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barrel1337

barrel1337

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barrel1337
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  • @GrootDude said:

    @barrel1337 creating pressure helps you kill the survivors though.

    Direct killing threatens the entire survivor. How to proceed is your choice, but at least the way I proceed is the most pressing for survivors.

  • @GrootDude said:

    @barrel1337 but if they decide to heal and you’re keeping people injured then you’re creating pressure.

    The goal is not to create pressure, but to put it directly. Only then can the killer respond immediately even if a variable occurs.

  • @GrootDude said:

    @barrel1337 cut chase if it last too long and cut chase on wounded people for full health people ‘cause it’ll create pressure.

    You have to kill at least one person faster than keep the survivors alive to control the generator. If a survivor is injured, it can only be controlled temporarily, but not permanently.

  • @Larcz said:

    Agree but you know how it is in dbd.Btw don tunnel dont camp dont ply killer at all.

    Tunneling is a great way to play, because killing any survivor quickly helps prevent the generator from being activated.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/441515#Comment_441515

    @barrel1337 how do you play killer? How long are your chases? Do you drop chases on wounded people to chase full health state? Do you mind game people? What perks do you run? What killer do you play?

    I'm doing all the killers playing. And, generator control is possible only when a single survivor is caught quickly. We call it tunneling. I don't know what it's like in North America, but it's only when you get one person fast that the killer can play the game. But the decisive strike and mettle of man are ruining everything.

  • @fluffybunny said:

    The standards are set for middle and lower level players because that's the bulk of the player base. They're adjusting the game so that the majority won't be smacked in the face 'cause they're very likely to just up and leave if things get too unfair to them (especially newbies). They're also adjusting what's required so that really good players are expected to do more, too. I personally think they're doing the best they can. These types of games are really hard to balance perfectly and it's pretty close to good.

    Playing Killer isn't as rough as it once was. They've done a lot to improve it like removing pallet vacuum, some pallets from the map, increasing pick up time, re-spawning hooks,etc.

    These patches are of course necessary.

    The killers, despite their overwhelming power,

    It is common to be teased by survivors.

    We must not forget that this is a horror game.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/441515#Comment_441515

    @barrel1337 how do you play killer? How long are your chases? Do you drop chases on wounded people to chase full health state? Do you mind game people? What perks do you run? What killer do you play?

    There's no main killer of mine. They're all playing similar games. I don't know what it's like in North America, but at least if you don't tunneling, all killers will find it difficult to play the game as a whole, except for nurses.

    You need to catch one person quickly to control the other. This is the most basic play, but a decisive strike is hampering everything, and mettle of mans too.

    Patches should be patched on a medium to high level player basis. The lower section should be familiar with it accordingly.

  • @GrootDude said:

    I play both sides and honestly this game is balanced.


    This game is Unbalanced.

    Survivors is have an overwhelming advantage.

  • a whining survivor player.

  • @PunL said:

    I agree that alot of killer mains should try playing killers too. I got some freinds that play survivor only and state that killers are actually overpowered.

    Playing both sides helps to rise awareness and it helps getting better at the opposite role.

    In my opinion, it's balanced to let the killer play and then the survivors play :)

  • @TheStalker said:

    This patch will not help the Legion. The only good things about this is his base movement speed going up everything else is going to cripple them. First off, removing the ability to see blood trails in feral frenzy is going to make it pointless to use. You're removing the only way they can track survivors after they hit them I know you're supposed to go from survivor to survivor but as long as they can mend themselves without worry of the timer and timer stopping during a chase Legion players are gonna have to tunnel one survivor at a time because of how flawed the deep wound timer is. Secondly, making it to where the deep wound timer stops inside the terror radius instead of the chase is quite possibly one of the dumbest things I have ever heard. Not only are you giving the survivors more of a crutch but you're also increasing the Legion's terror radius to boot making it an extreme hassle to play legion. If you guys are planning on doing any of this to legion there is one thing you must do to make him balanced. Make the deep wound timer continue even while the survivors are mending. That is possibly the only way you can actually improve legion along with his movement speed.


    it's true ;)

  • Legion is It's been bad before, and it's not good now, and it's not going to be good afterwards.