TLE_Zekaris
TLE_Zekaris
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- TLE_Zekaris
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I love it when I either mori streamers, then join their audience and say gg, finally murder obnoxious teabagging douches or find people camping the hatch to "reward" them for letting their friends die.
Those are great things! -
Same goes for the Clown.
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As I feared: The Project seems interrupted / dying. Sorry for you, folks. I´m still available for a 1on1 / 1vs1 RP. (Those do work. Also made a new conspiracy nut survivor that basically thinks the Fog is a CIA weapons test and another Killer.)
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Thanks! I always wanted to play her but the last project crumbled as I described before she could take shape.
[Perhaps it will. I´ll be watching. If your RP ends at some point, I´d be available.] -
The Blood Artist
Background:
Nea Karlsson moved to the US with her parents from a quiet town in Sweden named Hjo. Never the nice, quiet girl at all, but always a good soul, Nea happened to meet exactly the people she should not have met. The wrong crowd, as her parents called it. When they tried to intervene and keep her from getting in harm´s way, she rebelled against them. She dyed her hair in bright colors, stopped attending school and chose a life between loud music and alcohol. Nevertheless, Nea was not the average "wayward youth", as politicians named such people. She possessed a certain mixture of cunning and willpower. Where others merely got by, she thrived. Whoever got on her bad side had to fear waking up in a hospital, Nea Karlsson, by that time known as "Mashtyx" rejected to comply with the demands of people she considered weak. At that time that was basically everyone without a gun in his hand. It was then that the wrong people took notice of her. Since she was permanently broke, it took the mob just minutes to hire her as one of their enforcers. With cracking knuckles and a neon-sprayed baseball-bat, she came for those that owed money and left a trail of blood stains, fractures and sprayed tags where ever she went.
Years later, as she had moved up the hierarchy between stacks of dollar bills and illegal substances, her parents finally caught her trail after the police cross-checked her fingerprints and informed them. After weeks of search, a private investigator hired by them tracked Nea down and led both of them to her operation´s hideout. She was not there, but her pals were. That did not believe a word said by the intruders. The kind girl they described had nothing to do with the woman that had just ordered them to dispose of two policemen´s corpses and the photo they brought also did not show many similarities. Finally, they killed all three of them, the investigator, her father, and her mother, in a cruel and sadistic way. As Nea and her two bodyguards returned from her latest endeavor with three duffel bags, she saw the beaten up corpses of her parents whom she had loved and held dear over such a long time, despite all that had happened.
In a rush of sheer, undiluted hatred she started drew a firearm and proceeded to shoot everyone in the room except those with blood on them. Those she disarmed and tied up at gunpoint. The men she deemed guilty were beaten to death over the following days in a cruel, terrifying and excessive display of violence. The police did not come to that neighborhood anymore, but as the mob finally showed up with a huge group of armed men, days had passed. Two of the corpses and the exact sum of money for a decent burial was missing, the rest was still in the duffel bags. Nea was gone, never to be seen again. On the wall, she had left her "Mashtyx"-tag in the blood of her victims.**Weapon: **
Butterfly KnifePower:
Accursed spraycan
As long as Nea stands or moves over freshly spilled blood, her spraycan is charged. It can hold two charges. A "Mashtyx"-tag can be applied to any solid, vertical surface of sufficient hight within the trial. Survivors looking or moving towards a tag from within a distance of 12 meters alert the killer to their presence. Whenever Nea passes near a tag, her movement speed gets increased for a short amount of time. The number of tags is limited to 5.Perks:
Balanced Slashing
The killer´s reflexes are on point and the challenge of performing an impressive takedown of her prey fills her with determination. While falling from hight, all attacks performed before touching the ground put a survivor in the dying state.Light evasion
The killer´s dexterity is remarkable. The angle and area viable to blind the killer are both reduced.Hex: Bleedwise
A hex rooted in toxic stress. As long as the Hex Totem stands, all survivors expend their items at an increased rate. -
[
Hi. I like the texts here so I thought to just post an updated custom killer RP profile in here. Sadly, projects with more than 2 people practically almost never work out in the long run. People get RL-delays, others get impatient, interest drops, repeat a few times and then everything dies.
If anybody wants, feel free to add me on steam so we can start a 1on1 RP project. I got multiple characters lined up and I´m looking for a writing-counterpart.
Whoever is interested can add me in Steam (https://steamcommunity.com/profiles/76561197996150964/).
Possible languages are English and German (native).
Also, I´ll keep reading what happens here - I´m really looking forward to the next developments for the time these threads are active! (Thanks, everyone!)
Forum ate the last try to post thise message, so excuses in case something went wrong.
]Role: Killer
Name: Dr. Sahra Stinewood / The Chosen
Age: 34
Sex: Female
Gender: Female (She considers things like Gender to be "leftwing-hippie-idiocy". What is not directly observable holds no relevance to her. What a person thinks (to be) is considered such an irrelevant thing.)
Ethnicity: Caucasian
Family: Parents (Rosie and Jeff Stinewood)
Appearance:
Changed Humanoid with a thin frame and pale skin. Body and limbs are partly covered in black, chitinous armor. From her back sprout four extra limbs that resemble hard, sharp spider legs. Her horrid face displays multiple pairs of red, burning eyes and a mouth hiding horrid, venomous fangs. Rests of Clothing are still around her body in the form of rags. She uses her additional limbs to attack and to move. Her once-human hands now end in chitinous claws and her feet are grown together solidly with her lower legs.Basic Abilities/Flaws:
The Chosen has 8 eyes. This comes with multiple benefits and drawbacks. Benefits: Much wider field of view and higher sensitivity to movement. Drawbacks: It is much harder for her to evade flashlights because turning away will not really help and she has no eyelids. (Flashlights also have a stronger effect on her since she is more a creature of darkness than most other killers). Additionally, she is colorblind and does not see as far as other killers. This is compensated by her ability to sense even very slight vibrations.
(She can for example check lockers without opening them by touching the wood, sensing heartbeat vibrations.)
Additionally, she is the most nimble of the killers. That also comes with advantages and drawbacks: Her thin, female frame and additional limbs allow her to move with little sound on any surface and altitude. She can cross difficult terrain significantly faster than most other killers. The Chosen is able to jump at survivors and vault over obstacles when attacking. The drawback is, that she takes longer to recover from physical attacks like heavy objects hitting her. Survivors also have a higher chance of struggling free of her grasp. She additionally takes longer to break physical objects.
(Venomous bites and the creation of webbing traps are possible skills too. Both would take significant time/effort from her.)Personality:
The Chosen once gave herself willingly to the Entity to be reborn and remade in its image. She accepted her place in the grand scheme of things and plays her part with devotion. With bitter, cynical cunning she sees the hunt as a challenge for her skills and, especially, intellect. Whatever prey will be set before her, none shall leave without paying tribute to the higher power she serves. Not only does The Chosen torment and torture her victims physically. More than that she strives to break their hope and their will to fight back. Trust and friendship are what kindles her ire the fastest! She will stop at nothing to rip those from her victims! Sometimes, when she has found the weakest link in such a chain, she will pin the victim to the ground, expose her fangs and ask: "Where are your friends...?"Items usually always on hand:
On her left arm, she wears a watch that stopped at some past day at 18:39.Journal description:
The beasts roam this realm unrelenting like a thunderstorm. You can flee or hide, you hear it coming. You can shake it off if it chases you. You can use the environment to your advantage. I have done that for a while now. There are some strategies and tricks that work well. You can outsmart them. But there is also something else. Another creature, unlike any other I have seen in this hellish place. A skittering nightmare-woman, half spider! She strikes from hiding with her horrid, sharp limbs! But there is something else. This beast is not like the others. She is cunning, she is aware, that is more than a simple predator. I have seen her kneeling before one of the hooks motionlessly once, whispering, as I struggled for my life in agony. Her voice is terrifying in an indescribable way! The creature is intelligent and she plays with us! She knows what you plan, I have seen her adapt to my moves and anticipate them. Every time I encounter her, the monster learns more from me. I must adapt anew constantly and move erratically. It gets harder every time. The human mind is not made to generate randomness. Whoever you are, finder of these notes: Pick something up. A coin, a stone or a twig. Make use of it and let it determine your path. That way the creature won´t know where you will be.
Torn journal entry - Kravien MauRealm: The charred archives
Background
A freshly graduated historian, Sahra wrote her Ph.D. thesis about a local legend of a mysterious, supernatural being and unsolved missing persons cases while doing office-work to fund it. Having left her parents home early, she managed to pull through using two things: Cynicism and coffee. Right after finishing her studies she scored a job as librarian at the city´s official archive in the basement of a library, where she had spent a major part of her graduation phase.
After one of her friends, a janitor, one of her colleagues and an investigating police officer vanished without a trace, the police decided to investigate the basement archive. A fire breaking out before the pathologists could arrive to survey the scene destroyed much of the evidence on what led to the horrid crime that left four people dead and cruelly displayed in the archive´s dark isles. Sahra Stinewood became the main suspect of the gruesome, occult murder that had happened. She never resurfaced again. The fire ravaged the library beyond repair. After the investigation was completed, the building was leveled. The charred archive was sealed and paved over. Now only a small memorial stone next to a parking lot reminds of what happened. -
Michael Myers.
If I had to be trapped in that nightmare-realm for all eternity, being part of a neverending cycle of slaughter, pain, and terror, I´d at least wanted to be as evil and cold-hearted as possible. An inability to feel empathy, remorse, boredom, disgust or anything else would be the only available option that could make that fate somewhat bearable. -
interesting thoughts, @OP. I consider it well possible that you are right. I´d just personally disagree on the Generators being no part ot The Entity´s design. There were multiple references in the Devstreams that hint to The Entity harvesting the Hope of the Survivors. Therefore, I think that the Generators are part of the design to give reason for hope. Hope to reach the campfire, to gaze into the flame and find some short time of peace and quiet before the next trial begins. Since there is no Escape, it keeps them going, leading to more suffering, moreendurance and a long, bountyful harves of hope. That principle can be observed in the Diary of Benedict Baker, who did not get insane in the face of the horrid torment but rather kept going, especially after he found out about the Generators and the possible way to escape unharmed that they provide.
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The question was answered in a devstream. Yes, the Entity can do that. Thing is that that whole thing would not work the intended way if the memories of which the realms are created would be completely alien and incomprehensible to those trapped within them. That´s why aliens, for example, could not be part of the trials.
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I´d join too.