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Woodsman

Woodsman

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Woodsman
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  • I actually completely agree that there are too many pallets. Take Large maps for example. Killer takes a chase on somewhere like Thompson House. Survivors have split up and are working on 3 gens. Survivor in chase leads you to corner where they have jungle jim, bales with pallet, you finally get close enough to hit them and they then get faster because of MFT, damage speed burst etc. and run straight to another pallet. You either break chase and run all over the map looking for other survivors just to have it repeat and then lose 3 gens easily, or you stay in chase maybe get a hook after meeting half a dozen pallets, windows and potentially the house and you lose 3-4 gens.

    @MikaelaWantsYourBoon said:

    Your suggestion would break game.

    Bubba will be better. Sure. M1 killers will be better. Sure.

    But what about Blight, Nurse, Spirit, Wesker and other high tier killers?

    What about killers which forces survivor pre-drop because their anti-loop powers (Clown, Pyramid Head, Nemmy, Artist, Doctor).

    Changing game for some killers would break others. There is no solution.

    In response to this I would say the game should be balanced around gameplay, not the minority of killers such as Nurse, they should then be balanced to match the game not the other way around. As for pre drop killers you have to use the pallets differently and having less would make it a choice rather than a blind drop and win your chase. The Game should ba balanced around the majority and the minority gets bought into line. 90% of arguments I see from survivors are based on "What about Nurse, Blight or Hillbilly" They should be bought into line - the game shouldn't be based on them. If you balance around the 1% then the 99 percent gets left behind.

  • Bots always knowing where you are and reacting with ridiculous speed is why. For an experiment, take a killer and use a build that shows you an aura and go into a custom, watch that aura through the wall. You move one way it moves the opposite exactly as you press the input, you move the other... you're basically controlling two sides of the chase that will rarely be destined to meet.