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abyssplayz

abyssplayz

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  • @nam said:

    I really geet mad. Again, I regret learning Huntress, I spent hundreds of times on her but she's just terrible, bad at pallet loop and lacks mobility, which makes her easy to counter, she is also not good at most maps, these learning times is totally not worth it, I should just go nurse or surv.

    Why can survs play relax and easily with these OP perks and SWF? Why survs can choose their playstyle but killers can't? If you make a mistake then you should pay for it, why I should send my advantages? Why I have to hook? Do you know carry sending free half of gens? Why I can't tunnel? Do you know most killers have no teleport and survs are genning at the other side of the map? Do you know if I don't kill someone out it would always be rough for me? Why survs are spoiled bad with these unreasonable perks and they can plunder my advantage for free? Why survs never get hard control but I have to careful for pallets, DS, flashlights, flashbang, and gen bomb? How can you require me to keep clam after taking these hard controls?

    bro this is the problem. ur not good with her that's on u. i hit insane shots and get 4k's at the highest level mmr u can. ur missing ur hatchet throws or not taking any when u need to. u have to play unpredictable.

  • @Royval said:

    they gutted her 😞

    bro what. how u gunna diss pig and freddy?? i mean sure the only thing that she has is her one addon that makes u injured for doing literally absolutely nothing besides not getting hit when u loop her but

  • @Tostapane said:

    i wonder how people can still play this game… it becomes boring af… allow me to explain better why:

    • as survivor (solo) the game is almost unplayable due to randoms being EXTREMELY bad (or they are just trolling most of the times, especially when they are aganist a killer that they dislike)
    • as survivor (premade) the game is extremely easy, without a real challenge to face
    • survivor gameplay is boring (except being chased by the killer… pressing m1 on a gen for 90 seconds can't be defined funny in my book, not to mention that over time the devs completely erased the stealth aspect of the game… between aura reading perks, brighter maps, etc etc )
    • as killer it's a mix between the previous points: solo survivors are relatively easy to beat most of the times (when you are aganist good solo survivors matches become a good challenge, but those matches are extremely rare), premades will screw you up badly, no matter what killer you take, you can't win aganist a 4 stack of people that are actually play for winning (too many 2nd chances perks paired with broken addons for their items and map offerings make the situation even worse), there's no middle ground
    • they removed optimal gameplay (for the killers mostly due to anti camping stuff added, which mind you it could have been a good thing IF they also changed the survivor's objectives, but this wasn't the case…)
    • they removed perk variety, especially from killers… everytime that i try to use different perks it always ends in the same way: i try to use different and funny builds/gameplays<survivors start mocking and acting like toxic brats cause they will won without much troubles<i get tired of their behavior<return to my "meta" build and tactics
    • some nerfs/buffs were completely unnecessary/unwanted (from perks for killers/survivors to killer's powers)

    overall this game isn't fun anymore for me… your thoughts?

    they rely solely on non gamers. the second someone is good at something there's a huge problem. 90% of the time i used dh prenurf it was based solely on chance. i was always out in the open nd it was common perk to expect waiting it out took patience and knowledge of ur opponents playstyle and people lacked it. imagine if the og faze clan hopped on huntress they'd have her nerfed worse than pig

  • @Bookern said:

    WF just lost its skill expression hug techs with no buffs to WF meanwhile Bat Form got major buffs and can easily catchup lost ground with its insane speed while Vampire form is the perfect Anti loop

    So i ask why use Wolf Form now?

    i usually hit them as vamp then bat speed back to them nd get a quick down. wolf form i use but i think it actually makes me worse. the 3rd person can be used for mind games in weaker pallets. but a good player doesnt need that. breaking pallets immediately when they're dropped is nice too but then the cooldown is so unrewarding. i really like the idea of him but he just doesnt compare to huntress, blight, plague, ect. if they increase his speed slightly ease his pallet cooldown thing and give a more fun and better way to track seeing highlighted footprints for healthy survs seeing which way they go and stuff idk it'd be fun in my opinion

  • @GoingToGetDwight said:

    Been playing some soloq i been getting alot of sandbaggers for some reason and i loop like for 5 minutes no gens get done or i loop when the gens get done i get leaved behind or survivors dont take down ect can you soloq stop being selfish for one game and help out. anyway i am going to play minecraft

    i think i'm with u on the break. i have the same issue. it will never be for competitive gamers. the entire game is a meme. it can be cute but people dont respect cute. they respect intelligence, patience, mindfulness, and care. i don't see any of that in dbd it's just do a gen loop a few mins then get tunneled out.

  • @danielmaster87 said:

    Slugging for sure is going to be hard to quantify, just like tunneling, because a lot of people's definition of it seems to be different.

    And there's 2 main types of slugging right now. You're either slugging all 4 because you were in the position to do so, so that's the classic kind of slugging.

    Or there's the other one which more people are gonna start doing, where you slug 1 survivor, get a hit or even a down on another, and then go back to your first slug to hook them. It'll bait teammates to go pick up the slug, and maybe get hit, when they really don't have time to pick them up because you're already back there. People have realized that hooks don't give as much value as we've always thought, so they're gonna start getting in extra time waste and extra hits when they can, mostly by doing this.

    Buffed We're Gonna Live Forever might destroy this strategy, and then I don't know what killers are gonna do.

    add 15 seconds to the time it takes to fully recover alone and allow to fully recover. tired of killers getting a lucky down and holding me hostage bc i looped them. you know.. like the purpose of the game is… and slugging for the 4k is bs they need a distinct way of winning so ppl cant be delusional. idk just my opinion

  • @Valimure said:

    Give killers basekit Pop and Deadlock as well and these changes should be fine!

    lmao they'd lose their entire survivor base maybe like 10% on gens and and 15 seconds on deadlock as basekit that would feel good

  • @k3ijus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3798492#Comment_3798492

    The only problem with this suggestion though is the fact that even with 20 seconds, killers with intent to tunnel will just bypass this by waiting out 20 seconds, and the inverse of this statement by increasing the time until a survivor could be hooked again would eventually make this mechanic more probelmatic because of situations where survivors dont have the means to heal themselves, so theyd be inevitably doing nothing while waiting out the timer

    Such is DbD

    with 3 teammates there would be no reason to wait it's more of an incentive to heal nd if he waits it out then just pull the cloaked wraith method with a pallet. then they have to listen to gens fly waiting

  • @GonnaBlameTheMovies said:

    I really think it's just time to accept that a certain amount of tunnelling, camping, and slugging as well as genrush and blinding/stunning is part of the inherent design of the game. They will NEVER be rid of it all because that would mean they are rid of the game.

    sadly, i agree.

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3798547#Comment_3798547

    Well, as much as i dislike the recent trend of releasing a character strong just to see them nerfed literally weeks later, i have to defend BHVR here. DBD is a live service game. We pay to play the game, not own it. If they decide to change a character then thats up to them. Best we can do is give constructive criticism and hope that it reaches their ears. Thats how i ended up here.

    A developer always cares about their playerbase. Why would they not. Why would a dog bite the hand that feeds them?

    bc ppl are easily driven by the wrong intentions. they only make them overpowered to get people to buy it then it's all about survivors again. look at freddy. i remember playing him for a week when i started playing havn't touched him since. when people spend money on something they dont need to consistently go back and make it work against you. noone is gunna be amazing at a game instantly. it takes time to progress and get better.

  • @Emeal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3798494#Comment_3798494

    They would still run around me, probably tbag as well. They would obscure my vision or try to bait out an attack from me.
    Its really just a bad idea to begin with, its the Survivors responsibility to engage the Killer in chase or distance so they dont tunnel.

    they can literally just change the capacity of the individual characters exactly how gta does. noone has that problem with people going passive mode. and sometimes the killer specifically targets a person not just because their easier. with lowered capacity so u can see thru them but still know they are there it would work perfectly.

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3798462#Comment_3798462

    I play Pig at a decently high level (at least i win a lot and go against "comp" players, so i assume, im where they are at) and perform relatively well.

    I wanted to main Xeno when the chapter released, because i found the gameplay to be fun and really liked the license. Xeno is stuck at p20 because i just cant bring myself to play the killer more. The tail attack just feels so incredibly frustrating to use. Id wish, that they look at the attack, but regareding the amount of "hate" this killer recieved when they came out due to the attack being "undodgable" i do not get my hopes up for anything changing soon.

    exactly he was a waste of money. i don't have what i paid for. feels like a scam. lmao they shouldnt change characters like this it's wasting our money and time. if anything says they don't care about their player base it's that. i get healthy changes but come on. ppl watched the killer b4 hand then bought him and now the lost him. and it was hard to dodge bc there are actually real life people that know how to aim in videogames lmao. most ppl who play this game hardly put any effort in it so obviously they are gunna do bad. they want to go pallet for pallet without a single thing to change. actual gamers wanna see them make a horror game that surpasses any of our expectations. something original and authentic. game modes and stuff theres a million things they could do they just either lack the care, resources or understanding. i rant a lot idk

  • @JustAShadow said:

    Xeno is just very clunky and frustrating to play with current turret mechanic and the tail attack being wonky and inconsistent.

    And now with Nemesis buffs, there is really no reason to play Xeno unless you just really like the character. Nemesis whip is way more consistent and fluid than Xeno's tail and he also doesn't suffer from the obnoxious turret mechanic.

    i love the idea with the tunnels but they defs destroyed him for me. and with the zombies, nemisis is a little overwhelming tbh

  • @Emeal said:

    Im sure a lot of trolling survivors would love the complete 20 sec immunity to annoy the Killer, luckily bHVR wont do that.

    they wouldnt be able to that's what i'm saying. they couldn't body block they couldnt do gens or cleanse or anything. just a heavy incentive to heal and by the time theyre done then it's still a pretty fair game one or two people on a gens and someone healing getting healed. gens still being done, time for a fun chase can still take place, and the person didnt immediately die 2 minutes into a (usually) 10 or 15 min game. ik my idea could work u just need to visualize it

  • @k3ijus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/426871/dbd-how-about-making-tunneling-impossible

    Tunneling isnt inherently wrong, all playstyles can never be fully removed despite what measures are implemented. The killer not chasing you for juicing and getting others is logical. The problem with tunneling is the fact your chased in a area the killer picked immediately off hook, so theres very little counterplay against the playstyle which is what makes it so suffocating

    Offering killers incentives for not tunneling would probably be better, instead of getting mad at the killer for doing their objective. Alternatively you could lower interactions times for surviviors if it is blatant a survivior was tunneled out so its not as demoralizing being in a 3v1

    Personally i dont encounter tunneling much unless i take protection hits with my endurance, but i know every game is different so sorry for your experiences

    dont be sorry lmao it's a game but i see it almost every game and typically i have to do the same bc i just get gen rushed. i feel like my idea is lowkey genius but idk it essentially takes that person out of the temporally besides healing. my problem tho is having low mmr on survivor even tho i'm extremely good and killers like pinhead and dracs and tbh i've tunneled someone out in less than probly 3 or 4 mins as huntress but also if u body block a healthy survivor after u get off hook like thats arrogant to not expect being tunneled its annoying and strategical. if they couldnt be downed but couldnt touch gens and could only be healed or can heal for a small duration that would be extremely healthy. then i'm pushed to pursue someone else and not with the pressure of them destroying a gen for an average chase time and they cant just heal or someone can heal them bc if not they just waste their own time. gives for a slower paste game which is how u play with ur mind. look at chess

  • @radiantHero23 said:

    Tail is awful to play with. The hitbox and visual feedback dont align most of the time, creating frustrating and confusing misses and hits for both sides. Tunnels and turrets are fine in my opinion.

    true it honestly is really frustrating to me to have it lock so forcefully. idk i wont ever touch him again lmao and they nurfed ultimate so it was a waste of money. i'm starting to realize they make it overpowered at first to get people to buy it then they make it more appealing to survivors. high mmr is like going to a waterpark for survivors u dont have to worry about a thing unless u see huntress or trickster. i don't even try to loop him i just give up. no point to main event takes away any fun u could have with looping him

  • @BurnedTerrormisu said:

    His tail is awful to play with. His tail is awful to play against. On neither site the visual matches the actual hitbox.

    honestly im not even mad to play against him i always hug turrets so i rarely even see his power. most the time with decent teammates we can pull off an easy dub. literally just hug turrets and have them in powerful positions

  • @danielmaster87 said:

    His tail attack is really terrible. There's so many instances where it just decides to not hit them, feels short, goes too far up or down, floats like in front of you instead of looking like an acid shot, etc. I'll still play him, but I'm limited to hitting survivors with it where they can't dodge, and an M1 would have worked anyway.

    And personally one of my biggest issues is the sparks that come out of a teleport spot. Why do that? Why make it seem like there's a turret spawned on me, because they also spark exactly like that? So many times I've wasted time looking for a turret which wasn't there, because I saw the sparks and didn't want to get burned out of my only power by a survivor item (hint, hint: Singularity).

    exactly! i was really excited for him now i just main huntress and use a bunch of gen blocking perks. she's the only one i can play and relax with. i wish the gen perks for both sides weren't so powerful tho. my gen build for survivor (deja vu, scavenger, built to last, and windows) gives the killer the most minimal time to do chases

  • @ChuckingWong said:

    https://forums.bhvr.com/dead-by-daylight/discussion/426196/why-do-killers-think-this-game-is-survivior-sided

    Because most play a single role, killer. They see what is done in videos on survivor and think its so easy.
    The best analogy I have, and proof that its not easy, is Nurse.

    People say its the best killer in the game. See what she can do and…. welp, hate to break it to everyone.

    Not for the majority of people that play this game shes not, shes actually one of the worst. Why? Its not easy to play her.
    And we have data for her now, 3 times being one of the lowest kill rate killers in the game. Yet it is accepted she is the strongest.

    As someone who used to main nurse do I defend that killer? Hell no, she is broken, its unfair how fast you can pressure, unfair on ignoring basic mechanics in the game…. The fact that anyone loads into a match with Bookmark these days, makes me laugh. As if you needed MORE broken lol…

    I could go on about nurse but back to your post.

    Like you pointed out there is no macro thinking happening, no big picture. Like if most complaints got what they wanted, their 80-90% win rate would only go up even more.

    Ill never understand it, I win with Legion/Plague … around 80-90% of all my games (3-4k). And im no career streamer or anything either, just a regular player.

    Its simply they had a bad 1/17 matches where a competeive SWF actually got 2-4 out against them, and they think the game is broken because of that. Or they had some bad map rng… or honestly they made a bunch of mistakes… or tried a playstyle that stomps uncoordinated survivors but not a team (camping/tunneling).

    This only gets worse with streamers as well. You have people like TruTalent, saying the game is survivor sided at the high end.
    Load up his stream vods, and LITERALLY COUNT, how many games he wins versus loses. Its around the 90+% win and -10% losses.

    Its crazy to me that anyone would think survivor sided.

    if nurse is unfair for fast pressure and ignoring pallets and windows.. what about huntress? i use to play cod with just a pistol and still took first. i only loose when i get gen rushed X10 and have a horrible map or if they just cheat

  • @Valuetown said:

    Can someone from the team explain why it's going to take another 3 and a half months to go into the unreal engine editor and change the weave attunement radius from 12m to 6m? And/or apply the same highlight wesker sprays have if the perk is in play? That feels like something someone can do in half an hour tops.

    Is the reason it's taking so long because it's not a priority? A lack of data? If either of those are the case, what does the team say about the numerous threads that exist on the forums that essentially say weave + Franklin's is no fun and makes people want to not play the match? Kill rate/survival rate data only means so much if nobody but the killer has fun with the combo.

    this is how they drag the game out. just do pointless stuff till they can get another dlc

  • @I_CAME said:

    Billy nerf maybe?

    and make it fair? why would they ever do that

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3796134#Comment_3796134

    the strong aspect of anti-tunnel is NOT the endurance aspect of unhooking. The endurance aspect only removes disadvantage between chasing an injured survivor and healthy survivor. People tunnel through off the record no problem. The part that is strong in anti-tunnel is 10% haste granted by borrow time. that is anti-tunnel of system. Currently, it is only at 10 seconds. Laughable base-kit anti-tunnel mechanic as this expires so quickly so every killer that hard-tunnels through the haste. When the mechanic get buffed to 60 seconds of 10% haste, then mechanic for anti-tunnel is no longer laughable. It is now highly detrimental to tunnel survivors off hook hence anti-tunnel.

    many survivor still complain about tunneling in dbd saying that BVHR doesn't do anything to stop tunneling and proxy-camping. that is why your seeing these experimental changes. If these changes are successful discouraging killer from tunneling off hook and proxy camping near hooks than you'll see BVHR implement into the base game from its outstanding success.

    I know it will be successful because there is no chance that i am tunneling off-hook vs 10% faster survivors and there is no chance that i am standing within 24 meters of the hook for survivors to jump off the hook. that is how i know that the mechanic is already successful without even playing it.

    dummy huntress eliminates the entire chase. i put up 92 ekia's against prestige masters in cod core mode and hc. i'm sorry but put me with huntress and it's game over. i have studied people all my life this game is seriously easy. i was destroying a good swf team. only reason they escaped is cuz i had no perks. my mistake trying hex totems. won't ever touch one again besides plaything thing and that new one where it blocks it

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3796011#Comment_3796011

    you realize these changes will be put into normal mode eventually? remember 60 second of endurance also comes with 10% haste for 60 seconds, so if you try tunnel people, you're going be in a world pain. BVHR is really putting the gas on peddle. Anti-camp and Anti-tunnel features.

    There is certainly going to be A LOT less tunneling and camping in this mode. that is for sure.

    lmao ur wrong. pyramid head, now dracula, huntress, nemisis, plague in situations, the unknown and the night destroys otr. u can't see the big picture. if they increase the anti camp range on hook then how exactly do i patrol gens when the survivors jus hide in bushes and lockers. and this game is quite literally the definition of insanity.

  • i'd rather see them work on what's wrong before adding more

  • i see it as killer sometimes and i dont even try to dodge it. they ruined it