Avatar

botwhisperer1

botwhisperer1

About

Username
botwhisperer1
Joined
Visits
6
Last Active

Comments

  • Jim is actually the entity from the multiverse. Hes the Benevolent version of the entity whos finally broken itto our entities universe and is the symbol of hope that one day, all survivors will escape the entities realm.

  • @I_Cant_Loop said:

    The best way for you to voice your displeasure with the game is to speak with your wallet. By far the biggest reason that this same type of thing keeps happening over and over and over again is because BHVR is likely making more money than ever. As a for profit business, that’s really the only thing they should be worried about, and I honestly don’t blame them because obviously their strategy is working. They won’t be forced to do anything differently until revenue starts to drop significantly. We hear all this outrage and complaining on forums, YouTube, social media, etc, but the fact is that most people aren’t upset enough to stop spending money on the game and that is the reason why nothing ever changes.

    Shh…bringing logic into this isnt helping.

  • @rexdredd said:

    I'm going to sound like a killjoy here, but this comes from my love/passion of the game. I don't think Jim is funny. "Jim" was a sign that not one person play tested that chapter. BHVR has a community full of super passionate people who spend thousands of hours playing their game, making art of their characters, writing essays exploring the lore…. And yet BHVR thinks it's a funny little gag to say "haha we didn't play this one 🤫".

    Maybe add some cool fan made banner and badge submissions that didn't make it through the contest. Or maybe just give out iri shards or BP. This whole, "we're just a quirk chungus studio" thing is getting old. Show your players respect.

    So do the worst thing you can to behaviour. STOP PLAYING THE GAME. Without purchases of new chapters and skins by you and everyone else who is offended, eventually the game will either die or quality must improve.

    Will you stop playing though and supporting the devs who have so offended you?

  • @Peanits said:

    We'd like to know what you think about the Mount Ormond Resort, part of the Ormond Realm. Please leave any feedback you have concerning this map as a comment on this thread. Your feedback can be as brief or detailed as you'd like!

    This map tends to be the bone swfs take me to as killer. While I do decent enough regardless, I do feel the sheer number of pallets staggering. (No pun intended....oh hell I meant it)

  • @HINGIRIK said:

    In this text, I will ask you to create a perk unique to you. You can produce either clays or survivor perks, but first let me introduce my own perk. [ Unnamed perk ] If your teamates repairs a total of 1/1.25/1.5 gen progress during that time while the killer is chasing you, you will earn a token. Maximum 3 tokens. When you are injured, if you have at least one token, this perk is activated. When activated, 10 seconds after the killer stops chasing you, if you are not broken, you will be affected by Broken for 30/35/40 seconds. When the Broken effect ends, if you are still injured, you will return to healthy position. An token is spent. If the killer inflicts damage on you while you are broken, you will be relieved of the broken status effect and your tokens will not be spent.

    Perk: Savior

    "When you need it most, a angel guards you".

    Start the trial with one token, earn one token for a safe unhook, or completing a generator.

    But only one token held at a time.

    The next time your full health character would be exposed, your not exposed, and it consumes the token, if you would be downed or moried in one hit, you only lose a health state, become deep wounded and consume the token.

    Sooooo.....

    Myers hits tier 2 and drops your friend in one hit, he hits you and you simply get hurt and keep running and Myers just keeps staring and wishing he wasn't a one trick pony.

    Devour hope hits tier 3.

    Everyone is exposed, except you, your token is gone and the killer has to two hit down you in order for you to be exposed again.

    Bubba chainsaw sweeps a hook hes camping, your unhook takes the hit and runs, you lose a token run away and bubba has to get a real job.

    Ghostface likes to save up his stalking on people, now he decides to expose you at his convenience, oops, it ate the token and now he has to stop being lazy and put in some work to down you all over again.

    Chuckys stupid swap the obsession and expose them perk, oops, I'm the obsession but not exposed. Go back to the toy store you 80's hack.

    Clown or huntress hits you with thier one shot add ons, too bad, I took the hit and now you have to get more hatchet or bottles and try again...you lazy weirdos.


    So long story short.

    Dodge one exposure or take a extra hit when it matter most.

  • @HINGIRIK said:

    In this text, I will ask you to create a perk unique to you. You can produce either clays or survivor perks, but first let me introduce my own perk. [ Unnamed perk ] If your teamates repairs a total of 1/1.25/1.5 gen progress during that time while the killer is chasing you, you will earn a token. Maximum 3 tokens. When you are injured, if you have at least one token, this perk is activated. When activated, 10 seconds after the killer stops chasing you, if you are not broken, you will be affected by Broken for 30/35/40 seconds. When the Broken effect ends, if you are still injured, you will return to healthy position. An token is spent. If the killer inflicts damage on you while you are broken, you will be relieved of the broken status effect and your tokens will not be spent.

    Perk: Juicy.

    Start the match with one juicy token.

    Earn 1 additional juicy token by unhooking safely or fixing a generator.

    Up to 2 tokens held at once only 3 tokens can be earned in a match to keep it somewhat balanced.

    When a survivor with a juicy token loses a health state, some kind of a squishy farting popping is heard and the killer is "flashlight blinded" by a ENORMOUS SPLASH OF BLOOD.

    Seriously it's a huge splash, like anyone in the 10 meter splash radius gets blinded with a screen covered in blood, survivors too.

    It also permanently leaves a huge circle of blood where it took place on the map.

    So when your running through an area, you see blood everywhere, it's like yeah, jonah got popped here.

    It also leaves blood stains on the killer or survivors permanently for the match, so by matches end you could have a completely red blood soaked killer.

    But if meg turns away from her friend, the blood will only cover her back cause she looked away.

    This will cause some hilarious chaos.

    Imagine getting a unhook and bubba chainsaw sweeps in there, spraying gore everywhere and nobody can see anything cause two people had juicy tokens.

    Imagine huntress throwing a hatchet and in the distance you see a huge blood explosion and the swf on the gen scatter, blinded by blood because thier friend was juicy.

    I'd be freaking hilarious and awesome all at once.

  • @Brix said:

    P100s are either sweatlords or they give up on first down. Neither is really enjoyable to go against.

    This is sooo true it's practically a meme.

    P100 actually means disconnecting 100% of the time.

    For me I don't dodge the lobbies because the p100s always swap to the 100 character two seconds before the match starts. If they go down first it's insta dc before they even reach the hook sometimes. Or if they discover that their 3 man flashlight squad doesn't work against my lightborn, they dc cause, unfair waste of thier time apparently.

    About lack of skill, they tend to have some skill. They've played enough matches to earn 120 million bps to prestige that high, they've picked up some game knowledge. That's why I think they dc at first down.

    "I'm p100 I don't need this, I earned the right to win".

    And if they don't dc, they are some of the most aggressively toxic players. Like not just tea bagging to be toxic, but actively going out-of thier way to make it clear they want you to have a bad time toxic behaviour.


  • @dance said:

    From Snowmen and Snowskulls to Frosty Trinkets and chilly Challenges, we'd love to hear your thoughts about what worked well - and what didn't quite hit the mark - during this year's Bone Chill event.

     All constructive feedback is welcome and the more detailed it is, the better!

    Overall I think the event is pretty cool.

    Heres what I recommend to maximize awesomness.

    All maps get winter setting, Ormond gets summer. (Balancing reasons).

    Instead of putting challenges for things like snowball hits in the Archive, have random dedicated matches to that task alone.

    Heres how it works.

    In match, 5 Hooks have stockings hanging on them, with gamer tags or names on them. So one stocking per player. Said player sees its aura at matches end.

    The lobby "spawns" at random, so you never know when it will happen, just that it will eventually happen, (unless you want it to be more likely to happen?, kinda like choosing crossplay etc). anyways...

    Imagine you join a lobby and BOOM! ITS SNOWING!! Theres holiday music playing and the lobby has a "SNOWBALL FIGHT!!!" banner across the top. All 5 players now realize this match is NOT about Gens or Hooks, its about pelting each other silly with snowballs in a timed match for the duration of 5 JUKE BOX GENS! When the match starts we hear 1 gen activate and turn into xmas juke box, ("juke boxes" get it? xD, sorry dad joke). They play a random various holiday song from around the world to further the themes of world unity and holidays around the world. When the song is over, the next GEN/Juke Box activates and plays another song. At the end of the 5 gens, the exit gates are powered, (gates auto open after 5 minutes to prevent insane amounts of farming or lingering in match), and 1 "monster hatch" opens somewhere, (everyone see aura). Monster hatch is a giant hatch and everyone left in match, killer included, line up around it, "ready up" and then everyone steps into the hatch together, Killer too!

    but wait! Dont forget to check your hooked stocking! checking the stocking gets you a present to escape with. This present, Unlocks a random holiday cosmetic from that events cosmetics list. (Like masquerade invitations. A player who is playing in multiple snowball fight matches perhaps earns up to 3 cosmetics this way? Remaining "points" earned to buy cosmetics normally convert to bp at events end?) Aside from the cosmetics, maybe thier stocking has 100 iri shards? Or a holiday cake for an additional 100% bonus to thier bp on top of any burned offerings already brought into match. Just a few ideas.

    When the match ends instead of "Entity hungers/Escaped", "HAPPY HOLIDAYS!".

    During the match/snowball fight, Dynamics/"teams" change.

    1st Gen: 4 Vs 1, Survs vs Killer.

    Survs pelt killer mercilessly in the ultimate "THIS IS FOR ALL THE TUNNELS I RECEIVED TODAY". Killer being alone gets more bp for snowball hit because of the team "disadvantage".

    Gen 2: 2 vs 3

    The obsession joins the killers "Team" and the two groups pelt each other mercilessly. Yes, Laurie Strode and Mike Myers dont get along at halloween, but for christmas, Family works together! (Give lore related characters bonus bp for being teamed up)

    Gen 3: 3 vs 2. The new Obsession joins the team killer. The two survivors left together get slight bp bonus because they are now at team disadvantage.

    Gen 4: 4 vs 1.

    You get it by now, Obsession joins team killer. Chaos ensues.

    Gen 5: FREE FOR ALL!!!

    OMGAWD!!! THEYRE COMING FROM EVERYWHERE!!! maybe. Everyone pelts everyone with as many snowballs as possible until the exit gates are activated.

    Snowball fight blood points/rewards.

    Snowball hit: 200 bp each hit. (YES 200! come on, its christmas, load us up with the bp for having wacky fun, we grind enough during the year).

    Each Gen "Finished": When a juke box song ends, everyone gets to hold 2 additional snowballs per round, 16 total by free for all.

    Snowmen: Snowman high fives get 50 blood points each. Up to 2000 bp. (Achievement/Trophy for getting?)

    Enviromental.

    Have patches of ice on the map, if a survivor RUNS over the ice, they slip and fall to the "dying state", before getting up "injured" after 5 seconds. Once up again, Pelting them with snowballs heals them for altruistic points for the match, even the killer can heal them this way. After a survivor slips on the ice it "dries up" and moves elsewhere on the map. Place them in likely trigger locations. Vaults, windows, pallets, to encourage occurances of slipping.

    The killer can also, "Push people in the snow", with a basic attack. (Survivors are Perma "exposed" during the match, to avoid the violence of "Slicing and stabbing people" to get them injured to start. (Its a snowball fight afterall!). This way the killer still makes use of thier various attacks and earns points for such categories in end game. (This will potentially prevent loss of pips) .

    Snow piles. If a killer picks up a survivor whos slipped or "been pushed". He can pick them up in the 5 seconds they are down and carry them to a snow pile and toss them in snow bank. (Like getting hooks). This way they earn "sacrifice" points but the survivor can climb out themselves, (think perma deliverence or a friend can lift them out for "hook rescue" points). This keeps most regular game elements functioning but in funny alternative ways.

    Snow pallets.

    Surviors can slam a killer with a snow pallet for "poofy pallet stuns". Snow pallets cover them with snow but shatter on impact.

    Now many people, including here in the comments, like to say some variation of, "Im not here to play, im here to get HOOKS/GENS, this is a horror game", etc.

    Thats all fine, and because the lobby itself explains that this match will be goofy, they can leave the lobby before the match starts and go get a normal match, but those who want to be silly can stay and wait for another player to join, this player will also choose to stay and play, or leave and grind challenges or bp's. Now everyone in the match knows its a not serious match, they are all having fun together, those who wanted to opt out have done so, Before the match started causing it to end early. So in the end there should be no hard feeling or, "Lighten up and have fun", in end game chat. Cause you only take part if you chose to.

    Obviously unintended DC's can happen, if this happens to end a match early, just give everyone 25k bp plus any bonuses for offerings. So then they still get something out of it.

    Lastly, I would recommend building a snowball fight MAP.

    Give it igloos and snow forts, snowy trenches and tons of holiday themed stuff everywhere.

    Map is only available for the winter event snowball fight matches.

    Also, come up with some goofy holiday themed updates. Nemesis zombies have santa hats or elf outfits, Clown throws egg nog etc.

    there ya go....just a few ideas is all.

    Happy Holidays you dead by daylight devs you.


  • @FFirebrandd said:

    For me personally, this event was just poorly timed. I'd been on a lengthy break from DBD and wasn't going to play killer until something happened with Made For This. Something did a few days before the event started, so I came back and was enjoying SM's rework and normal DBD.

    Then the event comes around and my first game with the event ends with the Survivors complaining that I took it too seriously and didn't give them a chance to do event things. Well... guess I'm not playing for the duration of the event too because I'm in the mood for normal DBD and not snowball fights in DBD... oh well.

    How is the winter/christmas event poorly timed when it releases at christmas?

    So you took a lengthy break from the game, came back a few days before a holiday event and are upset that people who havent been gone from the game for any length of time are looking to kick back with goofy fun during an yearly event, (that is not new to DBD), and its everyone elses fault? The event is not poorly timed, your return after a long hiatus is. How can it be surprising that during any holiday event, that most players will be looking forward to goofing around and taking the game less seriously for a week or two? There 365 days a year, even after you subtract the durations of the various holiday events that happen in dbd, there are more then enough days to play normal matches.