Storml0rd
Storml0rd
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- Username
- Storml0rd
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I just had this as well in a Lights Out match as Onryo. Very weird. Also in Lery's.
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Ran into this tonight - 2 matches in a row. Second match surv who was doing it said they just had it done to them. This is going to drive killers to play survivor, and those of us who want to actually play are just going to keep dodging and eventually stop playing. I think this bug is making the game unplayable - the killers who are getting this used against them are the ones getting punished immediately (matchmaking timeout), and the survivors are just having a field day.
I'm off to play Civ (or something) until this is fixed.
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This just happened to me as well.
Playing as Spirit, Garden of Joy
Perks: Save the Best for Last, Franklin's Demise, Hex: Plaything and Hex: Pentimento
Addons: Rusty Flute and Rin's Broken Watch
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Finally did it! on Sactum of Wrath! :) Good luck everyone - you can do it!
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@konchok said:
Hey Thanks Storml0rd. I'm not sure what to make of that. I haven't had any post game server crashes. If you had a video of that, that'd be super interesting to review.
Wish I did - best I have is a picture of the merciless victory :( I'll keep tryin' though. Keep getting booted mid-match now, so it may take till the next chapter :)
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@konchok said:
https://forum.deadbydaylight.com/en/discussion/comment/2479728#Comment_2479728
Storml0rd, before the server disconnected was a chain hunt active or was the last survivor holding the cube?
Neither - we had gotten out of the match when it happened.
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I got the victory and then the server disconnected before it registered. :{
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True, but it would be closer. That's all I'm aiming for.
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Well, yes, if you have one that has the necessary perks. I'm thinking to make it equivalent difficulty, though.
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I have the same issue too. It gave me the correct amount for the first trial (with the Clown), then hardly any for the next two with the Trapper. Lost out on about 10K progress towards the goal. You can see that the total number of points towards the goal is less than the amount I got for this one match.
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The Hound
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One of the main problems with rank is that it's too easy for the players to manipulate it. If they like grouping in SWF and bullying lower ranked killers, they can do so fairly easily by throwing some games. It's much harder to rank up intentionally - that takes both skill and dedication, which are largely out of the players' control - this depends on too many variables, and it can still be affected by RNG to a large extent.
I wonder whether it might be better to make rank a ratcheting system - you can rank up based on play, but cannot rank down. The players who are trying to get better and enjoy themselves will gradually find their level and maintain it. The higher-level players will bubble up to the higher levels and stay with players of their skill. The only ways to bypass the system would be to create a new account and play badly intentionally, which I imagine would get tired quickly. This of course, would require rank reset to go away. Maybe it could be based off of playtime per month instead? Players with a lot of hours would go down fewer ranks than those who could only play sporadically. This could be another way around the downranking, but it would require the downrankers to drastically reduce their hours. They could get around this by having multiple accounts, but that's a lot of effort and, potentially, money, and if it means that much to them, then maybe that's the price.
Anyway - just a thought. Thanks for reading!
🌩️
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I agree - there should be no reason to camp the hatch - and certainly not for the hour-long horror stories we've all heard. This is merely a suggestion to compensate for those out there who find themselves stuck in that situation. That being said, it's not a cure-all, but I think that between the closing and respawning, it may be a salve for this particular situation.
