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Ali0205

Ali0205

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Ali0205
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  • @Chewy102 said:

    Don't know when it happened but the grind was made FAR worse from how the RNG picks what perks you get. The game will constantly give you repeating perks and hates leaving you with a tier 1 perk. If you have a tier 1 perk, it's tier 2 version WILL be in your next blood web and WILL keep showing up till you finally get it!

    It doubles the perk grind. No joke, Iv watched it happen for the last several Killers Iv leveled. Before this a level 50 Killer could have anywhere between 30-50 perks depending on your choices, most would be tier 1 but at least you'd have them at all. Now since Nemesis came out (that's when I first noticed it) and a level 50 Killer will have 20-25 total perks, almost of them tier 2 or tier 3.

    I watched this happen for Nemesis, Cenobite, Twins, and Executioner without fail now for all levels of prestige. Without fail!

    90 Killer perks with 3 tiers each, comes to 270 levels to get them all. But with this repeating RNG, it's gonna take like 200 levels before you even have tier 1 of them all. It's worse for Survivor with their 101 total perks.

    My opinion?

    A tier 1 perk should ALWAYS show up in EVERY bloodweb! Then as you level up and get more perks per web the game can RNG those slots for tier 2/3 versions giving the player a choice between new or stronger perks.

    Yeahh very good idea! For me personally it’s a nightmare to find the perk that i want because the bloodweb always show a useless perk tier 3, this would make very better

  • @[Deleted User] said:

    Considering that binaural audio existed in the game before this change, I don't see how non headphone users are at more of a disadvantage now?

    yeahh, but every binaural sound also had a visual cue. (hatch and generator sounds we have the objects where you can look around, and the terror radious we have the killer to see) For me this nerf is the only that don't have a visual cue.