Changes to the Grind
Heya folks!! After the controversy Q&A this january, i got me thinking a lot about how to solve the problem about the grind and how i wish it was the perfect bloodweb in the game. First of all, i wanna make it clear now that i'm not a game developer, so i don't know if any of this is possible or viable, it's only my dream design and i encourage any of you to write your own thoughts down in the comments.
PRINCIPLES
I made this concept starting from the idea that: for the devs it doesn't matter if you spend your bps on actually useful things that you would want to buy and giving an actual benefit to who prestige the characters (more on that later).
1 THE BLOODWEB
First of all i would separate the bloodweb in 4 (or 3 for killers), being 1 for perks, 1 for add-ons, 1 for offerings and 1 for itens (this last one being exclusive for survivors). And by that i would separate in two methods, 1 by player choices (exclusvive for the perks bloodweb) and 1 by randomness (add-ons, offerings and itens.
2 PERKS BLOODWEB
This is the more simple one, my idea is that you would spend 3.000 bp and 3 different perks would appear and you would have to choose only one, repeating the process to every perk and every tier that you would buy.
3 ADD-ONS BLOODWEB
The second bloodweb would be for add-ons, in this one you would spend a fixed amount (3.000 for survivors and 3.500 for killers) and one add-on will be randomly choose, after every prestige in the character you would have a choice to eliminate one add-on (for example, if i prestige 1 my Jill i could eliminate the Power Bulb and in my second prestige i could eliminate the Map Addendum from being pick), this choice can always be cancelled but not remade (so you need to choose wisely your 3 add-ons eliminations) and extended to that your chances of getting better add-ons would increase every prestige (for example a 10% chance of an ultra rare add-on without prestige and 12,5/15% with prestige 1).
4 OFFERINGS BLOODWEB
For this one it's basically the same thing as the add-ons one, you would've spend 3.000 and one random offering would be choose, this one i think i would eliminate the bp offerings every prestige, transfering the chances to another one at the same type (for example, i have a chance of 15% of getting Shrike Weath [50% more bps in sacrifice] at prestige 0, and if i prestige 1 i could not get more this offering and the 15% will go to Devout Shrike Wreath [75% more bps in sacrifice]) and in the same situation as add-ons, you can always cancel this effect, being totally in your control.
5 ITENS BLOODWEB
And the last one would be an exclusive one for survivors, but at the same base as every other one, 3.000 bloodpoints and you will have an iten randomly choose for you. This one i thought to eliminate some itens from the list as you prestige:
Prestige 1: Green Key is eliminate
Prestige 2: Brown Med-Kit and Toolbox are eliminate
Prestige 3: Yellow Med-Kit and Toolbox are eliminate
As usual this one is completely optional and can be disabled
FINAL
This is the one that i thought that for me would be perfect for me, but still have some things to think, like the 50 levels to prestige, i think it would be a great idea that after 200 buys (close to 600,000 bps) i would have the option to prestige. I hope the devs make some changes like this in the future. Thank you so much!!
Comments
Don't know when it happened but the grind was made FAR worse from how the RNG picks what perks you get. The game will constantly give you repeating perks and hates leaving you with a tier 1 perk. If you have a tier 1 perk, it's tier 2 version WILL be in your next blood web and WILL keep showing up till you finally get it!
It doubles the perk grind. No joke, Iv watched it happen for the last several Killers Iv leveled. Before this a level 50 Killer could have anywhere between 30-50 perks depending on your choices, most would be tier 1 but at least you'd have them at all. Now since Nemesis came out (that's when I first noticed it) and a level 50 Killer will have 20-25 total perks, almost of them tier 2 or tier 3.
I watched this happen for Nemesis, Cenobite, Twins, and Executioner without fail now for all levels of prestige. Without fail!
90 Killer perks with 3 tiers each, comes to 270 levels to get them all. But with this repeating RNG, it's gonna take like 200 levels before you even have tier 1 of them all. It's worse for Survivor with their 101 total perks.
My opinion?
A tier 1 perk should ALWAYS show up in EVERY bloodweb! Then as you level up and get more perks per web the game can RNG those slots for tier 2/3 versions giving the player a choice between new or stronger perks.
Yeahh very good idea! For me personally it’s a nightmare to find the perk that i want because the bloodweb always show a useless perk tier 3, this would make very better