_jrabbit_
_jrabbit_
About
- Username
- _jrabbit_
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Starrseed said:
https://forum.deadbydaylight.com/en/discussion/comment/2879135#Comment_2879135
But if we get solo closer to swf we can buff killer. Atm if we buff killer to compete with swf solos would be crushed
Yeah they "could" balance that and than buff killers afterwards, but will they do it properly and most important how many time will it take them to buff killers properly? Do you want to play with all benefits for solo and the status of swf until buffs are even?
-
Is it maybe that the game counts the hit to the yet not unhooked guy instead of the unhooker? happens sometime
-
Yeah increase the swf problem this game has by adding communication between solo and swf? Will it make solo gameplay better? of course. will it make playing killer against swf worse? of course...
-
Noed has a counter for that you even dont need a perk. The problem is that often generators are done so fast these days, especially with coordinated swfs.
-
For me the real problem was and is the coordinated, experienced swf players and the missing handicap for having more information that they should have. Every time you get such group its a waste of gameplay time. At least give a decent amount of Bloodpoints if you verse them.
Also i dont get why dont they reward fair gameplay more, seems bullying always is rewarded on both sides...
-
This is my personal preference, but since i'm always Solo I hate it so much when these random guys unhook you if the killer is nearby. For me the better option to stay at hook and hope for a better chance. If I going to die on hook, thats ok - it makes me less frustrating than getting unhooked and instant on hook again.
-
I would prefer if I could "deny" unhooks by other farming survivors - would be the best solution for me against tunneling. Camping is a different thing.