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VadenOve

VadenOve

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VadenOve
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  • If you think hug tech makes every loop in the game useless you just have no idea how to play againts it. There are many ways of counterplay hug tech you just have to learn them. It seems is much more easier for most of the people (like you) to just complain about it instead of go play the game enough time to be able to avoid blight.

    Of course there will be times where the killer will conect the hit, and some others he wont. Thats part of game and in that way some matches you will escape and some others you will die.

    Besides all of this, it's almost cute how can you all talk about hug tech like if it is an easy technique, when there are very few people in the entire dbd comunity who can perform it properly. Thats the part why i think its good the way it is now, it takes a lot of time to develop this mechanic so it deserves to be well rewarded.

    Anyway, this discussion has no meaning since the devs have already said they will nerf him to a tier c killer which is unbeliavable.

  • @DBDVulture said:

    Blight is losing "hug tech". That will make him a lot more fun to play against.

    Blight will still be a strong killer with lots of options in chase.

    How can you think blight will be more fun without hug tech. Hug tech is literally the funniest and also the hardest part to masterise of blight.

  • @randonly said:

    https://forum.deadbydaylight.com/en/discussion/comment/2955207#Comment_2955207

    we need to stop creating taboos here in this forum.

    Why do threads that demand nerfs in killers, especially the best argued ones, always have people creating controversies and intrigues?

    Even if you don't agree, point out the reasons and create a healthy debate, but don't keep generating flames and arguments about "us vs them" - "survivors want easy way".

    Even because whenever threads are created about nerfs in survivors (generators, perks and even ->crouching <-) no one is doing this type of behavior, and everyone can discuss it in an adult way.

    About High mmr, the game urgently needs to stop being balanced around SWF with comms in perfect 1v4 scenarios like the nurse and the blight in tournaments/content creators where the chases don't last even 20 seconds and create better ways to make the game more around "1v1v1v1v1 " how the game is in practice.

    Giving mere communication tools to survivors in SoloQ will only serve as an excuse to continue this kind of balancing around high MMR SWF with comms.

    The healthiest way to balance the game for both sides is to create a competitive mode that limits the formation of squads, allowing only duos, removing the pre-lobby chat and the steam profile to not share the communication link. Leaving the match lobby triggers the dc penalty, to avoid leaving and entering until you are in a closed squad group

    That way you'll end up with the high coordination and can focus all balance around the "1v1" scenario.

    @topic

    I think his power should only be used when he has a minimum of tokens restored, and obviously, nerf the addons, including the problematic alchemist ring.

    I also believe that allowing him to break pallets by attacking (m1) during Lethal Dash was a mistake. Pallet breaks should only occur if he uses C33. In analogy Oni takes a while to build up his power, Bubba has tokens but doesn't go out activating the power instantly. Same for Billy. Or at least base speed should be reduced to 4.3

    My friend, everything you say here just prove you dont play as killer, at least not in a high mmr. I think you didn't read what i posted if you say i dont hace arguments. If you truly think blight has to be nerf like that, it's only because either you are a bad survivor who doesnt know how to counter blight and only relies on dropping pallets or you use dead hard every time to avoid hits and get to a new safe structure. Nerf the hug tech, nerf the addons, what else do you want them to do? Maybe repairing even faster? Maybe there are some addons that should be nerf a bit, but not in the way you are proposing. Making the killer a tier b or c has no sense. It is supossed to be strong as i said, ir has to be difficult to loop him. He is meant to be like that. To have a lot of map's pressure taking into account how HUGE most of the maps are, and how impossible to defend gens that are so far away from each other.

    I could bet a lot of money you are not complaining about how broken dead hard is, i'm quite sure you think DH is a "balanced" perk. Like you are only suggesting nerfs to the killer's side and ignore all resources survivors have to escape.

  • I cant believe anyone saying blight needs to be nerf till the point making him a tier b or c. He is supossed to be strong like nurse. Anyone saying he has to be nerf are people who just want to play the game in an easy way. Trying to go into every match to just play aroung the killer and looping him for 2 or 3 gens and being caught in the point where the game is already over for the killer. This is how the game is in really high mmr. It is sad bhvr considering removing the hug tech of things like which are the most funny techniques about the killer.