bensam123
bensam123
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- bensam123
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These are two different things. The ping indicator was found in the pre-game lobby, right of chat. It was a vertical bar that would show you a visual indicator as well as exact latency while hovering over it. That is now missing and the only ping indicator you can see now as killer is the red and yellow bars in game, which is after the lobby launches.
Capture.JPG -
@BugReporterOnly said:
Not sure how it is on killer side but you can see all survivors ping in a match if you are survivor by going into the menu that give you the option to leave the match. It also shows all offerings. Maybe try that to see if you can see your own ping atleast.
As Sab said, you can't see your ping in the lobby or in game as killer. Both sides used to have a ping indicator right of the chat box you could hover over to look at actual latency. That's missing now. The only indicator you have as killer now is in game above the survivor list and that's only if it gets really bad. That's also only after the lobby launches and you can't leave anymore.
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Also was looking for this, definitely need to be able to see ping as killer or whatever you're playing in order to figure out if you're on a bad server. Please revert this if it's intended.
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@TheDarkTyrant said:
Because boons are stupid. I don't think they are as strong anyways once people figured them out. Not many will probably use this because the perk slot would be better used for something else.
There are plenty of survivors that have never touched a killer or played trapper at lowMMR for two hours and think they fully understand the game.
Time management for the killer is completely different then time management for survivors. When there are 4 survivors in the game, there is plenty of time for one of them to F'k around and literally do nothing. That's why tunneling one of the four out is so powerful. Getting the first survivor out of the game is incredibly important as the other three need to actually work to finish things. Their power curve gets reduced a lot when they lose their first survivor, yet they still have no idea how little time killer has when 4 are floating around the map.
And just as you mentioned, this is a band aid for boons. No one is going to pick this for one of a handful of perk slots (survivors get 16 total) that are very, very important and it will be used as a scape goat anytime someone points out boons being OP. 'Just pick the anti-boon perk', because killers know when they're running against a sweaty boon squad.
Hexes on the other hand almost no one uses... Besides NOED, because they're one and done. Huh... Maybe boons should be in the same boat as one-and-done... Nah, survivors need perks that actually have a chance of working, unlike killer.
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Perhaps I missed something, but when I checked my connections (a few different times), it was using eu-west-1, which is Ireland. I also get the same ping when VPNing to Ireland as to London, which would indicate it's in that geographic region.
That aside, why would there be a separate server for UK/Ireland since DBD doesn't load balance beyond initial ping? Population wise the area is much smaller then any other region (roughly 8% of the size of europe). NA for instance only has two servers for all of the continent, Virginia and Oregon. The ping difference would be negligible for splitting up that part of the player base as well.
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This didnt' make it server sided, it made it survivor sided. It's another tool for the andys running wifi because they know it messes with hit validation on a killers end. If they were going to buff this and it's now 'working as intended', consider removing the distance gain for Dead Hard. The one thing that really was beyond the perk. If a killer misses he still needs to catchup anyway. Having a cureall perk that gives invulnerability and distance, when it's mainly used for distance, is silly.
Putting aside the unsavory folks that have auto-pallet and auto-dead hard, this basically means they'll never get hit.
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Yeah, I've gotten like +32 before, there are definitely visual bugs, however this wasn't visual. 4 actual iris and -1 that was applied to my rank.
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Nope, definitely removed a pip from my rank. I checked the scores of all the medals and they were over 100. The other day I finished four games in a row with +1 and received no reward to my rank until I -1d. It seems like if you restart the game sometimes it'll give you the points (it's visual), other times I've restarted the game and it still doesn't give you the pip. The negative pips always seem to work though.
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No, I know what you're talking about with teleporting into a object. That's not the flashing issue and I'm pretty sure we're talking about the same thing in regards to it bugging out. It always seems to happen on the same survivor as well for whatever reason.
With blight when you hit a object on the first charge, you start the second charge and I can't attack immediately. It takes a second to a second and a half before I can actually start to initiate a swing after I push the mouse button. After pushing the mouse button it takes 1-1.5 to actually swing. I also seem unable to be able to do lunge attacks with him while in a rush, which I read you're supposed to be able to do.