The_Lunatic25
The_Lunatic25
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- The_Lunatic25
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I'm having a similar issue in that I can't even get the Tome to recognize I've selected the challenges. D:
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I feel I must once again post here that, even despite today's patch, I still have yet to be awarded the 6k Shards. :\
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@Belzher said:
https://forum.deadbydaylight.com/en/discussion/comment/2797198#Comment_2797198
I believe they said you only need to play 1 match as him, not get the masks before the midchapter
You're correct, but I'm talking about the actual grind to get the masks; not the Iri Shards.
The masks were a pain to get, especially Jake's. That's all, really.
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I'm going to disagree on that it was hard to tell, because the Dwight and Jake faces might've been hard to tell apart, but they were definitely different enough from his 'Killing Mask'. The Meg one was pretty easy to tell with the smeared lipstick.
They weren't just re-colors, though. They were different models, you didn't take a very good look at them.
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Yeah, basically this. I'm sorta sick to death of waiting, and it's a pitiful amount anyway considering that's not even enough for a single purple cosmetic. These things were hard to get considering that you had to get the 4 OG Survivors and kill each of them 25 times (I never understood why this wasn't just HOOK them, since killing encourages camping, but whatever).
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Still don't have the shards even after today's 'fix'.
>:|
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The removal of the Bubba masks will not prevent people from being racist jerks towards others; All they have to do is be racist towards anyone playing Claudette, so the mask removal will do almost nothing on that front.
To wit, I still say that 6k Shards is a PITTANCE of a compensation for something that was being used as a incentive to buy Leatherface in the first place. That's not even enough shards for a single purple tier item...but we're losing 4 unique cosmetics for Bubba. I miss being able to mix and match his costumes.
Also? I STILL have not gotten my shards, and this is the 4th time they've 'fixed' it. I'm pretty damn angry about it.
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Haven't heard that, but not entirely surprised? Do let me know how that turns out, 'cause sorta just want the shards so I can move on from this.
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Came over here to make a thread about it, as we're two days out from them being distributed and I still haven't gotten mine either.
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Just came on here to report the same thing.
I did it once as Freddy (mistakenly confusing Oblivious for Undetectable...oops), then did it properly with Ghostface, then flat out just using the perk with Trickster and only hitting when Bloodlust activated. Still nothing.
Then tried twice with Scratch Mirror Myers, before and after the new patch, still nothing. Tried it once more with Huntress, using ONLY that perk, and got more than 6 hits with it. Still won't achieve.
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/983015#Comment_983015
I’m pretty sure the broken matchmaking isn’t a bug nor is it broken. It is intentional. When it was working the way it should work, queue times were too long, now that ranks are all jumbled, queues are shorter. It’s why they want to hide ranks on the tally screen and it’s why they haven’t addressed questions about matchmaking on the forums.
you might be right about that, but at that point that makes having ranks entirely pointless. The entire point of a ranking system is to pair up people of similar skills and pit them against one another.
Maybe that idea of a 'ranked' and a 'casual' playlist isn't such a bad idea then...
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@[Deleted User] said:
or you could look at the bright side when ruin get nerfed the gen speed in the stats will be more clear and if it is that bad we might get a second objective and if you do get a second objective ruin SHOULD be nerfed like it or not and about doctor well he just got his rework so they will still look at him and do some tweaks like they did to spirit on release
This is a problematic way of thinking; we MIGHT.
There is no reason that we should get a MIGHT at the best; The Ruin change shouldn't come into effect until every other piece of the puzzle is being implemented at the same time.
I can't help but believe that the PTB is showing just how vital Ruin in its current state is; the new Ruin does nothing to actually deter Survivors from gen rushing.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/976257#Comment_976257
Naturally. But if that's the case, those who can't play at a high level will derank to a place where they're more comfortable. That is the point of a ranking system, after all.
I realize this is from yesterday, but your matchmaking isn't taking ranks into consideration. I've seen brown ranks come up against red rank killers, and vice versa.
When it was fixed a few months ago, it was correct for roughly about 2 weeks. Then the next update broke it again, and it's not even been addressed in other Dev Diaries or anything.