ThottieLottieLyn
ThottieLottieLyn
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- ThottieLottieLyn
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I think it's kind of alright as in the direction they were trying to go for.
Although the fact that killers can just bring a mori making the perk entirely useless or say you get hooked and you end up in struggle will also make it entirely useless sucks pretty badly.
If anything it feels like a slightly worse borrowed time that they're trying to bring in.
it would be more worth to bring the reworked DS if it had multiple uses. you wouldn't be sure if the killer has a mori or not, or if your teammates weren't entirely jerks and left you on hook to struggle the entire time from first hook, which this would probably prompt them to start bringing one more often.
sure the fact you get to basically use it instantly now and it can now slightly deter tunnelling is great, but to make it a little better it should at least still be in use if you fail the check (so the perk goes into a cooldown of sorts if you wiggle off their shoulder, resetting once on hook) or make the stun last a smidgen longer.
Or as the OP said, make the timer for its effect to last longer.Though I'm just looking at this at a neutral point on the nerf it brings to people who take it... I personally dont run it because I prefer to run away and not get caught.
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You can still only use it once per match, just like before and it is also still used up if you fail the skill check.
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@Peasant said:
Perkwise I recommend using Shadowborn to increase your FOV which will also help you throw hatchets better. Ruin and BBQ are always good picks as well. Brutal Strength is great for breaking pallets/cover but Enduring + Faster wind up add-ons might work wonders.Add-ons wise I would recommend shorter cool down and faster windup or shorter cool down and hindered.
Playstyle wise there are usually two main forms of attack: long range and short range.
With long range you should focus on landing mostly hatchet shots.
With short range you can use the hatchet + axe combo.
My Huntress tips are:
1.) Take advantage of vault animations
- When survivors vault/drop pallets or vault windows they always vault in the center. Use this to get a free hatchet.2.) Reload whenever you can
- You only have 5 hatchets by default so you'll need to make them count. Use down time to restock so that in the next chase you will have enough.3.) Know when to back off
- The Huntress, despite using a rabbit mask, is one of the slower killers. This puts her at a greater disadvantage when looped compared to other killers, unless she has hatchets to throw when they drop pallets. If you run out of hatchets, back off unless they're exposed.4.) Use vantage points
- Fully charged hatchets are good for sniping distant targets. If you want to track survivors climb up high and look around. You will likely spot a survivor or some scratchmarks.5.) Use generic tracking skills
- Scratch marks are usually the main point emphasized in the tracking department but there are some tracking facts that will be handy to know.- Injured survivors leave blood trails, follow them.
- Crows fly relatively straight up when disturbed, watch the skies to see if someone is nearby. Also take note of where crows are, an absence of crows can be just as telling as cawing ones.
- On Coldwind Farm watch the corn. Even when crouching survivors move corn stalks. Use the hills and harvesters and watchtowers then aim at the base of moving corn.
6.) Have fun! You are the host and it's your world. Just experiment and play around with different playstyles until you find one that you like.
@ChesterTheMolester said:
For perks i prefer Whispers because of her gigantic lullaby.
Barbecue and Chili for points, tracking and crossmap snipes.
Knockout and/or Ruin for time gain.Huntress' biggest weakness is stealth because of her lullaby and slow speed so tracking perks are mandatory on her. She is not a Killer that should be played by the easily frustrated, she has high potential but comes with major downsides along with the need for precision and commitment.
Try to mindgame virtually every pallet you come across, one of her biggest strengths is getting hits while avoiding stuns or window lunges.
She is one of the most straightforward Killers but among the few along with Billy, Nurse, Hag and Clown that is capable of stomping teams once you invest enough practice and BP.
Thank you both, It's really helped!