StarOFF
StarOFF
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Another question which I haven’t found a definitive answer to is when I’m able to do cross-progression with other platforms etc. will all my DLC characters be transferred over to all the other platforms as well as my bp and iri shards? Is there a list of what DLC characters/skins etc. that are transferrable and not?
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@NMCKE said:
Hex (False Hope):
-A hex rooting it's power of the deception of escaping. When the exit gates are powered, if there's any dull totems in the trial, this hex will be applied to a random dull totem. Exit gates will now have hex skill checks that appear every 5 seconds and will have the following effects until the related hex totem is destroyed:
-Failed skill checks will cause a 55/65/75% regression penalty and will cause a 5 second cool down to progress the exit gate.
-Good skill checks will cause a 15/25/35% regression penalty and will cause a 3 second cool down to progress the exit gate.
-Great skill checks have no regression penalty.
Chaos Wonders:
-You'll become obsessed with a survivor. Any damage that would put your obsession into dying state will instead cause a 25 second bleed-out timer. Every time you attack your obsession, you'll receive a token up to a maximum of 5/4/3 tokens. When you have the maximum amount of tokens, every survivor will suffer from the exposed status effect until you do a offensive action which will reduce your tokens back to 0.
Swiftness:
-You are motivated to find your prey! When not in a chase, your movement speed will be increased by 6/12/18%.Swiftness would be WAYYYYYY overpowered.
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Purples are Very Rare Addons.
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/636095#Comment_636095
Crossed wires is designed to punish greedy players who happen to be unlucky. It would also slow down gen progress. So maybe adding the regression penalty would be good as well.
I can see it working with Distressing and Unnerving Presence really well.
Elegance: You cross windows more quickly, but you can also cross pallets with a normal vault speed.
Internal Mechanism: That change makes sense since it's not ambiguous wording. I don't think the hatch changes location, however.
Internal suffering: This change makes sense.
Masochism: That change makes sense. Movement speed increase would just be broken.
What are your thoughts on the base kit of the Angel and her addons? Nothing too gamebreaking right?
Maybe the speed increase could be just .5% across all perk levels on Masochism... Nothing too game breaking on the killer! I would make it so if they’re in the terror radius while she’s in the air, they would hear flapping instead. Also, ultra-rare addons ARE red addons. So there’s basically 4 ultra-rares lmao.
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I like it! A few things I would change:
Blessed: Change the view of your aura from 8 to 16/24/32 meters.
Chatty: Change from within 8 meters to within 8/16/24 meters.
And that’s all I got.
Nice job overall!
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I love the idea! I would change a few things, like with crossed wires, it could have a 50/55/60% if it explodes in a 25/30/40 Meter radius, it starts regressing at 60/55/50 seconds, regresses 1/1.5/2% faster, and locks up for 60/65/70 seconds.
And with Elegance, I just don’t understand it. I would say it allows you to vault pallets at 65/75/85% of your NORMAL vaulting speed. Your vaulting speed is increased by 3.5/4/4.5%. The vaulting speed increase doesn’t increase the vaulting speed of pallets. Pallets dropped within 8/16/24 meters of you reveals the aura of the survivor that dropped the pallet for 3/4/5 seconds. Dropped/Dropped and standing pallets within your terror radius have their auras shown.
Internal Mechanism, you work on gens 5/10/15% faster but you get 30/23/16% smaller skill check success zones. Also, when you are in the hearing range of a generator that isn’t completed, you see the aura of it. Also, kind of like Deja Vu, you see the farthest generator’s aura from you when you start the match, and every 2/2/generator completed. You see the aura of the exit gate farthest from you when the final generator is completed. You also see the aura of the hatch once 4/3/3 generators are done, and this prevents the hatch from spawning in a different location when the next generator is done.
Internal Suffering: If you take a hit for another person from the healthy state, the perk activates. You gain endurance for 40/45/50 seconds. When you get hit when this perk is activated (when you have endurance), you become broken for 50/45/40 seconds, but the speed boost from getting hit is .5/1/1.5 second(s) longer. This perk can only be activated every 60/55/45 seconds.
Masochism: For each hit you take, you gain a token, up to a max of 2/3/4. Each token increases your speed by .5/1/1.5%, and your altruistic actions by 10/20/30%. Your tokens are reset every time you get hooked, but you have a second chance to attempt escape on the hook from the half-way mark of the non-struggle phase, as long as your attempt escape phase was not finished. This won’t happen if you escape the hook on your own unless you’re the last survivor. Your luck is increased by 2%.
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@Gamefre1 said:
you still will have to, as xbox requires a membership to play any game online.
I just realized that games that don’t need gold use accounts from their respective companies to login instead of using your Xbox account.
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(I’m a console player what is end game chat)
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I actually noticed this because I’m a totem hunter!
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#1 - It’s coming out for free on mobile, which will definitely increase people playing.
#2 - People won’t pay for exclusive stuff if they’re forced to buy a character they like.
#3 - Even if it does go free, it’s won’t really make an impact on people playing on console/pc because it’s not as popular as you would think.
That’s what my diehard sister fan of DBD says...
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So you’re basically saying no teamwork/literally telling teammates key information should be bannable.