SugarGene
SugarGene
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- SugarGene
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@Mandy said:
getting into a locker against Tomestone Myers is not an exploit.
Thanks for the confirmation, I guess it's good to know that it is by design. Has there been any discussion on changing the build overall or will it always stay the way it is now?
It just seems so counter-intuitive to the core of the build, which is to make MM spend most of the game stalking for the bonus of being able to kill the survivors once you do catch them. If that is considered too powerful, why not change or remove the build all together?
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@Bluerry said:
There is no counter to those add ons except the thing you call "scummy exploits". Crouching isn't a counter since Myers can move, you know? So, you can't expect people to run while crouching. It's all about map when it comes to those add ons stop crying about it. I just hope that they remove or rework those add ons. It's ridiculous to expect a survivor to run from a killer's eyesight.
The counter is not letting MM stalk you easily. Yes, he can move when you're crouched, but forcing him to move means he's not stalking. If he tries to stalk and move, he's super slow. You can just break LOS easily by finding a nearby wall and then getting a ton of distance on him.
In this build it's all about denying the stalk, and keeping him on the move looking for survivors.
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@OrangeBear said:
It's likely not been addressed because MM is a very old killer with very old code, and also it would feel wrong to remove this ability from survivors because tombstone has no counterplay otherwise. I know tuft of hair and judith's tombstone takes a long time but tombstone piece and j.myers memorial can get you a kill at 4 or 5 gens consistently if you have the right build.
Still, just feels weird that MM can't kill a survivor in dying state. I get that's done that way to probably protect from the tomb/memorial build, but can't we just adjust that build instead? It's just such a shame when you've spent the entire game stalking, all gens have popped, and survivors can just hide in lockers.
Ultimately, I think the build is in a good place because if you are good at it, tier 3 should pop around 1 gen remaining (it's usually already in progress). That means survivors just have to finish a gen and avoid MM until doors are opened. This shouldn't ne super hard to do since MM hasn't been chasing like normal you will still have a ton of pallets to use.
Sure 1 or 2 survivors may die, but I don't think that is bad for balance. It just seems like hiding in the locker is the action that really kills this balance.
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Your add-ons won't do the job for yourself. You have to. If as myers you can't apply pressure to gens you're vastly incompetent. Also, knowing you're going to be farming Stalking, you should bring one or two slowdown perks.You can only apply pressure in the form of stalking, but not injuring or hooking. Your argument that it's easy to apply pressure is false, because you literally can't do 2/3 of the actions you should do to normally apply pressure.
It's even easier to do as myers because you don't even need to physically come back on a gen to stop survivors from working on it, you can stalk from a distance if you're chasing someone. Really, just get on a gen and survivors won't come back on it.All the survivor has to do is run away and find a new gen. He can't stalk and chase properly, so while he is chasing you, the other 3 can do as they please without any pressure. Again this is why this build makes it difficult to apply pressure. MM at this point has to make a decision, leave you, or chase you. Chasing you means less stalking, leaving you for a new survivor means no stalking until you find one, and if they do the same thing, then he's in a bad place.
You have a character that can instant kill healthy survivors and you're telling me it's useful to injure them...? Why would you even fake your build? I mean I guess at best you can hit the first survivor you see if you aren't stacked yet but why would you insist on injuring survivors througought the game?I'm not insisting on it, since it doesn't work well for the build, I was only responding to your erroneous point that you can't lose stacks on PWYF. If that were true, then I think the build might be OP because you WOULD be able to injure survivors and make them waste time in healing. Remember, you can't kill them until tier 3, which will be late game, any delay BEFORE that would be helpful, but that's what makes this build hard, you get virtually no slow down, no pressure.
"Just avoid being seen" isn't a counter to Myers. It's the same as saying "just avoid being killed" against any other killer, it's your goal, not a counter. Again, it's very map dependant, won't be too hard to do on lery but on eerie of crows, good luck.Open maps, it's not hard at all, just look around and stay out of his view. If he gets a good angle on you, run away and make him chase. On closed maps, you have more of a point, but it's still not hard to watch the few angles he can get on you and as soon as he's there duck behind something, make him work for the stalk.
It may not seem like it, but the worst thing for MM at this point is constantly having to chase and stalk. The LOS breaks easily and is weird with small obstructions, and it's easy to make it super hard for MM to get decent stalking points if you know how to run around corners crouch and repeat when he re-adjusts.
"You're right but I still disagree" pretty much sums up the internet.I said you have a valid point, not that you're right. It's just your opinion, therefore not fact. Though people treating opinion as fact does sum up the internet. :)
Lol. "Play with your food is bad in this build" followed by "it's necessary in this build".I never said it was bad, I just said you could lose stacks. At this point I'll stop discussing with you. I want this to remain civil, but you keep misrepresenting my arguments. It's fine if you disagree, no reason to be nasty about it.
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@EvilSerje said:
Wait wait wait, you mean "scummy exploit" is a counterplay to instakill? You're not serious, right?
You can't just treat it as a free instakill. You're ignoring the whole game spent stalking to build up to tier 3. A lot of MMs that run this build never make it to tier 3, I've played against it plenty of times, and if you have a decent team, it's very difficult for myers to pull this off.
You will occasionally run into people that don't know or don't care and let him stalk, but that is solely the teams fault.
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You might be forgetting that tuft/tomb MM applies 0 pressure throughout the entire game until tier 3, so survivors are able to do gens without incident. This makes games go faster and makes MM's job even harder. Any time he isn't stalking (when he's looking for a survivor) it's 4 survivors left to their own devices and that's bad for MM.
Have to disagree with all of your points, see below:
He's still faster with Play With your food (which is easy to stack and cant be lost)Basic or special attacks spend a token, so yes, they can be lost. In Myers case, that means just basic attack. If you're not thinking strategically, then you might think this doesn't matter. However, this disallows you from injuring survivors unless you want to lose that stack. Injuring a survivor would be useful in wasting their time, or even faking what build you have.
This means that the speed stacks can only really be used to get to places faster for more stalk, if you use it for attack, you're losing the precious speed you need to stalk and kill later, which you will desperately need.
There is no countering it really, it's heavily map dependant, and if you hide into a locker, it's not a counter, you're still giving a free hook, which ultimately will lead to 4 kills. Also, the first survivor has no way to know about the mori for sure.Countering it is really easy, honestly. Keep your head on a swivel, if you see MM, get out of his view. This is easily the best thing you can do and makes it really difficult for MM to pop tier 3. If you're smart about it, it will force him to look for another survivor and searching for another survivor buys you time. Remember, no pressure being applied to anyone means gens get done much faster
If anything, it needs a nerf. Not necessarily because it's OP but because it's toxic, it prevents survivors from getting bloodpoints (0 guaranteed in altruism, 0 in evader...). There really isn't much a survivor can do if he's on an open map.A valid point, but I just disagree in general. I don't think this build is toxic, I think it's fun and unique. Honestly, and I may be in the minority here, but I like games that are played like this because it actually feels much scarier and more exciting. I honestly don't care about bloodpoints (been playing close to 3k hours at this point) I just want a fun game and these kinds of builds always make it more fun for me.
If there's an exploit made, it's on Myers side because being able to take an instant kill is too strong. And applying pressure to gens being worked on is not hard at all.Totally disagree, you literally cannot apply pressure if you're running play with your food which IMO is necessary in this build. Stalking is not the same as applying pressure, survivors just need to keep cutting LOS, which is not hard to do in most maps. Yes, this may be hard in more open maps, but you know what, it's a lot easier to see him coming, and if you're paying attention, you won't be surprised by him.
In the end, you probably don't play this build at all if you think it is easy. I suggest trying it and then responding.