map pressure. The perks I listed will work regardless of whether you’re a beginner or not but they will especially assist you as a beginner with plenty of map and generator information to work with.


    Hope this helps somewhat! Good luck!

  • @Peanits said:

    It's definitely possible, but it was actually changed in the first place due to popular demand. As you've mentioned though, if we did decide to switch back, it would be a very low priority.

    Similar to switching soundtrack themes with different killers, has the option to switch between visual themes ever been discussed?

  • Players on all platforms suffer from frame drops, but console seems to get hit the worst. Mind elaborating on what optimizations you have been working on since you have seen this problem?
  • Players on all platforms suffer from framerate issues, but console seems to get hit the worst. Mind elaborating on what optimizations you have been working on since you have seen this problem? Is it possible for console to also get a graphics option to maybe reduce this problem?