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TheTomosaurusRex

TheTomosaurusRex

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TheTomosaurusRex
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  • @cutiekiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2758244#Comment_2758244

    Mhhh why not?

    That would make it so busted holy ######### XD

    why not really, but maps would be close to useless, which they kinda already are anyway

    5 is fine, I just think increasing the odds to get a skill check should be given, giving more tokens would boost it up crazy tho XD imagine 1 skill check and fully healed lmao

    Removing the token limit would be a really great buff really, in chase maybe at half the speed?

    So most of my ideas were less serious, and would make the perks crazy.

    Except Stake out, I really wish they would up the amount of tokens you could gain cause 4 honestly is nothing. Plus it's not consistent in how their used. Maybe if it worked like Fast Track, and all tokens you've gained were used up at once?

    My main problem with Autodidact though is how inconsistent it is, cause I love running it. Maybe if using the perk made it so you would get healing skill checks 15% (random number, no reasoning for it) more often as well since it starts off pretty bad. Just something to boost the chances to get to 5 stacks by just a little bit.

  • Heres a few I like to use:

    Diversion: Diversion now has a 60 second cooldown, however, no longer requires you to be in the killers terror radius. You can just throw a pebble every minute! You can also put up to 4 pebbles in your pockets if the character has them.

    Inner Strength: Inner Strength no longer requires you to break totems! You just have to chill in a locker for 10 seconds. You deserve the break king.

    Small Game: Once you've found a totem, it's aura shows up in red until it's cleansed. So you know where it is for later use!

    Autodidact: Why stop at 5 stacks! You now can gain an unlimited number of stacks, and get full use of this perk when using a Med-Kit too.

    Stake Out: Much like Autodidact, it now has no limit on how many tokens you can gain, however, this only applies to gens now! You also can gain stacks while in chase.

  • Blight is my favourite out of these! A good nurse is fun too, but I'm stupid so I'll lose easy. I hate going against Hag, mostly cause a lot of Hags just trap loads around hook, and honestly it makes it less fun for me. And it might just be the unpredictability, or how I like to play, but Spirit just doesn't feel fun to go against. A really good blight feels fun to go against, and I feel like some of the most fun chases are against him.