TatsuyaSuo
TatsuyaSuo
About
- Username
- TatsuyaSuo
- Joined
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Comments
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The anti cheat has been broken for years and i've seen all sorts of wacky stuff lol i'd play on my ps4 like i used to but after purple ranks you get horrible queue times with cross play disabled, i literally beat the entirety of the metal gear solid hd collection on my vita mostly while waiting for queues on ps4 lol i'd take the ocasional hackers over the 1+ hour queues any day, when you have a full time job you don't get to stare at the lobby for hours on end sadly
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Not only is it still broken, now you don't even have to be in the middle of a swing, it straight up won't stun you regardless so it's even more broken, the only way to get stunned is if you're already in the few last frames of the animation and you're pretty much inside the pallet and the collision left behind after using spirit fury is still there but not all the time, i guess it has to do with what objects it has around it since it seemed that i've been getting that collision more often on "safe" pallets that had either walls or more clutter around them
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I know, i just thought they did it on purpose, the only time i don't see his knives is when i play as or against huntress because of hatches
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I see it in every match, i think it is intended?
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I got this as well, my game started increasingly lagging and then crashed after like 3 minutes lol
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I mean, it's not such a big deal, but in my opinion chat filtering wouldn't be a bad thing if it was both optional and if it wasn't one sided to whoever chose which words to censor, i play in south america where 90% of the playerbase is brazilean and they censored not a single brazilean curse word, in fact they also went out of their way to censor anything that can be said against someone from brazil but in portuguese you're allowed to pretty much curse all you want and be xenophobic and homophobic (which surprisingly a huge portion of that brazilean playerbase is, they love throwing racial or xenophobic slurs to everyone from other places).
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Het hitbox has always been consistent, in fact hitboxes are not the problem when it comes to hits in this game, it's the hit calculation that's the issue, they implemented a new calculation algorithm but from my experience it has only gotten worse, instead of punishing people with bad connection it rewards them whether it be a survivor or a killer, so if you have good connection you're already on a disadvantage. I also play tons of plague, don't main her but i do play her consistently and her hitbox is surprisingly consistent compaired to things like huntress' hatchets (which is more about survivor hitboxes being all over the place depending on their actions rather than the hatchet itself having a huge hitbox). I think the way hits work also plays a part in those weird hit/miss situations since a lunge is actually a boost to the killer's movement speed kinda like how dead hard works, both things get affected similarily by lag especially on such close situations in which you try to dodge a killer's lunge with dead hard and instead get hit through it or after it ended even if the lunge animation has already finished. There's other quirks tied to movement speed like spirit's addons that give movement speed also increasing recovery because it is calculated off of movement speed and such, play with your food also has a that weird situation in which from the other side it looks like you're hitting from far away but that's because you're moving faster and the server has issues calculating that in real time and thus not reflecting it properly in real time, or at least it seems so for me, i'm a programmer but i've never worked in game design so i'm not sure if these observations are quite as relevant, on paper they seem to be but idk lol also the game was designed from the start to be hosted by the killer so there might be other lag compensation mechanics that i don't know of that also affect reaction times when the killer is laggy.
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The only perk i'd say i "hate" and only on certain situations is noed, because a lot of times it rewards bad players for losing but honestly it is easy to counter anyways and at times they might not even get any use out of it if the survivors know what they're doing and they see it coming from a mile away. I'd only hate noed if the killer is obviously running it and you can tell from the start because they play super thirsty and pay no mind to generators, which adds more to the counterplay. But the problem isn't noed, it's the idiot randoms that will still try to hook bomb against noed without trying to find the totem first lol. And when it comes to survivor perks, all the blendette perks, spine chill (literally stealth mode activate), urban evasion (these guys never run in the entirety of the match, just crouch with urban evasion, if you wanna do that just run fixated which also has good synergy with exhaustion perks in chases), self care (they crouch in a corner to spend 3 hours healing, also people who run self care are the type of guy who just runs in circles doing nothing when they get unhooked because they're afraid of being downed even when the killer is nowhere near them and by the time they start self-caring the killer has already patrolled the map, kicked all gens and even probably downed someone else, also sloppy butcher is super common for some reason which also adds to self-care taking forever) and will most likely hide when 2 gens are done to try and escape through hatch effectively turning your match into a 1v3
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In what world is that considered fun? Lol they're a liability to their teammates, they suck at chases and get downed quickly, probably a twitchie, seeing one of those in a match is a blessing as a killer, you know you're pretty much going to be playing a 1v3
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To sum up the comments, swap out ruin and pop and use noed and blood warden instead, apparently playing the game how it's supposed to be played is bad now? Lol i bet they would also complain about noed and bw as well
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Wraith's burn is totally unnecesary but hag's is alright, think of trapper, you can't break his traps anymore but it makes sense that you can disarm them, otherwise if he trapped the exit gates you would have no way to escape other than hatch which by that time might as well be trapped up, he'd be like the best killer in the game if he could just deny entire portions of the map with impervious traps. Also a good hag that places a trap near a hook literally forces you to crouch your way to and from the hook while they will most likely return and get tons of easy pressure because of it, it forces you to spend your flashlight which primary use is to "save" survivors, and you can't blind her on pallets like you can with other killers. Hag needs no addons to be effective, she just has a steep learning curve. Without the flashlight her traps would have no counterplay outside of "urban evasion" which isn't a counter really and you know that perk only works for immersed claudettes, and if the hooked survivor doesn't have it they're open to get tunneled anyways since you're supposed to be territorial with hag. Wraith on the other hand has nothing going for him because he's very perk and addon dependent and also is the only killer that gets a 5 second stun off a flashlight which is really easy to get with how trash dedicated servers are also let's not forget he gets also the same 5 second stun if he gets hit with a pallet while cloaked.
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The problem with this addon is that blight has a steep learning curve, once you get good with him you can dominate without this addon, and having this means literally no one can juke you at a loop, the duration of the aura reading is too long and the notification even if someone is in a locker is broken, basically a player that has no idea how to play him and just keeps hitting walls will never lose chase because he can constantly see you therefore he gets rewarded for sucking at the game, though i love the anti blendette potential it brings because useless bush-dwellers need to burn in hell, it needs to be toned down a bit but i think blight needs to be buffed in order for this addon to get nerfed, then again there's lots of things i'd rather see getting fixed like getting hit through dead hard or hit detection being centered around the killer hosting the game and never getting changed once dedicated servers came around, i almost always play killer because solo q survivor is nearly unplayable and the broken hit detection gives me a pretty nice advantage which isn't good once you become used to the game giving you free hits and once it gets patched(if it ever happens) you find that you actually suck at killer, it rewards killers with bad connection and vpn users, connection on consoles is also inherently worse because lots of people will use wifi on their consoles therefore adding to this problem with lag, they allegedly implemented an experimental fix but in my experience it has gotten worse, i keep getting hits i should not be getting when i play killer, a survivor can be 5 mts away from a window and i could still hit them through it even though i have good connection 99% of the time. TL;DR this addon is busted but there's other things that really break the game and need to be looked at much more thoroughly, don't forget keys and super common ebony mori's are still a thing and 1 out of 3 games you will find the typical ps4 bubba that moris you off first hook and will chase you for an hour just to be a dick, or the meg or claudette that stop playing the game after two gens have been repaired because they brought a key and just crouch in a corner of the map and hide in lockers everytime someone is about to get hooked untill they find the hatch, there's so many ways to be toxic in this game as survivor as well, in my opinion a busted addon is not that much of a big deal considering the other things that really ruin the game for most people. It makes sense that people will use what's busted, winning is fun, plain and simple so people will do whatever they can to win, and will often trashtalk you in post game chat especially if they choose to play dirty, also the weird recent influx of hackers worries me, it's still uncommon but i see one at least every few days, instead of relying on the community to report they should implement a decent anti-cheat because eac sucks, there's cheats that have been around literally since the game came out and the only reason these people get banned is because there's lots of people recording and streaming, players shouldn't be the anti-cheat.
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I'm down if there's anything that could be done to fix this annoying error
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Because it's fun and also challenging and requires more strategy and fast thinking, also in my region playing solo survivor sucks because the community sucks just as much, players are just overall terrible, survivors die within seconds, have no awareness of what happens in front of them whatsoever, in every match there is always one survivor that as soon as the third gen gets done they go into blendette mode and hide in a corner of the map expecting others to either die so they can go (or at least try to) get the hatch or repair the last two gens and book it to an exit gate, pre-open it as soon as somebody gets downed and take the chance to instantly leave. 1 out of 3 games you get the typical ebony mori off 1st hook kinda guy, and they don't do it to de rank or whatever, over here they do it just for the sake of being toxic, and they let you know that very clearly in post game chat or bragging about being toxic in their steam profiles. And since people over here suck at the game, 4 man swf are easy af when i play killer, very rarely do i need to sweat to get a 3k or 4k, but ever since tool boxes and skill checks got nerfed i've been on an undefeated 4k streak every match for the past month, plus you get more bloodpoints and devotion experience as killer. TL;DR Survivor would be more fun if the community didn't suck, killer is fun because you can't just go on autopilot and expect to win.
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His perks reference metal music, like breakdown being a part in songs where the intrumental gets heavier and slower, distortion a being guitar/bass effect (duh) and aftercare references a code people have regarding moshpits, when someone falls or get knocked over, people get them up instead of trampling them like idiots. The real fun fact is that he looks like me when i grow a beard.
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Ghostface is a lot of fun, myers is very versatile, freddy can be super oppressive, doctor is annoying and blendettes (which are extremely common) are cannon fodder against him, clown is also very fun although kinda weak right now but his pop goes the weasel is so good after the gen rush nerfs.
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They did a lot of adjustments to rarity and blood web ratios throughout the last two years so ultra rares aren't all that rare anymore, especially on killers with less/no ultra rare addons, ever since they buffed the blood web past level 30 last year very rares/ultra rares have become pretty common, sometimes i get multiple ebonys in one blood web, and i never go 2 or 3 levels without coming across at least one, they become much more common after you reach level 30.
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I feel dbd is at it's worst community-wise, both in and out of the game, while balance-wise the game is actually getting really good, not perfect but they're really doing a lot to balance the game, they've also been releasing updates much more often than before. But we all know the real problem in dbd has always been the sucky entitled community.
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The reasons behind that vary depending on which region you play on. I play on latin america and the community here sucks and is super petty and toxic, survs playing 4 man swf with rank 20 smurfs to bully low rank killers, brazilean twitch streamers are the worst, they suck at the game and are super toxic. 1 our of 3 games you get a killer with ebony mori that just moris everybody off 1st hook, the worst part is that the people who do these things are often terrible at the game and only do those things for the sole pupose of being toxic and ruin the experience for everybody, oh and let's not even talk about the chinese vpn players, that's a whole different story. And the overall skill level of players over here is horrible, before dedicated servers i noticed a wide range of people from different regions, ever since dedicated servers were added and we were forced to play with people from our own regions i really noticed how sucky people are over here.
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It's not like you're forced to buy dlc, the archives are not going anywhere and getting enough shards to unlock a new character doesn't really take very long given you level up pretty quickly, especially if you play both surv and killer since the first match gives extra exp.
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I think cypress and ivory moris are okay, ebony should be either removed or reworked into only allowing you to mori someone off 1st hook once and then the rest only after 2nd hook or if they reach 2nd stage, giving you the option to mori instead of hooking them if they're dead on hook. Though i can see people just facecamping to force people to go on 2nd stage and tunnel for the mori, (I play in latin america and people are really that #########, like 2 out of 5 games you get people like that and 8/10 times i play as killer i get 4 man swf with smurfs to try and bully low rank killers, yet they usually suck and get destroyed and cry in post game lol) but that would be very easily punished and give a lot of time to work on gens, but i think ebony mori is much more difficult to balance than keys. And keys should only be usable after the killer closes the hatch and egc starts, it would also help balance the fact that in 7/10 games the exit gates spawn on the same side of the map making it almost impossible to escape in a lot of scenarios without pulling off weird mind games.