bigemu1
bigemu1
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Sorry for so many words, but to be fair I want to point out there there is survivor counterplay to the strategy I have suggested above that people are not currently doing, hence I'm still not sure whether this killer needs a buff, and if so, to what degree. So for example.
(1) Right now, even high rank survivors, keep 360'ing waiting for the second M2, and screw themselves while I come off the cool down. Once high rank survivors start to figure out that they are actually supposed to just keep running, it changes things unless its in an open space.
(2) Most survivors (even high rank) keep using and wasting abilities like Dead Hard to avoid the first blow, which is a huge waste. If they're smart, they'll take the 1st M2 hit and save Dead Hard to extend the M1 110% chase I describe above. Most actually aren't surprisingly.
Those are two major things I see survivors doing wrong, even at high rank, mostly driven by the fact that Legion killers are spamming M2. The strategy pieces on both sides (survivor and killer) haven't settled yet to find optimal gameplay. That's the point of this post. Let's all start playing both sides of the equation correctly so we can accurately determine what to do, instead of screaming "off with his head". After 1 day of gameplay.
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@Freudentrauma said:
@Dragonredking said:
Your post is missing example, I shall provide oneThe problem with this example is that's quite specific. Yes it works here on the gate. But keep in mind that frenzy was used against an already running survivor in a quite open area in a race towards the gate. The block worked because the killer started the race from an angle that allowed to block the survivor.
In many scenarios survivors could use safe/loop spots to prevent the killer from getting infront of them and block.
And keep in mind as soon as the survivor got you into a looping scenario you either try to catch them in that one with 110% movement speed or try to pull a block off again. It's clearly a strategy you can't rely 100% all the time.
Besides that a killer and their power aren't meant to force you into one specific playstyle. Wraith can bodyblock with AddOns too, but that's just one possible strategy. Legions playstyles feel either cheap or way frustrating to pull off.And to all fairness, even one of the Devs told us in the forum that the core intention of this killer was, that you have an advantage in getting first hits and an disadvantage for the second. Problem is in the current state of the game balancing in this two modes is off. First so much guaranteed that survivors don't see much sense in healing themselfs. Second is too much as well, that decent survivor can loop Legion to hell with their low movement speed.
I totally agree with you that this is a best case scenario, but there are other scenarios like this, that seem to me comprise about 70% of all chase scenarios when I've tested:
(1) You body block and then down them instantly with M1 (like the video)
(2) They try to 360 you thinking you're going to M2 and the cool down ends with you still on top of them (like the video)
(3) You end the chase in an open-space area, not near a pallet or window - in this circumstance its exactly like teleporting to a trap on the Hag (the approximate size of the gap). Its a LITTLE bit larger, but i will totally take a slightly larger gap to basically have the 1st M2 hit being guaranteed. When they're in the open its super easy to close the gap with 110%.The remaining 20% of tunnel scenarios end (after the 1st M2 hit) with you at a pallet that you can still mind game with 110% speed, or a small/reasonable loop area. This one takes longer, but its exactly like forcing pallets down etc. on Hag. The only difference is on Hag you can end the mind game and force them to run away from the pallet area by setting a trap on the pallet. Realistically you spend the exact same amount of time on Legion just swinging through the pallet, forcing the drop, and carrying pallet perks. If they're dropping pallets nonstop, you're winning.
The final 10% of scenarios are where after the 1st hit they end up running to a nearby God pallet or one of the game's 4 or 5 infinite loop areas, in which case you're basically screwed on a 110% killer. If you chase you'll waste too much time. BUT, the benefit is you can recognize these areas, and after the 1st M2 hit, just use the speed boost to ignore the survivor and relocate yourself or go monitor gens. If you had to do this all the time, I agree, you would be screwed. But this is the 10% case not the 70% case. If the survivor is a highly skilled/nuisance survivor near a God pallet or a crazy loop area and teabags at you, you can still always be a dick and M2 spam him for a guaranteed down, and soft camp the hook to start a snowball effect.
All of this just describes Legion's ability to down and tunnel. It doesn't factor his ability to move across the map with the ability or the ability to injury back-to-back survivors in the area before you tunnel the final survivor.
He's legit not that bad.
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@The_Crusader said:
Yeah Freddy with his best add ons.
With basic freddy you put them asleep and they run to a nearby pallet so no he doesn't get a free hit. Plus Legion can tag multiple people in a couple of seconds. Freddy cant.
To compare freddy and legion in that manner is laughable.
And if you really want to get into freddy vs legion, at least legion foesnt have to wait 10 seconds to hit people, he can actually stop them going out the exit gates, or immediately stop a teammate who is healing them, he might be 110% speed but at least he doesn't have to wait 10 seconds just to hit them!
5 hits to down? Yeah because you're not meant to use his M2 to down otherwise he would be too powerful.
Also his strategy DOES work in certain places. Quite a few spots on the map allow it or when there's no pallets close enough. I've seen it a number of times. Near a loop no it doesn't work, he's a bit like wraith in that regard but admittedly not as good.
Look nobody is saying hes a strong killer. We're just saying that to say he's 100 levels below Freddy is hyperbole by people who aren't even playing him correctly.
A million times this. But any time you suggest he's a viable killer, people attack you like you're claiming he's a tier 1 killer. Fanboys blindly link their favorite streamer's videos and link videos of Legion getting dusted by survivors, and its always (1) a video of a trash killer (2) not doing the strategy I have laid out.
I'm not even saying he DOESN'T need a minor buff of some kind. I'm saying the complain train that people are making this out to be is not even close, because no one is playing the killer right. They continue to link videos and cite evidence of people playing like idiots and spamming M2.
Personally I think any new killer should set the bar. There is almost always power creep in any game, because you have to sell the new content. But the devs in DBD do a nice job of staying fair and attempting to be balanced instead of appeasing all the initial whining, possibly at the cost of sales. Currently, I put him low to low-middle of the pack when played correctly. AT MOST, I suggest 112.5% movement speed top raise him closer to the middle, middle-high tier.
@Doultime said:
I would like to see this bodyblocking strat in play. Any clips out there?Nothing, he made that up to push his agenda, and make devs not buff the Legion.
Lol, that's it. I have an agenda. I would love to hear you elaborate on what exactly you think my goal is. The fact that someone had to link a video to show you that it works instead of trying it for yourself speaks volumes.
@RSB said:
@bigemu1 said:
Step 3 - DO NOT HIT THE SURVIVOR WITH A 2ND DEEP WOUND LIKE A SCRUB. You can do it. I have faith in you. I know it's tempting to swing. They are right there! SO JUICY!
Step 4 - End the ability when on top of the survivor, or get in front of them and body block - wait WHAT! But... but... the cool down. Yeah, well. Guess who else has a similar cool down? The Wraith.By the time you did this the first survivor already mended. Also you can't "get in front of them and bodyblock" because of one simple reason- you move only 120%MS speed, while they gain 150%MS when you hit them, and then normal 100%, and that just lets you gain enough distance to hit them again, not get in front of them and bodyblock. Also as you mentioned - stun. The survivor gains even more distance.
WHAT. You honestly believe that you can mend between my M2, me catching you, ending the ability, and hitting you with an M1. You're... you're joking right? Just wow. Honestly I don't even feel like reading the rest of your post after this word vomit. It's a complete waste of my time.
@RSB said:
@bigemu1 said:
Step 5 - Close the gap. Yes, believe it or not, you can still chase survivors down with 110% movement speed. No it is not impossible. Yes it takes a bit longer. But you're literally already over halfway to downing this survivor with almost no time invested.
Step 6 - Hit the survivor with a normal attack.
Step 7 - Hook your prey.You write it as if it was so easy to chase and down a survivor with 110%MS. No, it is almost impossible against competent, mid-high rank looper. He/she won't let you get to him close, orat least not fast. So tell me - what's the point of using a killer with 110% MS speed while in chase if you can use other, better ones, even damn Freddy?
So, in the case of Legion, you have 2 ways of downing the surv - at the beginning hit as many as you can (useless, because when you chase the last one, the others are already mended) and:
a) Try to chase him as a 110% MS killer, which is literally pain in the ass and even Freddy can do it better.
b) Tryhard to hit the surv 4 times with Frenzy attack.What's the point of doing a) and b)? All killers can do it better, and this is the thing that places him at the bottom of tier list. That's the thing that makes him useless killer made by people, that do not play their own game/don't know anything about it and don't know how is it on mid-high ranks. Things that may work on low ranks (aka hitting multiple survivors with Frenzy, and many of them will just don't remember to mend) won't work on mid-high ranks.
How it is that you cannot comprehend how physically close you actually are to the survivor at the end of the ability cooldown? What kind of distance do you think you are chasing over? How it is that you cannot comprehend how fast and how little time is spent getting from the first M2 hit to the end of the ability cooldown on top of the survivor? How is it that you are unable to force pallet drops by swinging through pallets, or use perks that coincide with forcing pallet drops on a 110% movement speed killer for the final blow. No where did I say 110% chases are easy. It just takes longer. It's made up for on the front end. There is and will always be God pallets you have to force, and infinite loop areas you'll have to abandon in certain circumstances. This killer is amazing at abandoning the chase if the circumstance isn't right. It's his entire design. You are describing the 10% case. I am describing a play style that is the 70% case on this killer, where you are in the open, where you were able to body block, where the survivor tried to 360 your feigned M2 and you can insta-down them coming off the cooldown, and where it is a non-loopable area with a simple pallet you can mind game, or a pallet you can force down.
You can stop referencing mid-high play as though I'm a rank 20 in my PTB testing. It's such an old and tired method of blindly discrediting someone it's as laughable as a personal attack over a video game discussion. Everyone even relatively decent in this game is rank 1. If you think rank 1 is even an achievement, then there's something wrong. The game is literally designed for guaranteed black PIPs, and relatively easy 1 PIPs. I have literally failed at attempting to de-PIP in this game to play with lower ranked IRL friends.