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Archol123

Archol123

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Archol123
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  • Dataminers figured that out months ago, I'm not 100% sure on the exact numbers, but as far as I remember the soft cap for mmr is 1600, even cheater bots that win every game don't get past 3000 and many streamers that are actually good at the game are around 2200/2000. You do not start at 0 mmr but 650. And there is a little bit more to that, if you want the full information Scott Jund did a video on it called "Top MMR doesn't really exist according to New Data" , in the video description is the link to a guy who refers directly to what the data miners found out. I think Scott only refers to the video of that guy.

  • I mean... the soft cap for mmr is so easily reached that basically everyone ist "high mmr" and so of course mmr does not work xD Every point above the soft cap does not matter for the most part... So what did you expect to happen?

  • I love how basically every online multiplayer game has some sort of voice chat, but people over here come up with the most stupid reasons for why not to have voice chat...

    If people annoy you with loud noises just mute them, works in every other game with voice chat as well...

    In addition to voice chat why not also have pre set messages on a chat wheel so those guys who don't want to talk or maybe don't understand the language of there teammates can still communicate with them in some way...

    Just because one attempt to solve the issue does not completely solve it doesn't mean it's not a good idea in itself.

  • Rank reset does not change matchmaking... It really irritating that there are still people out there that do not know that mmr is a thing now and that for quite a while. Grades get resetted and the only thing that does is for you to grind it again and get the bloodpoint reward a month later, so whatever you're experiencing or you think you're experiencing has nothing to do with grade reset and is only coincidental. Unless of course you want to assume people really care for the bloodpoint reward and want to grind it as fast as possible, which I don't think is a thing at all.

    But yeah camping and tunneling is a problem but as long as it is a very effective strat nothing is gonna change, they need to adress that in a way so killer just looses every game if he even attempts to camp or tunnel while also making sure survivor cannot abuse it to force the killer into doing it.

  • I wouldn't even mind loosing every game against nurse, still more fun than playing against legion and spending 2 minutes mending. Bad and mediocre nurses can be outplayed and god nurses will you anyway and end the game in 3 minutes, but then again somebody who puts that much effort into mastering a killer should get something out of it... Same with Blight. A god blight will also wipe the floor with you and there is also some sort of counterplay but in the end just like against a god nurse you will loose the match. Unless you re a 4 man comp squad i guess...

  • @i_dont_care223 said:

    tell me…why aren’t u guys reworking her already shes been a problem for years every game against nurse people dc or suicide on hook shes ruining the fun that should be a top 5 priority i‘ll gladly have a delayed chapter if it means nurse is getting reworked

    To be honest I like playing against Nurse, because she has unique counterplay that is not as dumb as get a high object between you and the killer i would like to have more killers where some parts of the map are usefull for example edgemap and other parts that are good against most killers don't do anything.

  • @Regulus47 said:

    Ok, Meat Plant isn't as strong as some people make it out to be.

    Sure, there's a lot of pallets, and sure, some of them are really strong. But after they're gone, what do you use? There's nothing. Exactly one good window in the entire map. Chewing through all the pallets on the map is unrealistic... but chewing through all the pallets in a 3-gen area? That's much more doable. Killers like nemesis, billy, bubba, huntress, they hardly even need to worry about the map's pallets either. And since the map is so small, it's pretty easy to 3-gen. It's also a small indoor map with lots of walls that's very good for stealth killers, and isn't very effective for holding W. A lot of the rooms are dead ends that result in free hits/downs, the totems are very well hidden, and don't even get me started on mobility killers like nurse and blight on this map.

    Last I remember we were calling 3-gen maps like azarov's and suffo pit killer sided. So surely Meat Plant is at least balanced. It's got just as much problems for survivor as it does for killer. The pallets can be obnoxious at times, but obnoxious doesn't equal "free win" like this post is saying. But that's my two cents.

    I disagree with the part that only some of them are strong, I think there are less than 5 bad pallets on the entire map... But even if your point was correct, that does not really change that the map is boring to play as you just have to kick like 10 pallets or so, there is no mind gaming and nothing fun you can do so even if the map is not strongly survivor sided or whatever it is still unfun to play on ... As killer I just have to kick an immense amount of pallets which is boring and as survivor I don't do much either because I cannot really mindgame the killer as most loops are medium high therefore loosing line of sight barely happens.

    In summon even if it is not a heavily survivor sided map, it is still a boring map to play on...

  • Nope, not at all sadly... I don't even know what that option does, one guy said it blocks invites and friend requests, but I'm not even sure if thats true...

  • The infection/sprays does its job pretty well if you ask me, it provides passive game slowdown, what else do you want? I don't think it is actually meant to accomplish the critically infected point at all, it's just to give the survivor a reason to cleanse.

  • I think twins is one of the worst designed killers ever gameplay wise and I despise going against them as well as playing them. So I'm gonna be a happy boy if nobody ever plays them again.

  • To be honest I'm actually okay with people barely playing those two killers, they're just boring and annoying to go against and i would be a happy boy if i never encounter one of those two for the rest of my life... I'd rather have billy buffed and more people playing him, he's at least fun to go against but way too weak for how hard to play he is...

  • To be concrete about changes... What do you guys think of the following

    • Pigs crouch ms is now 4.2 m/s or 105%, the crouch is instant (like ghostfaces) and as soon as she crouches the terror radius starts to get smaller and fully disappears after 4 seconds
    • Pigs dash attack can be used while standing or while crouched


    I consider these fine, but i would like to change something about the dash itself, but I am just not sure about the numbers... I really like the yellow addon that increases the dash movementspeed so how about that basekit (without the slower charge time, as the dash is pretty weak anyway) and we increase the dash duration by like 25%?

    Like i already mentioned, the numbers are debatable, but i would really love it if the dash was usefull at bigger loops as well, i don't know how much we would need to buff it to accomplish it.


    Also to make her traps less annoying, what if the timer doesn 't decrease while in a certain range to the pig? So we get rid of the crouched pig chasing people while their timer drops, which is pretty much a loose loose situation for the survivor.

    One could argue that might make the survivor just chase the killer, but then again the survivor is not doing anything in that case which is an even better slowdown than if the survivor just runs around going for the trap.

  • @The_Scarlet_Witch said:

    bruh pig is one of the weakest killers in the game, her dash is weak, her traps are weak (unless solo q) and her crouch is weak. If anything she needs a slight rework to make her traps activate in a different way. I dont think its a good mechanic to allow survivors to complete gens just so you can get your power and when all gens are done they are useless. If you lose to pig you need to rethink what you did wrong in that match especially if you were in a solo Q. I'm a killer main and i struggle to play pig, half her kit is useless, you rely on perks just to stand a chance in matches, you have to use save the best till last or enduring just to stand a chance.

    If you dont get 4 downs so you can use all your traps during the match until 5 gens are done there is really something going wrong. But i agree that her crouch should get a buff... either make it so its basically instant like ghostface but with like a 2-3 sec delay on the fading terroradius, or just give her the dash while standing, so she doesn't have to waste time crouching first. And maybe the dash should last a little bit longer or be a fit faster, or both even.

  • Make her taps less deadly and buff her dash would be a good start... Passive game slowdown abilities like Chain Hunt, Pigs Traps, Infection on Wesker and so on should just delay the game but not be the main feature of the killer, but as it is now pigs dash is just a little bit to weak.


  • @Tony_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3219991#Comment_3219991

    He has a GUN a super underpowered GUN. Also cracks are not real advantage. He shoots you over the crack and at best has to break chain to get super long stun and a survivor injured and in a need of mend. At that point you could just get Legion and go on a frenzy stabing others. ,,Buff begging" cmon really? This guy doesnt need a whole REWORK, just a tiny buff that would compensate his ADS time and Bigger terror radius. I can see right thru your eyes that you have this typical survivor main mindset who wants every killer to be trash tier. If you want it so bad, whatever, but remember my words when you face a sweaty nurse and die in the first 3 minutes.


    I honestly think the nerf to his ADS was completely justified as his instant shooting was just really unfun to go against, there was no real interaction either he hits you or he misses, nothing you could have done about it. At least now he gets some kind of downside for his zoning ability. I think the comparison to legion kind of lacks here. You re not always gonna get a down when hitting through cracks, sometimes the tiles is too long to do it that way, but on a healthy survivor you ll get an injure which is quite good already, not many killers that can bascially hit you through a wall.

    Most people probably just want to have something to do in chase. Some sort of interaction where they can use their skill as a survivor to outplay the killer, but that should consist of more than just finding a tile with high walls so you cannot get shot over it.

    I could however agree on the 28 m Terror Radius, that should be fine, but i wouldn't want to go any lower since then you re back at the meta where he is basically in shooting range when you hear his terror radius... Even at 28 m, with monitor and abuse you ll hear him for half a second until he can shoot you, if it was a straight line and so on...

  • He can shoot through tiny cracks in shack and other tiles where huntress cannot shoot through, he has a quicker wind up.

  • I have around 2k hours by now and i really could not care less about winning or loosing. The game does not give me any incentive to win as survivor so i give the killer a free kill if we manage to get the doors open, at least most of the times, unless the dude camped people or sth unfun like that. Same goes for killer... I like getting chased or chase people but I'm not going to play in a boring way just to get a meaningless win/kill... Then again when playing killer I consider everything above 8 hooks a win, no matter how many kills i got... 8 hooks itself is a tie. But i don't feel like the amount of hooks or kills I get does sth. for me in a way that i would enjoy the game more or less.

    In the end i consider it a worthwile game if the chases were fun or sth. else happened that made me enjoy the time... For example dodging wesker and making him vault a window always makes me smile, especially on maps were he drops down after the vault... Or getting a really good huntress crossmap hit. If you only enjoy yourself when you win at a game it might not be the right game for you... In most games i play i just enjoy the mechanics itself no matter the outcome... Because why else would I play it?

  • Yeah the censor is really annoying as some common phrases or even character names get censored. I just wished there was an option to disable the whole thing. If people want to be toxic or insult you or anything they will manage a way around this barely working filter. Also i don't like being treated as a child who cannot be confronted with bad words. I could not care less what some ill mannered person on the internet writes in barely understandable english, but on the other hand it is really annoying when you re trying to have a normal conversation and need to find your way around the filter because for some reason a random word or character name is censored. I do not think there is any valid argument against the option to deactivate the filter.

  • I feel kind of the same about the issue, at least those two killers offer unique counter play. More than just holding the w key and running away like against artist. I think even if you die more often against those two killers than you survive it's actually more fun, because at least you had a chase interaction where your skill matters unlike many other killers that will just hit you regardless of what you do. I would appreciate it if more killers had a form of unique counterplay like the nurse. And even if you run into a few really good nurses or blights who will just look through every mind game you try, most of them are just mediocre or even bad and get juiced easily.

  • I have an AMD graphics card so no nvidia settings, but there also used to be an option to disable it ingame, which got removed on accident... Is there then at least news about it when it will get re-implemented to disable it ingame?

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