_McCain_
_McCain_
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@Seiko300 said:
https://forum.deadbydaylight.com/en/discussion/comment/1504094#Comment_1504094
Hardly, the perk needs restrictions so it can't be abused for aggressive plays that's the problem. Deactivating upon entering a locker, repairing a gen, cleansing a totem, or saving another survivor are practically mandatory changes that are necessary to make this perk more fair for both sides.
NOED has it's own problems but I think the solutions for NOED are less clear cut and obvious than they are for DS so it's kind of a "wait and see" until somebody in the community comes up with a good enough idea that can pick up some serious steam. Or the devs, whichever comes first. I think I heard someone say it should be based on how many hooks you got, each hook earns you a certain amount of time that the survivors are exposed or something. Or maybe it only affects certain survivors, say those survivors who have been two hooked. Not quite sure, but the central concept NOED should have some conditions that need to be fulfilled in order to reap it's benefits is what most people are thinking of right now. The killer shouldn't get instant downs for free, he / she needs to do at least something during the match to be rewarded those benefits.
https://forum.deadbydaylight.com/en/discussion/comment/1504109#Comment_1504109
The changes people have planned don't change DS as an anti-tunnel perk, if anything it secures it more tightly in its role as an anti-tunnel perk and makes it better at fulfilling that purpose. Alongside the deactivation conditions people have recommended the DS timer pause during chases, maybe the base timer is even extended, or the skillcheck is made to be less difficult. All of these changes are more than welcome as long as DS can no longer be used as an in-your-face strategy against the killer.
Although it is exciting to hear keys and moris are getting changes, I hadn't heard about that one. I feel like communication on these forums isn't as up to par as it could be, I mean seriously you expect me to dig and dive for every comment peanits makes on one thread every four or five pages c'mon...
In terms of Noed, the point if it is to punish survivors who dont cleanse totems, but most of the time when people are hit by it, 4/5 totems have been cleansed & the last one is tucked in some corner somewhere.
So by doing totems the survivors force noed to spawn in that one nook & get punished anyway.
An idea I had a little while ago was to base it around how many totems (dull or otherwise) remain on the map when the gates are powered.
The killer gets 1-5 tokens (based on totems remaining when the gates are powered) determining how many basic hits the killer deals before noed vanishes.
Possible additional changes: noed isnt a hex & the exposed effect shows up to survivors as soon as noed activates.
Or even could make it that survivors could cleanse totems late game to remove tokens.
Just ideas
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@mentalpopcorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1481952#Comment_1481952
I understand nurse is very hard (it's why I don't play her) but my point was bubba and nurse are very different. Nurse getting the treatment she did was fine as she's very strong but not unfair. Billy on the other hand while strong, has gotten a nerf that makes him not nearly as strong. Yes he still has great map mobility but what of his chainsaw in chases? Just block Los for long enough and he's screwed
I suppose everyone has their own thoughts. I tried him today just too see how bad it was & its Far better on release. In 4 games (r1 console) I never even made it past 2/3 of the bar with no addons & 4k'd all but 1 game (3k w/ hatch)
Definitely still viable, to me at least. I just think it gives him more of a skill curve as you've gotta choose wisely between m1 or saw. Skill curves seem to be what the reworks are aiming for in my eyes. I think base nurse was hit a tad too hard but each to their own.
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@mentalpopcorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1481529#Comment_1481529
Give him nurses treatment? They're vastly different killers. Bubba isn't that great, nurse is for sure still a very good killer that just takes a good bit of skill. The fact remains though, that nurse is literally the best killer in chases if you know how to use her properly. Can't really say bubba is the best at anything besides sucking
Tbh, the nurse is best but not by much. Just sucks how much effort you have to put in (compared to other killers) to get good with the nurse for what is a pretty minor difference in capability.
Its especially skewed when you look at many of the survivor perks which can constantly give people free passes at the push of a button (especially against nurse due to fatigue... I'm looking at you, dead hard)
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@gatsby said:
In Low Ranks, Killers immediately tunneling Survivors off hook is a legitimate issue that Decisive can help fix. At high ranks though, Borrowed Time is common and very few Killers hard camp.
At Rank 10, Decisive punishes campers and protects against bad teammates going for unsafe saves. It usually gets picked up by the Killer in the first maybe 15-20 seconds of the timer.
At Rank 1, Decisive prevents Killers from gaining momentum and forces them to slug. If they get stunned, it's usually at the 50-59 second marker or because the Survivor forces a pickup with the locker exploit (no, its not a tech).
Rework the perk.... again. Or just decrease the timer to from 60 seconds to 30-40 seconds. Then it will still punish hard tunneling, but it will be very hard to accidentally pickup Decisive if you're legitimately not tunneling and its just a fast paced game. Or if the Survivors are doing endgame mechanic abuse and getting everyone's Decisive activated so the Killer can't pickup
A possible change is that decisive doesnt activate when the survivor is grabbed from a locker or generator. (Stopping locker immortality)
& maybe every hit dealt to survivors after the timer starts takes 15s off the remaining time? (A smaller detail that helps tidy the line between tunnel or not)
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Both of these are awesome (checked out the lerys too) Super detailed (even down to the colours of floors etc)
Are you planning/working on making any more?
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Olgoth, do you fancy putting literally Anything worthwhile or even explaining your thoughts, or are you just here to troll?
Because it definitely seems like the latter