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Tales_of_Daylight

Tales_of_Daylight

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Tales_of_Daylight
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  • Nah, just bec You can’t 4K every games doesn’t mean killers are underpowered. I guess you want survivors to be in wheel chairs with 8 gens.

  • @Toxicboii said:

    Concerning her recent changes, loads, and I mean LOADS of people, complained their asses off due to her change, multiple people were saying she's weak now considering a.... Charge mechanic was added to nurse...

    It takes 6 seconds to charge, but I did hear someone say it felt more like 3.5 seconds. 'felt' not 'is'.

    She may not be in S Tier, but her power is still strong, all it does is leave more room for survivors to counter her, since nurse previously could blink with no end on sight, which made it hard for survivors to escape her in chases. This change was intended to make the Nurse less impossible to escape, and give survivors larger windows of opportunities to escape her. And it was good when they did that, for the overall balance of the game. And this change did indeed succeed in that.

    Don't say that the "Survivors got what they wanted", at the time, nobody cared much about nurse... Oddly enough. This update was unexpected, but was for the balance of the game itself. "Not the hero we wanted, but the hero we needed".

    Go ahead and discuss more of this below.

    I just want to say as a survivor she not weak just able to counter a little better. You still can’t reliably loop her, but her fatigue give us time to put distance between us and her.

  • @The_Second_Coming said:

    I agree. They should give the Trapper instamori landmines.

    Nah that would be to much unless, that is his mori.

  • @ReikoMori said:

    https://forum.deadbydaylight.com/en/discussion/comment/418373#Comment_418373

    At some point you've got to understand that these are legit strategies of play. You aren't going to like them, but you will see them no matter what happens. Stop trying to make killers play by some made up honor rules when you have every opportunity to win and fail to do so. For as much as killers complain about the game they have to deal with they never say they want a free win. They always say. "Adjust the game so that we have a chance to feel like we're actually in control."

    You see it at every rank, skill level, and every killer that isn't nurse. Killers simply want to feel like they have more control over the game because buffing and nerfing killers doesn't provide anything that sorts any real issues. Survivors on the other hand want to constantly throw out ways to limit the killers ability to do anything and if you don't follow these "rules", you're attacked. Killers shouldn't be stuck in 10min chases at any point regardless of skill. That's a game design flaw that should be addressed. Survivors should have more answers to people standing on the hook, but they shouldn't be just punitive punishments towards the killer they should be things you can do to help yourself,

    After well over two years I can personally say I see nothing wrong with tunneling. A killer shouldn't have to be attacked for doing the most efficient thing to secure their win. If you can win playing by someone's made up rules then fine, but I don't find it fun to do so anymore when there is no need to do so. At some point we're all going to lose. We're gonna die on hook first and that is ok. At some point you have to sit there and put the time in to understand what you could do to have avoided being hooked. Also you should expect to get hooked and camped if you've managed to run the killer for a long time. People keep saying that it teams vs teams, but Killers have no backup. They do everything alone and eventually everyone gets frustrated over invests in a chase just to get one kill. If your team pops three or four gens in that time be prepared for that desperation and frustration to be that much higher.

    Actually I’ve heard the no pallet looping a lot