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Tictoktiktoc

Tictoktiktoc

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Tictoktiktoc
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  • They could at least increase the bloodpoint counter a bit higher, like 1.5 - 2 million. This would be enough to fully prestige a survivor/killer to level 50, as currently you can only reach about level 40 with a million bloodpoints. I don't see how this would be a problem or affect the "bloodpoint economy", since people are not gaining any more than usual but just saving more, which shouldn't be discouraged.

  • @Sehkmet said:

    @Tictoktiktoc said:
    . Either make the ambush attack a second or so longer, or make the speed 10 - 20% faster so the pig can actually outrun sprint burst, not so fast as to always guarantee a hit.

    As survivor if im using sprint burst perk im going to have fifty chances of being caught.. if not, 100% ? if im playing against a pig and im not using that perk should i alt+f4 ?

    I dont think most of the people is using that perk.. if 99% of the player base is using it, they should nerf the perk. Overpowering a killer to counter ONE PERK doesnt seem a smart idea. If you were able to see the killer in the lobby i might say your idea is great.

    Well it seems about half the people I face as Pig run sprint burst. If you have sprint burst, you should not be able to be caught as you run about the same pace of the pig when they are ambushing, so I don't see how you're caught 50% of the time. There's also the fact that the pig has a roar sound cue, indicting that she's about to ambush you. What I'm suggesting is either a speed boost or increase in time when ambushing. Even if you don't run sprint burst, you can just deny her ambush by going to a pallet or window. At least right now in the current state, her ambush attack is pretty useless (except for some pallet loops), as uncrouching is a much safer option. You can just run out the sprint burst without the slow cooldown from missing an ambush or potentially grab survivors off gens.

    Honestly I'd rather the devs nerf sprint burst. A suggestion I heard from others is that sprint burst isn't activated right away, but rather a second or two after sprinting. If that was implemented, it would allow not only Pig, but other killers to be able to get a hit off a survivor while the survivor still has the full effect of sprint burst.

  • The Pig definitely could use some QOL changes.

    1. Make the pig's POV higher when crouched, as a lot of the time it's impossible to see through the corn or grass on certain maps.
    2. Make the ambush attack actually useful other than for certain pallet loops (as most survivors have sprint burst and run away in time before the pig can hit them). Either make the ambush attack a second or so longer, or make the speed 10 - 20% faster so the pig can actually outrun sprint burst, not so fast as to always guarantee a hit.
    3. Like OP said, make perks affect the jigsaw boxes. Perks like Huntress' Lullaby, Ruin, Third Seal, and Dying Light should affect the boxes, as it would also expand ways in how the Pig can be played.
    4. This isn't a necessary change, but it would be interesting if for every generator that was finished, the RBT's timer for a survivor would decrease by 10 seconds. This would pressure other survivors to wait on finishing generator's when a survivor has a RBT on their head, but if they are selfish, it applies pressure to the survivor with the trap instead. Nothing too overpowered, just a tweak that could slow down gens a bit.
  • I consider the Nurse over powered, but that's only due to how survivors rely heavily on pallets, and that's the one thing that the Nurse counters. She suffers heavily from stealth and losing line-of-sight though (especially in mid-chase), but even so, if the players is experienced enough then they will dominate as Nurse. There's also the fact that survivors don't adapt well against the Nurse; they're so used to pallet looping that most are not actually able to mind game the Nurse or be stealthy. As for Hillbilly and Huntress, they both are balanced in the game, with the rest of the killers being under powered. This is most likely due to how those three killers have the highest skill ceiling, thus the player is rewarded for learning them. I would also include Hag to be another high skill killer as well, but she suffers from pallet loops unless she has traps set up in advance.