WhysTheRumGone
WhysTheRumGone
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- WhysTheRumGone
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I main Vee! The Sinister Grace chapter is/was my favorite addition to the game since the Unknown, with the visuals, sound design, folklore elements, etc. being well above and beyond most recent chapters (in my humble opinion).
Despite having more than a few characters that I’ve “mained” since joining the game in early 2020, Vee is the only one I actually have a consistent desire to prestige. It feels a little bad to say that, considering how many really interesting characters have been introduced since I started playing, but it is what it is I guess? In my personal experience, I don’t really seem to choose a main so much as my main chooses me, and Vee is the first character whose design/personality/lore grabbed me to that extent.
Her design/fashion is really fun, with plenty of customization options. Her backstory is interesting, and ties her to the chapter’s Killer in a satisfying way. I also really like how much personality the animators/VA were able to put into her animations and voice lines!
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I can appreciate the work that the developers put into trying to balance things in the existing state of the game; it’s an insanely difficult (and often thankless) job, and I don’t envy them for the decisions they have to make. I really like that lore is coming back, and the Ghoul and Oni changes look pretty good as well!
With that said, I really, truly do not care for the extra anti-tunneling/anti-slugging changes. We don’t need even more mechanics that serve to hold Survivors’ hands from beginning to end and kneecap Killers for trying to win. Before you ask, yes, I play both roles about equally. I’m not a sweaty Survivor main, but I’m also not a Killer fanatic either; both sides have aspects that I (usually) enjoy when I play the game.
Regardless of what role I’m playing, I don’t like slugging or camping. I know that sometimes it’s borderline necessary from a strategic perspective, but it still isn’t fun. Even so, if these proposed anti-tunnel changes make it out of the PTB, it will kill whatever interest I still had in the Survivor role.
When I started playing DBD in 2020, I loved how tense matches could get even when my teammates were doing well. Actions felt like they had real consequences, and the Killer felt like a constant threat that should be avoided, rather than a minor annoyance who showed up periodically to chase you before eating yet another second-chance mechanic. These days survivors already have too many second chances; they do not need more. And Entity forbid we get rid of one of the few mechanics that encourage altruism (picking up teammates when they’re down).
Apologies for the long post; I just saw the proposed changes come across my in-game inbox last night and I thought I should say something, for whatever it’s worth. As a Survivor player, I really do not want more protection and handholding. It ruins the tension and the challenge of the game, and the role just feels boring as a result.