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alasuisi

alasuisi

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alasuisi
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  • But what if killer had such a perk?

    You also get: oh now I could find any survivor in the whole match, here's barbecue and chili, discordance and so on.

    damn I really can't down survivor, here's noed at the end.

    Damn, that pesky survivor trolled me the whole match, here's rancor

    gens are done too fast, have a blast in our vast selection: ruin, thanatophobia etc etc


    paese everyone stop pointing fingers, this game is not easy, the fact that you may have played a couple hundred hours does not mean anything, even experienced players need to readjust at every update, stop being crybabies on both sides, especially when since early 2017 devs are being very keen in balancing things out, thing that usually resulted in buffs on killer sides to ease their game.

  • @blue4zion said:

    *clears throat*

    Don't tunnel.

    I never do purposely, if i do redown the unhooked survivor right away i just leave em. I've had 0 decisives hit me since it's change because it's typically unnecessary to tunnel.

    I play around rank 1-4 typically and of course the gens get done quick. This doesn't mean you have to ruin someone else's fun by never giving them a chance to actually play. Quick gens just means survivors are doing what they're supposed to do.

    Edit: It's much much better to just put pressure on multiple survivors. If you REALLY want to knock down the person who got unhooked, go for it. Just leave them, this'll force another survivor (or multiple) to get off gens while you chase the unhooker.

    mostly main survivor, occasionally killer here: I play nurse...with long range addons, the only rare cases in which I think tunneling can be acceptable is to teach a lesson and, for me, there are 2 main situations:

    1_ mr smartypants unsafe unhook while you were just leaving (average distance 3 meters from the hook) in that case I might down again the hooked survivor, at endgame I explain that you don't unhook people right in front of the killer, and to blame their trolling squad. trolling unhooks are a plain invite to down him again and stupid survivors have to learn to play good for the benefit of the entire match both killer and survivor side.


    2_mr manchild mc.streamerfan: has 200 hrs, has seen a couple of noob3 or orchid's videos and think of himself as a jukemeister devour of pussies. he enters the game pewpewing you at every occasion, usually he dc after the first single blink double hit at the beginning of the match.


    beside this, I usually try hard to fina a survivor early game, hook him and I leave to look for th others, rarely had complains

  • @tt_ivi_99 said:

    https://forum.deadbydaylight.com/en/discussion/comment/398711#Comment_398711

    @CallMeSpidey

    "Bad killers with bad habits"

    I wonder if you say that about Gen Rushers, considering they do exactly the same as those killers, play efficiently.

    Tunneling is the most inefficient way of playing (if the survivor is good) most of the time, is not genrushing, is that killers focus themselves on the only one that can escape them leaving 3 other players boringly having to do generators only. I get that sometimes you may get the little trolling flash spamming rave dressed ruski boi, and you want to give him a lesson, I totally get that. But either you succeed in teaching him a lesson fast, or you have already lost the game losing a lot of time. Furthermore especially the very next days after the rework, I got tunneled A LOT more, I guess bad players thought: ds is now useless --> now I can tunnel them without any risk, and you know what? I never unequipped DS an used it a lot more than before even with the new time related incarnation, the only problem was the nonexistent stun.

  • In the same patch that Mettle of Man is introduced. RIP M1 Killers. Can't wait for that third chance the unhooked Survivor gets.

    Excuse me sir, I don't want to sound rude or anything, but at least inform yourself, decisive strike got heavily nerfed (after an year and an half of crybabies constantly lamenting about that) among all other things which made the perk extremely situational (weather this is good or not I'm not talking about) the perk got it's stun reduced from 5 seconds to 3 seconds at level 3, coupled with enduring it was shave of 1,5 seconds or so, basically the perk was not even situational, it was practically useless, I once stunned a billie with enduring facing a window and I got hit when vaulting it after using the perk, now tell me that sounds good to you, as of now the perk has 5 seconds of stun (like before) but the survivor has the ability to move after 1 seconds, making it a 4 seconds effective stun. If you think that this is bad, please try to be more honest to yourself, there are a lot of killer perks that rewards incompetence but survivors gets to deal with that on daily basis. Decisive strike was not a perk which rewarded incompetence, if you were a bad survivor, ds would have granted you 5 to 10 seconds to live more, if you were an experienced survivors, maybe with a case a ds and another chase you could have made posssible for your team to clean 3-4 gens in many cases. so if you were basically good than it was a very powerful perk, if you were bad, it was nearly useless.

    As specified before please don't take my words as a personal attack to you, I'm just illustrating facts, hoping that you could understand the state of things