ANJ_
ANJ_
About
- Username
- ANJ_
- Joined
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Comments
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@Tr1nity said:
please, please tell me it was a dwight
I have never seen this, just report, leave the match, and move on
It's a Steve. Sorry
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Whoa. a super experienced player played against a noob killer class. Dang, us survivors out here just got got!
it really is easy survivns out there aint it! Thanks Billy!
uhhhh.. and isn't this relying on a clutch?????
dem survivrs ned braynz tho haw.
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Killers always wanting 100% chances.
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@OakLestat said:
I think a kick or a nudge would not be a bad idea if everyone played respectfully but it would just be too easy to abuse.It would be good if someone with a "helping" perk like BT came close to you that you could see it in the bottom right just like the leadership perks. Seems reasonable to know what they intend to do.
I like that idea, like as they are pulling you off it shows or something. And I also agree that its a mechanic that could totally be abused, so I see the flaw in it, I guess I just assume you give the players the tools they need and you hope they use them as intended.
The reason I guess though that I feel it might not really get abused is because if anything it might make a survivor say, ok well f you then, and not save you, which is half what you are going for, at least at the moment, and half not, in the long run. So again its kind of a use at your own risk mechanic. You have to hope the survivor understands that you are telling them it's not the right time, but you risk just pissing them off.
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first game of the day. first game as huntress. lvl 1. no power ups. 1 perk which was cleansed in first minute. Half the game I didn't even know how to replenish my throwing hatchets..... still kill all 4... this new patch is stupid.
I love all the killers in forums calling survivors cry babies because surviving now is rare. Playing killer is noob-core it's so damn easy.
do they think balanced = Killer 4k every game?
now brb while we go buff some more killers.
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@Sin_A_Man_BunZ said:
I didn't realise coming up with an idea for a perk was grounds for getting harassed and flamed by other people when all I did was ask what the community thought would be an interesting way to utilize it and what changes it could use to make it viable.Instead I'm getting emails, Reddit messages and Tweets from people harassing me over a forum post.
Sorry that I voiced any thought that I had about possibly adding something new to a game I love.
welcome to the internet my friend. It is a cruel place where people can't be civil.
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@Master said:
@ANJ_ said:
I know everyone is going to hate this but I think there needs to be an option to kick off a survivor trying to unhook you, to prevent them from doing so. Sometimes people really just don't know when is a good time to unhook you and by doing so they basically screw you. It would be nice if there was a way to politely shoo them off to sort of tell them, "nows not a good time"it is all too common that a survivor will unhook you at a totally terrible time, and like in my last game, the instant I'm hooked someone unhooks me just so that they would hit me again and carry me away so that they could escape. The killer no more than 3 ft away.
It would be nice to be able to prevent the trolls from happening and the noobs from noobing it up. If it means I'm dooming myself, then fine.
Do that and there will be way less survivors trying to save each other.
I wont risk my life just to stand in front of the hook and being denied by the hooked guy, probably dieing because he didnt know I have BT or sthThat brings up another thing, I kinda wish you could see your teamates perks pre-game. Is that something only I feel or what do you think?
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@Hillbilly420 said:
No. It doesn't.ok Hillbilly420 lol
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@Kale said:
Make it to consume the whole toolbox in the first sabotage and the hook cannot be restored (unless you'have Hangman's trick perk)that's better than nothing that's for sure, but unfortunately dropping a single hook is going to make no difference at all with how many hooks exist in these maps. It definitely needs something a little more.
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@Aari_Piggy66 said:
While I think they shouldn't change how hangman's trick works honestly it is not prevalent enough for it to receive a nerf.
Literally the perk as it is is situational at best and when it comes to dealing with Sabotage it still probably just outclassed by agitation and iron grasp anywayAgreed, Kinda as I mentioned in post, it's not like a meta perk and I don't reallly have a problem with it directly, just looking at it from the Saboteur standpoint and realizing how insanely fast it replaces hooks, it just doesn't make sense to me; But right, I agree, there are definitely other perks that fall into the meta that get used far more often.
Also back to saboteur, I thought that you couldn't even disarm trappers traps without it or something like that, then I took off the perk, played against a trapper, and realized you can sabotage a trap still and it seemed like equally as fast.... This perk is soo damn pointless and gets more and more pointless the more I find out. Poor Jake man.
@Bravo0413 said:
I didnt read your book lmao...... but I agree the saboteur does need something... and I'm sure the devs intend on doing something for it...haha, well I hope so! It definitely needs something.
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On a somewhat relevant and humorous note.. Just played one game after posting and saw this....Pretty much sums up Saboteur, lol.