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0assassin0k

0assassin0k

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0assassin0k
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  • @Dreamnomad said:

    https://forum.deadbydaylight.com/en/discussion/72517/why-is-looping-a-big-deal

    Lol, I don't know if you are trolling or if you really are just a day 1 noob (at the time of your posting). So I'll reply to both just in case. If you really are a noob then you haven't even seen proper looping yet. Rank 20 - 15 survivors are frankly a joke. They have absolutely no idea how to deal with the killer. They certainly don't know how to loop properly. So if you think it's as easy as "fake em out" then you are just ignorant. Come back in a few months once you've made it to the red ranks as a killer and tell us all again how looping is a non-issue. If you are trolling then I tip my hat to you. Well played.

    he did say its genuine but i agree

    to understand the game u have to be playing it for like at least a month.

    the first week your just learning the basics. the mapping, the locations, the effects, etc.

    to find the problem you must spend time on it, besides your trying at least.

    we strongly suggest you keep playing ooor play a custom match with someone who knows how to loop then you will experience first hand what it is all about.

  • @DBDbuildsYT said:

    https://forum.deadbydaylight.com/en/discussion/comment/556281#Comment_556281

    You are exactly right, pallets were designed ONLY to buy the survivors some time BUT then they started to exploit them and looping became meta.

    No matter how survivors slice it, no one has ever been able to explain why a survivor 1/4 of a 4 people team should feel entitled to be able to verse the killer (single element of the other team) in 1 vs 1.

    They cannot answer to this dilemma because this unmasks, once and for all, the great scam on killers that looping is, and the main source of unbalance in DBD.

    Look how desperate the Devs are when making killers and perks:

    clown: made to stop looping and brought bamboozle, made to block infinites

    Spirit: so you can counter looping very well and brought spirit fury to combine with enduring so you can get a hit

    Legion: originally designed to be unloopable since he could move as a survivor and subsequently nerfed to the ground and sacrificed to the alter of the god survivor

    Plague: originally designed to destroy loops with corrupt purge, and subsequently destroyed by the no heal strategy which literally strips her of her best power.

    Looping is the demise and the desperation of the dev team and they are DESPERATELY trying to address it BUT it is too late.

    This beast had to be slain once it was born, now it is too late

    wow i never looked at it that way. u are right all the recent killers have been focusing on pallets.

    (except ghost face, but even with him i can tunnel easily which others are harder)

  • @ArecBalrin said:

    https://forum.deadbydaylight.com/en/discussion/comment/558405#Comment_558405

    The mechanic which the Nurse breaks is the mechanic that broke the game first. This game was not designed as a loop-around-the-pallet merry-go-round exploiting an unplanned/unacknowledged differential in collision on level-geometry, where the killer can possibly be stalled in a series of extended chases for the whole match.

    The devs said it themselves when infinites were the thing: Nurse was meant to make survivors less-reliant on the loops. They had accepted they had to get rid of infinites and wanted to wean survivors off of them and diversify their playstyles. Survivors wouldn't though and found pallet-loops as an alternative, after they had complained about killers out-playing them in the pallet stand-offs and wanted the pallets to be made fool-proof.

    The problem is that survivors do not change how they play, they never adapt, they have developed a reasonable expectation that the devs will always come through for them. This will remain for as long as nerfs to the Nurse are even being considered and other killers are not brought up to her level of utility with an appropriate skill-ceiling.

    dude you should have been a dev, you understand the problem which is a HUGE step in trying to fix it.

    and the fact that you list both sides on the matter. truly genius.

  • i actually have a pretty good idea of how to not ban them but temporarily disable them to play.

    in occasions there will be the need to leave so what will survivors do?

    there should be an official "death" option aka "exit". when they choose death they will officially leave the match but if they choose to use other methodes to exit the game will record it as temporary ban.

    its not bullet proof but i think its a start.

    just trying to help.

    gl on the next.


  • @miaasma said:

    i don't even know where to begin with that so i'm just going to leave it

    no survivor mechanic breaks the game the way nurse does

    you could start with presenting at evidences or proofs just like @ArecBalrin did for his claims.

  • @miaasma said:

    no killer should destroy the game just because someone is good with it

    people justifying how strong she is (or even denying how strong she is, which just betrays a lack of experience) by citing how much skill she supposedly takes miss the point

    having played a lot of nurse and a lot of other killers, nurse is effectively dead by daylight easy mode. it'll take a few days of practicing her to get the hang of it but once you're over that hump it becomes very easy to do well with her because none of the typical chase mechanics have any impact on her. anything that a survivor can do mid-chase other than break LoS and hope she loses them is ignored. for a game that is balanced around chase mechanics, having a killer totally ignore them isn't especially healthy

    addons worsen the problem: stacking range addons serves multiple purposes; not only do you go further, but you go faster because the blink charge time isn't reduced, meaning it takes less time to charge shorter blinks. this is why a nurse with range addons is impossible to juke or avoid at closer range and even extremely difficult at long range. multiple blinks give her too much of a safety net for screwing up

    no idea how you'd balance nurse without just fundamentally changing her but she's pretty awful for the game

    chase is between the killer than the one who is chased, the rest of the team are working on the genes. its not a 1v1 thing its a group effort to survive.

  • if i may quote a line from another game here

    for the people playing against nurse or with her in matches

    "you win some, you lose some"- Game Master from Deceit

    its easy to lose cause there is not enough communication between survivors,

    play with friends and you will see the real power of survivors. survivors stick together.

    1v1 against a nurse is natural to be hard. its 1V1 !! in real life no dude would go toe to toe with a killer. think before asking for nurfs or buffs, instead buff your skills and your friends list for the next round of survival.

  • there are lots of words from both side supporting and hating the other side, saying nerf that or its cool as it is. looping needs skill, tunneling needs skill.(with a lil mess up from the survivors)

    I say look at the proof. there are videos online showing killers doing tunneling which killers adapted and other videos showing survivors looping for 4-5 genes which they also adapted.

    HOWEVER there is 1 killer and it can do just so much tunneling while there are 4 survivors and entity have mercy if 3-4 of them know how to loop or are in a squad and have communication cause then they are unbeatable.

    i also speak from rank 9 to 1. other ranks don't do it as good or it's rare.

    *i also play on both sides so i know the pain and the glory of it*

    also i play on pc, don't know about consoles or how advanced the players are.