TunnelingIsNecessary
TunnelingIsNecessary
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3915246#Comment_3915246
Oh, so this is a more complex issue.
Anyway, you do you. If your wish comes true, then enjoy it, I'm staying in the present.
This game is becoming stale and boring. All the maps are complete deadzones. All the games is nothing but basekit this and that. This game is becoming more and more linear.
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@NarkoTri1er said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3915098#Comment_3915098
Resurgence, Deliverance, Dead Hard, Wicked, We'll Make It, OTR, DS, Reassurance, Camaraderie, Second Wind, Babysitter, StB etc. Basically huge majority of surv meta perks has hooking)unhooking as an activation condition.
Not to mention how +10s hook timer change also had a huge impact onto general hooking aspect.
I 100% agree. Look, if Phase 2 comes out, just take a break. Trust me. It's not going to end well for this game.
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@SoGo said:
Eeh, no thanks.
I don't want to go insane over old Dead Hard, I'm glad I dodged that bullet.
I have played against old dead hard since 2018. Only grown men want it back.
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@NarkoTri1er said:
https://forums.bhvr.com/dead-by-daylight/discussion/443456/hooks
"as a killer you don't have to worry which hooks you sacrifice survivors on"...
this is only true if you play killer at low skill level against low skill level survivors. Hook placement is literally very important and people can often force you to hook them on a very non-beneficial hook.
Ohh, should i also mention how hooking is much more beneficial for survivors nowadays?
Why is hooking beneficial for survivors?
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3915061#Comment_3915061
It would be truth...if people didn't increase slugging after the change to hooks.
I'm going to blame BHVR for that though.
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@Mr_K said:
Because they are bad at making hook distrbution algorithms that cause deadzones after sacrficing one or two survivors. This forces the killer to slug until they die or crawl to a hook.
As you know, survivors hate to be slugged for even a second and come crying to the forums.
You're speaking truth here, so I'm going to down vote you.
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Killer Perk: Gore Nest
Purpose: Teleporting
How: If you place 2 gore nests, you can interact with the gore nest and instantly teleport from one gore nest to another.
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A perk for killer where he's able to deploy a huge gore altar at any location that supports the killer by giving it various buffs only if when the killer is inside the altar's range. Survivors inside the sacrificial altar's range gets a debuff.
Survivors can destroy the gore altar.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3914963#Comment_3914963
I mean, it depends on what you're asking here. Are you asking what you could do to prepare for this if you anticipate it becoming popular, or what you'd do to react to it?
Immobile killers have fewer options to react, they'd probably just continue chasing the bodyblocker. It's a longer chase, but at least that survivor is categorically and unavoidably both injured and Exhausted + spent time off gens to set up their play. Could be worse, but that's the most the combo can affect you.
If you want to prepare, you've got options. Genetic Limits hard counters Overcome iirc, and Languid Touch is also a good counter pick. STBFL + Rapid Brutality cuts down heavily on distance gained once hit, so that's an option. Anti-heal perks, especially Forced Penance, can be worth considering here as they prevent both perks from working. Exposed perks are obvious ones too, if your killer can make good use of them.
I'm not saying it won't be annoying, but I don't think it'll be game-ruining.
Do you see the problem now? The immobile killers have little to no option to deal with it. Now you have to throw away your entire loadout for the inevitability of SWF bringing these combinations and come in hard with Breakouts and Duty of Care. And if you do, the generators will fly because you know the SWF are efficient and methodological, and you just threw away the few generator defense perks you had in your loadout.
Forced Penance won't do anything. If they get broken then what will the survivor do? Get on the generator.
Of course it won't do much to the likes of Nurse, but Wraith, Freddy or Doctor for example, what are they suppose to do in this type of situation?
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@B0X0R said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3914977#Comment_3914977
Pssst, you forgot to blur the names
Doesn't matter. They'll get banned, hop on to another ALT account possibly on Epic Games and maybe use a different IP and here they go continue on like nothing happened.
@ftwleon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3914975#Comment_3914975
I honestly don't understand the point of being a hacker... you gain nothing but ruining the game for others. Also, this Yui is P100, I don't think it's her main account, but I found it curious that she's P100 and uses cheats.
https://us.v-cdn.net/6030815/uploads/EWJHHBG5BAGH/1000003431.jpg
They are so bad at the game that they need to cheat. I mean, like Dragon said, he couldn't even correctly perform a pallet save.
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Imagine cheating, against Skull Merchant of all killers, no less. Scum. Regardless of killer, any cheater is the scum of the Earth.
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@jesterkind said:
I mean, they work differently because they're different perks with different intents…?
Forced Hesitation exists to punish grouping up. Duty of Care exists to take aggro for your teammates. It makes sense the second one would give the stronger effect, because the person using it doesn't get the effect, just the teammates they're trying to save.
Overcome could definitely make it an annoying build, but they'll run out of the ability to do it eventually, and both survivors involved will be injured. It's probably going to fit into the same vein as pretty much any aggressive-altruism combo, you just wait it out until they've exhausted their options. If you want to be proactive, then you've got more options than just Nurse and Blight too, obviously.
Breakout buff was uncalled for, though, that much I agree with.
What can a killer do that has no instadown or mobility in their power?
@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3914942#Comment_3914942
This is a perk where using Tombstone against it will really shine…
:)
Everyone who use these survivor builds shall be cursed by Tombstone Michael Myers.
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🤣
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First removing all the bonus BP from perks and now this.
I miss you, OG Barbecue & Chilli!
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@CLHL said:
"You can easily reach the 60% Killrate without any excessive tunneling, camping or slugging." But the current killrate with all that is just around 60%, why? Do you really think that percentage will magically be maintained?
You speak the truth.
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@xGodSendDeath said:
Just don't tunnel! Boom, perk countered. Go apply pressure
You're right! I should let them reset and then search for them.
@SoGo said:
The Breakout buff was really unnesessary.
Personally, I will run Myers and/or NOED a lot more when Orela hits live servers. I'm not dealing with SWFs deciding to troll me with Duty of Care and Overcome. Want to be a hero? Sure, but you'll die for it.
I'm going to take a long break (no pun intended). You do you. I admire your dedication though.
