TTV_Monstarella
TTV_Monstarella
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No we don't. We need to keep DBD in theme, especially for killers.
The game already isn't scary enough anymore as is.
We really don't need animefy every single game out there people.
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The new Dead Hard is even unbearable and unbalanced.
I came back to worse game then when I left.
Somehow I'm suprised.
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@Marc_go_solo said:
https://forum.deadbydaylight.com/en/discussion/comment/3250211#Comment_3250211
If you're just looking at Steam charts, then it is highly debatable for the following reasons:
1. Steam charts only represent Steam players. This does not take into account the various other platforms this game's played on, and from my knowledge this isn't possible. So we cannot conclusively say what the trend is.
2. Following on from above, the Steam playerbase will have different views and opinions from other platforms. And also it has different game titles and such coming out, so it depends on what is available to play at the time. So on one platform it may go down, but another it may go up. It's a little like judging public opinion on politics by taking a survey solely from an area which is more positive than negative.
3. The popularity of the game is also measured by company growth and interest. BHVR has increased its staff, and although it won't solely be because of this game, it's a huge part of it. It's been voted one of the best companies to work for, and clearly from its growth it currently is doing well, so it's safe to assume its chief title is also healthy. It's also now working on a huge title in Silent Hill: Ascension.
4. Licences are still coming in, with one director even hassling DBD to get their Clown killer into the game. It's making a lot of money from licences and is even bleeding out of its genre, with links to PUBG and For Honor. It's got legs and interest.
5. Since BHVR have been focusing more on game balance, the overall playerbase has expanded over the last 6 months based on Steam charts (and yes, I'm aware what I said earlier, but considering how many months they were losing players, this shows a return to favour, at least on Steam). It's been seen overall as more favourable, and because of them listening more and dealing with cheaters, whoch brings back trust.
6. Cheaters. Since a lot are on PC, is it possible to suggest that a fall in playerbase may also link in cheaters leaving? Also, before that people left because of cheaters. If things improve, then I'd say it will gain even more favour.
I'll stop there, but the game dying statements is basically a meme now. There's no concrete evidence to suggest otherwise, and even the Steam charts show a gain over the last 6 months.
- If you're going to discredit Steam as a valuable sorce of data-collection and then list other platforms [many of which do whatever possible to hide such data] then you cannot, in the same vein, say it's not.
- However slight the differences are, there is an overall agreeance on variating topics that actually matter universally. So, that remotely isn't a good rebuttal.
- Growing it's staff is such a loaded interger when used to cite how a game is doing. Blizzard has hundreds and hundreds of staff at it's disposal yet the quality of it's games/playerbase differ widely.
- I have no idea what you mean by "bleeding out it's genre". If you're saying its killing other surival-horror games. That simply isn't true. So go ahead, BVHR can subvert the quality of the game by adding random "licenses". It still won't do much to retain it's playerbase. Especially with the very old war that has been waging between Survivors and Killers.
- I took a lengthy break due to the deplorable state of DBD. [Roughly around 6months, maybe longer] and recently came back, seeing barely any noticable changes that have dissuaded me from the still very much current belief that Survivors still hold the power. But you cannot previously state Steam isn't a full-source then try to uose it. No. The return to favor has been due to grabbing old-players back with "Mega-Update" + Wesker + Halloween Event. As for the cheater remark. I cannot really remark on that, since, personally, I haven't seen rampant cheating problems after the first three years of the game.
- Same remark. To say people solely left because of Cheaters is massively incorrect. I'd say the biggest concern was the general lack of quality content, poor developer balancing, tired and abused killers leaving the game, etc.
- I have about [thinks] 5k hours or so in this game between two accounts. Have been here since there were only 3 killers and 1 map and window meme was a thing. So I'm by no means, misinformed.
Cheers!
P.S by no means is this game "dead", but I seriously doubt the state of DBD will continue to maintain a vast majority of it's player in the coming years. As has been shown over the course of year-sample size.
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If you look at player retention through the years; you'll notice it been dropping more and more each year.
Yes, events will bring back players; but it has not been shown to hold onto those players.
This isn't debatable, this is just analzing retention/player tables.
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@Lobos said:
Skill issue. If killers can't win a game after 6.1 then that is on you. The killers I see in games have no trouble winning and it shows in the stats too. I do enjoy seeing killers crying about SWFs on the forums though.
Use the broken over powered S and A tier killers since they can go on 50+ win streaks so often. You all have it easy enough already! Guess survivors should just start out on hooks, stay injured permanently, and also have their auras revealed the whole game too right?
Post ability issue.