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Unliteracy

Unliteracy

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Unliteracy
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  • I'd like to see the gas effect last for about a minute, maybe 90 seconds. Survivors in the gas also have moderately reduced action speeds for things such as repairing/healing, and the debuff lasts for 20 seconds after leaving the gas.

    Clown's gas clouds would act like Hag traps, where after the cap is hit, any additional clouds made will make the earliest one disappear.

    All this would help Clown's main issue of keeping map pressure without making him unfun or too one-sided in a chase. Of course, the timing on everything can be changed around for balance. The main goal is to provide a sort of lockdown in an area, having a reason to avoid stepping in gas, and provide map awareness when survivors scream from the clouds.