bennnw
bennnw
About
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- bennnw
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I play both killer and survivor and I agree that Jason is in a good spot power wise. But I think there are a few things that could use some adjustment:
- The deputy badge addon shouldn't regress a gen that's already regressing. Now it's like a hidden stackable mechanic, which I think behaviour just recently reworked, so I'm assuming this is a bug
- I don't think Jason being able to reload from a hook that already has a survivor on it makes much sense. I'm not sure whether this is intended, but the flow feels off. For example, if huntress or trickster reload from a locker where a survivor is hiding, they pull the survivor out instead. With Jason, being able to reload from an occupied hook doesn't feel right, especially since the hook is supposed to be temporarily broken after the reload
- I also find it a bit unreasonable that Jason can instantly reset broken hooks by entering omnipresence. If a hook has been broken, I feel like it should continue following its original recovery timer
Yea these adjustments would technically be "nerfs", but the purpose isn't to nerf Jason. Just pointing out interactions that feel strange from a gameplay perspective. When I first encountered them, my first reaction was "that looks like a bug". If these are intended, I think there's still room to make them feel more intuitive and natural
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@BlindMole said:
Was playing bubba yesterday and have fun with territorial imperetive, had 2 hooked in the basement and no-one showed on bbq, still left to let everyone get a good time. Had a bad chase and they all escaped, got t bagged and BM'ed at gates. What do you think i'm going to do next time?
git gud?