Wearevenom1484
Wearevenom1484
About
- Username
- Wearevenom1484
- Joined
- Visits
- 179
- Last Active
Comments
-
@Dreamnomad said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3849109#Comment_3849109
Well, sounds like we are just going to have to agree to disagree. The point of stalking them from afar is to get 99% stalk and then when you are close enough to get an attack in then you reach tier 3 and immediately hit them. If you try to play Myers like before then you will have a miserable time. It's all about the snipe stalks now.
Please explain how this is better? Before you could stalk up close and pop, now you have to do it from distance to gain reasonable amount of stalk, then you have to get close to them and then you have to stalk again and hit them.
In no way is this a better situation for Myers. Everything you are complimenting was being done before, except it was in close versus far. It’s so bizarre to pretend this was a buff when he was clearly nerfed.
-
@Autharia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3849109#Comment_3849109
How is scratched worse now? It literally is unchanged from before.
Also Tier 1 is a joke to exit now on 90% of the maps. See 1 player off in the distance and it's filled in nearly a second. Even seen on the farm house map a Myers get T3 in 30 seconds of match start cause of ranged stalk buffs.i didn’t say it was worse, I said it’s still bad, and it is.
30 seconds huh. Lol okay bud.
-
he’s awful. Your post reads like it was written by a marketing team trying to convince me something thats really awful is good.
what use is stalking from afar? He has no ability to catch up, and once you spend the time to close the gap you’ve wasted your limited power and time you “saved” stalking from distance to do so.
No anti-loop, no ability to deal with pallets outside of brutal, no map pressure and now we can’t even run iri addons without getting punked.
tier 1 is still terrible if you try to run scratched mirror and Vanity mirror is worse because you can’t stalk up close without it taking a generation to get to tier 2.
Who are you trying to fool here? -
@Liruliniel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3652724#Comment_3652724
I'm pretty sure that perk combo was started primarily because of Tunneling Killer's since For The People used to be paired with Soul Guard with no issues back during the Silent Hill DLC release until Soul Guard was changed. After Buckle Up was changed it became common to use together instead because it was easier to activate, but at the end of the day For the People is primarily an anti tunnel perk and can be used very successfully without any additional perk for it. Being at high mmr like you said you'd understand that this perk combo is annoying yet not the end of times you so act like it is. it's mostly the choice of the killer to continue chasing someone who they should of dipped on awhile ago, but dont give up that cost them the time. Both sides have some pretty unique perk sometimes annoying combo's that imho bring variety into the game.
I didn’t say it was the end of times, you did. Inputting your own comments and calling them mine aka straw man falacy.
this “combo” as is, is broken and you can try to explain it away, or pretend its not but it is. “Both sides…” so you move on from one fallacy to another with no content to to back up your point. I’m good on debating you until you can bring something to the table thats meaningful.
-
For those saying they “dont see it often”, it indicates where you are on the MMR scale imo. Since the changes, these 2 perks are run by at least 1, if not 2 survivors every match I play.
“Its not really and issue”, you don’t understand the value of delaying the first chase an extra 20+ seconds. The first chase has massive impact on how the remainder of the game goes and extending it into a minute, or minutes because of ftp + buckle up puts the match squarely in survivors hands.
You also now have to either tunnel out the survivor running it or risk having another chase extending later in the match. If 2 are running it, that duo can keep you busy long enough for the other 2 to finish 1-2 gens more, basically GG.
Just cause your playing random pub scrubs walking around the edges of the map, scared to alert crows running ftp + BU cause they read how OP it is on Reddit doesnt mean everyone is. In this setting, of course its a non issue. In a competitive setting where its clearly at least a duo that know how to play well, the killer is in for a sweatfest or at risk of a curb stomp.
-
@timetodohottakes said:
I seen like 3 or less cheaters in the last year, since the massive server validation they did, sucks for you that you see many but they are far less common than before.
Then you choose to not see them because cheating has become consistent over time.
Those of you that try to pretend its a non issue are either cheating or trolling
-
I’m on the verge of quitting as well. I can’t take playing Wesker more than half my games. I shouldn’t ever get a killer 5 matches in a row, it’s ridiculous.
-
If you have to try this hard to justify why its not a problem, its a problem.
Scratched mirror Myers is dead against this perk, a play style that was already on life support.
-
@Mandy said:
Whilst I appreciate the feedback around the EMP's - this is obviously something we are going to be looking out for with the latest chapter. Franklins will only work on Survivor Items, not the special items moving forwards, so this includes Sadako Tapes etc, this is not expected to be changed.
Whats the logic behind nerfing such a niche perk?
perks like territorial imperative, bloodhound, shattered hope and like 10 others remain absolutely trash that you can’t even build around for a meme but they come to the conclusion Franklins needs to join them?
-
Hacking is out of control. Just now i had 2 survivors teleport between the floors of midwich doing gens at light speed. Every week I’m facing more hackers but nothing is said about it.