Tartaros
Tartaros
About
- Username
- Tartaros
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Comments
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@IgorMelo1319 said:
What creativity, I thought it was really cool, I really wanted this dlc to come to the game, but unfortunately I find it very unlikely
Glad you are enjoying it. Have you seen the other concepts I made as well? I’m trying to spread awareness to have them in dbd one day.
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@Chordyceps said:
The Ghoul's power is just The Mastermind's except with regular status effects instead of Ouroburos
Still a working progress. Plus not all of it is like weskers. What about perks?
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@Nameless_Ghoul_ said:
Major issue is that old forum links are broken. There is no redirect. All the google result are broken.
We need that back because all of my releases concepts like Parasyte The Maxim and Death Note concepts are gone as well as my access to go to my drafts that I’m making before the maintenance. We need what we have back to us because I worked hard on my concepts.
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@pimin said:
I looked at basically all of the killer concepts you've posted.
this one catches my eye because the Power is well made and feasibly possible (I've made and seen a very good number that push a few boundaries on the design team) regardless. I don't want to rag but your perk design for this could use some work.
you said these perks are meant to be used receptively but all of them, sans Voice, have a use limit by technicalities. (Map design and Survivor Skill)
Orchestrated Ideals: This is a complicated perk.... it works... but only 5 activations per match (if even) it's like a combinations of Pain Resonance and Eruption, and while that isn't a bad thing on it's own it feels like it's shoehorned in....
The Voice of Fate: This one reads like 3 unrelated perks stacked on top of each other. I know they technically have a connection by all being at least somewhat chase related... but it just doesn't work. The first effect feels like a Hex (and very strong one at that) how long is the pallet blocked for(?), the second is underwhelming at best the hindered effect is really small, and the third is where this perk currently shines.
Yellow Curfew: This one... feels like it could be something much better and worse than it is. I can see where this would work. I don't know how to explain a vision for this perk but I can show you a fair-ish description for it. besides the actual effect though it being an activated ability kinda spits in the face of a Killer Perk if that makes sense. Usually activated abilities sit firmly in Killer powers but I'm not against it inherently (the only one I've seen or kinda consider one is Hex: Pentimento). it needs to be done right though and this perk is almost there. the vision I see for this perk is below:
"Gain a token every time you break a Pallet. Press the Action button (E) to consume 2 tokens and block all objects within 16/20/24 meters for 16 seconds."
Is there other ways we can chat Pimin
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That’s a good job Pimin. Have you seen my new Parasyte concept yet? Also didn’t you say something about in the old concept which is gone to sell this?